mirror of https://github.com/OpenTTD/OpenTTD
Codechange: fix vehicle intro date logic
parent
18e403aad1
commit
314c27bf5a
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@ -737,8 +737,9 @@ void StartupOneEngine(Engine *e, const TimerGameCalendar::YearMonthDay &aging_ym
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/* Don't randomise the start-date in the first two years after gamestart to ensure availability
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* of engines in early starting games.
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* Note: TTDP uses fixed 1922 */
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if (_settings_game.vehicle.vehicle_intro_randomisation) {
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e->intro_date = ei->base_intro <= TimerGameCalendar::ConvertYMDToDate(_settings_game.game_creation.starting_year + 2, 0, 1) ? ei->base_intro : (TimerGameCalendar::Date)GB(r, 0, 9) + ei->base_intro;
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TimerGameCalendar::Date begin_random_date = TimerGameCalendar::ConvertYMDToDate(_settings_game.game_creation.starting_year + 2, 0, 1);
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if (_settings_game.vehicle.vehicle_intro_randomisation && ei->base_intro > begin_random_date) {
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e->intro_date = static_cast<TimerGameCalendar::Date>(GB(r, 0, 9)) + ei->base_intro;
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} else {
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e->intro_date = ei->base_intro;
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}
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