From 4601cd136691314d554baded5bbda4407ba777d1 Mon Sep 17 00:00:00 2001 From: celestar Date: Mon, 11 Apr 2005 21:10:47 +0000 Subject: [PATCH] (svn r2185) -Fix: Made sure that the realistic acceleration does not freeze trains anymore --- train_cmd.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/train_cmd.c b/train_cmd.c index a25e89dbd5..55563530a8 100644 --- a/train_cmd.c +++ b/train_cmd.c @@ -231,7 +231,7 @@ static int GetTrainAcceleration(Vehicle *v, bool mode) if (v->u.rail.railtype != 2) force = min(force, mass * 10 * 200); if (mode == AM_ACCEL) { - return (force - resistance) / (mass * 4); + return max((force - resistance) / (mass * 4), 2); } else { return min((-force - resistance) / (mass * 4), 10000 / (mass * 4)); }