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Codechange: Rename _current_data to _current_gamestrings_data.

pull/13990/head
frosch 2025-04-09 20:09:28 +02:00 committed by frosch
parent ae51308615
commit 35cd05b27d
2 changed files with 23 additions and 23 deletions

View File

@ -311,7 +311,7 @@ void GameStrings::Compile()
}
/** The currently loaded game strings. */
std::shared_ptr<GameStrings> _current_data = nullptr;
std::shared_ptr<GameStrings> _current_gamestrings_data = nullptr;
/**
* Get the string pointer of a particular game string.
@ -320,8 +320,8 @@ std::shared_ptr<GameStrings> _current_data = nullptr;
*/
std::string_view GetGameStringPtr(StringIndexInTab id)
{
if (_current_data == nullptr || _current_data->cur_language == nullptr || id.base() >= _current_data->cur_language->lines.size()) return GetStringPtr(STR_UNDEFINED);
return _current_data->cur_language->lines[id];
if (_current_gamestrings_data == nullptr || _current_gamestrings_data->cur_language == nullptr || id.base() >= _current_gamestrings_data->cur_language->lines.size()) return GetStringPtr(STR_UNDEFINED);
return _current_gamestrings_data->cur_language->lines[id];
}
/**
@ -334,8 +334,8 @@ const StringParams &GetGameStringParams(StringIndexInTab id)
/* An empty result for STR_UNDEFINED. */
static StringParams empty;
if (id.base() >= _current_data->string_params.size()) return empty;
return _current_data->string_params[id];
if (id.base() >= _current_gamestrings_data->string_params.size()) return empty;
return _current_gamestrings_data->string_params[id];
}
/**
@ -348,8 +348,8 @@ const std::string &GetGameStringName(StringIndexInTab id)
/* The name for STR_UNDEFINED. */
static const std::string undefined = "STR_UNDEFINED";
if (id.base() >= _current_data->string_names.size()) return undefined;
return _current_data->string_names[id];
if (id.base() >= _current_gamestrings_data->string_names.size()) return undefined;
return _current_gamestrings_data->string_names[id];
}
/**
@ -358,8 +358,8 @@ const std::string &GetGameStringName(StringIndexInTab id)
*/
void RegisterGameTranslation(Squirrel *engine)
{
_current_data = LoadTranslations();
if (_current_data == nullptr) return;
_current_gamestrings_data = LoadTranslations();
if (_current_gamestrings_data == nullptr) return;
HSQUIRRELVM vm = engine->GetVM();
sq_pushroottable(vm);
@ -367,7 +367,7 @@ void RegisterGameTranslation(Squirrel *engine)
if (SQ_FAILED(sq_get(vm, -2))) return;
int idx = 0;
for (const auto &p : _current_data->string_names) {
for (const auto &p : _current_gamestrings_data->string_names) {
sq_pushstring(vm, p, -1);
sq_pushinteger(vm, idx);
sq_rawset(vm, -3);
@ -384,15 +384,15 @@ void RegisterGameTranslation(Squirrel *engine)
*/
void ReconsiderGameScriptLanguage()
{
if (_current_data == nullptr) return;
if (_current_gamestrings_data == nullptr) return;
std::string language = FS2OTTD(_current_language->file.stem());
for (auto &p : _current_data->compiled_strings) {
for (auto &p : _current_gamestrings_data->compiled_strings) {
if (p.language == language) {
_current_data->cur_language = &p;
_current_gamestrings_data->cur_language = &p;
return;
}
}
_current_data->cur_language = &_current_data->compiled_strings[0];
_current_gamestrings_data->cur_language = &_current_gamestrings_data->compiled_strings[0];
}

View File

@ -113,7 +113,7 @@ struct GSDTChunkHandler : ChunkHandler {
}
};
extern std::shared_ptr<GameStrings> _current_data;
extern std::shared_ptr<GameStrings> _current_gamestrings_data;
static std::string _game_saveload_string;
static uint32_t _game_saveload_strings;
@ -159,21 +159,21 @@ struct GSTRChunkHandler : ChunkHandler {
{
const std::vector<SaveLoad> slt = SlCompatTableHeader(_game_language_desc, _game_language_sl_compat);
_current_data = std::make_shared<GameStrings>();
_current_gamestrings_data = std::make_shared<GameStrings>();
while (SlIterateArray() != -1) {
LanguageStrings ls;
SlObject(&ls, slt);
_current_data->raw_strings.push_back(std::move(ls));
_current_gamestrings_data->raw_strings.push_back(std::move(ls));
}
/* If there were no strings in the savegame, set GameStrings to nullptr */
if (_current_data->raw_strings.empty()) {
_current_data.reset();
if (_current_gamestrings_data->raw_strings.empty()) {
_current_gamestrings_data.reset();
return;
}
_current_data->Compile();
_current_gamestrings_data->Compile();
ReconsiderGameScriptLanguage();
}
@ -181,11 +181,11 @@ struct GSTRChunkHandler : ChunkHandler {
{
SlTableHeader(_game_language_desc);
if (_current_data == nullptr) return;
if (_current_gamestrings_data == nullptr) return;
for (uint i = 0; i < _current_data->raw_strings.size(); i++) {
for (uint i = 0; i < _current_gamestrings_data->raw_strings.size(); i++) {
SlSetArrayIndex(i);
SlObject(&_current_data->raw_strings[i], _game_language_desc);
SlObject(&_current_gamestrings_data->raw_strings[i], _game_language_desc);
}
}
};