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Codechange: Rename _current_data to _current_gamestrings_data.

pull/13990/head
frosch 2025-04-09 20:09:28 +02:00 committed by frosch
parent ae51308615
commit 35cd05b27d
2 changed files with 23 additions and 23 deletions

View File

@ -311,7 +311,7 @@ void GameStrings::Compile()
} }
/** The currently loaded game strings. */ /** The currently loaded game strings. */
std::shared_ptr<GameStrings> _current_data = nullptr; std::shared_ptr<GameStrings> _current_gamestrings_data = nullptr;
/** /**
* Get the string pointer of a particular game string. * Get the string pointer of a particular game string.
@ -320,8 +320,8 @@ std::shared_ptr<GameStrings> _current_data = nullptr;
*/ */
std::string_view GetGameStringPtr(StringIndexInTab id) std::string_view GetGameStringPtr(StringIndexInTab id)
{ {
if (_current_data == nullptr || _current_data->cur_language == nullptr || id.base() >= _current_data->cur_language->lines.size()) return GetStringPtr(STR_UNDEFINED); if (_current_gamestrings_data == nullptr || _current_gamestrings_data->cur_language == nullptr || id.base() >= _current_gamestrings_data->cur_language->lines.size()) return GetStringPtr(STR_UNDEFINED);
return _current_data->cur_language->lines[id]; return _current_gamestrings_data->cur_language->lines[id];
} }
/** /**
@ -334,8 +334,8 @@ const StringParams &GetGameStringParams(StringIndexInTab id)
/* An empty result for STR_UNDEFINED. */ /* An empty result for STR_UNDEFINED. */
static StringParams empty; static StringParams empty;
if (id.base() >= _current_data->string_params.size()) return empty; if (id.base() >= _current_gamestrings_data->string_params.size()) return empty;
return _current_data->string_params[id]; return _current_gamestrings_data->string_params[id];
} }
/** /**
@ -348,8 +348,8 @@ const std::string &GetGameStringName(StringIndexInTab id)
/* The name for STR_UNDEFINED. */ /* The name for STR_UNDEFINED. */
static const std::string undefined = "STR_UNDEFINED"; static const std::string undefined = "STR_UNDEFINED";
if (id.base() >= _current_data->string_names.size()) return undefined; if (id.base() >= _current_gamestrings_data->string_names.size()) return undefined;
return _current_data->string_names[id]; return _current_gamestrings_data->string_names[id];
} }
/** /**
@ -358,8 +358,8 @@ const std::string &GetGameStringName(StringIndexInTab id)
*/ */
void RegisterGameTranslation(Squirrel *engine) void RegisterGameTranslation(Squirrel *engine)
{ {
_current_data = LoadTranslations(); _current_gamestrings_data = LoadTranslations();
if (_current_data == nullptr) return; if (_current_gamestrings_data == nullptr) return;
HSQUIRRELVM vm = engine->GetVM(); HSQUIRRELVM vm = engine->GetVM();
sq_pushroottable(vm); sq_pushroottable(vm);
@ -367,7 +367,7 @@ void RegisterGameTranslation(Squirrel *engine)
if (SQ_FAILED(sq_get(vm, -2))) return; if (SQ_FAILED(sq_get(vm, -2))) return;
int idx = 0; int idx = 0;
for (const auto &p : _current_data->string_names) { for (const auto &p : _current_gamestrings_data->string_names) {
sq_pushstring(vm, p, -1); sq_pushstring(vm, p, -1);
sq_pushinteger(vm, idx); sq_pushinteger(vm, idx);
sq_rawset(vm, -3); sq_rawset(vm, -3);
@ -384,15 +384,15 @@ void RegisterGameTranslation(Squirrel *engine)
*/ */
void ReconsiderGameScriptLanguage() void ReconsiderGameScriptLanguage()
{ {
if (_current_data == nullptr) return; if (_current_gamestrings_data == nullptr) return;
std::string language = FS2OTTD(_current_language->file.stem()); std::string language = FS2OTTD(_current_language->file.stem());
for (auto &p : _current_data->compiled_strings) { for (auto &p : _current_gamestrings_data->compiled_strings) {
if (p.language == language) { if (p.language == language) {
_current_data->cur_language = &p; _current_gamestrings_data->cur_language = &p;
return; return;
} }
} }
_current_data->cur_language = &_current_data->compiled_strings[0]; _current_gamestrings_data->cur_language = &_current_gamestrings_data->compiled_strings[0];
} }

View File

@ -113,7 +113,7 @@ struct GSDTChunkHandler : ChunkHandler {
} }
}; };
extern std::shared_ptr<GameStrings> _current_data; extern std::shared_ptr<GameStrings> _current_gamestrings_data;
static std::string _game_saveload_string; static std::string _game_saveload_string;
static uint32_t _game_saveload_strings; static uint32_t _game_saveload_strings;
@ -159,21 +159,21 @@ struct GSTRChunkHandler : ChunkHandler {
{ {
const std::vector<SaveLoad> slt = SlCompatTableHeader(_game_language_desc, _game_language_sl_compat); const std::vector<SaveLoad> slt = SlCompatTableHeader(_game_language_desc, _game_language_sl_compat);
_current_data = std::make_shared<GameStrings>(); _current_gamestrings_data = std::make_shared<GameStrings>();
while (SlIterateArray() != -1) { while (SlIterateArray() != -1) {
LanguageStrings ls; LanguageStrings ls;
SlObject(&ls, slt); SlObject(&ls, slt);
_current_data->raw_strings.push_back(std::move(ls)); _current_gamestrings_data->raw_strings.push_back(std::move(ls));
} }
/* If there were no strings in the savegame, set GameStrings to nullptr */ /* If there were no strings in the savegame, set GameStrings to nullptr */
if (_current_data->raw_strings.empty()) { if (_current_gamestrings_data->raw_strings.empty()) {
_current_data.reset(); _current_gamestrings_data.reset();
return; return;
} }
_current_data->Compile(); _current_gamestrings_data->Compile();
ReconsiderGameScriptLanguage(); ReconsiderGameScriptLanguage();
} }
@ -181,11 +181,11 @@ struct GSTRChunkHandler : ChunkHandler {
{ {
SlTableHeader(_game_language_desc); SlTableHeader(_game_language_desc);
if (_current_data == nullptr) return; if (_current_gamestrings_data == nullptr) return;
for (uint i = 0; i < _current_data->raw_strings.size(); i++) { for (uint i = 0; i < _current_gamestrings_data->raw_strings.size(); i++) {
SlSetArrayIndex(i); SlSetArrayIndex(i);
SlObject(&_current_data->raw_strings[i], _game_language_desc); SlObject(&_current_gamestrings_data->raw_strings[i], _game_language_desc);
} }
} }
}; };