From 314c27bf5ad2343170bec5d37a23e749b679e59c Mon Sep 17 00:00:00 2001 From: Tabytac <45774869+tabytac@users.noreply.github.com> Date: Thu, 17 Apr 2025 08:55:47 +0100 Subject: [PATCH] Codechange: fix vehicle intro date logic --- src/engine.cpp | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/src/engine.cpp b/src/engine.cpp index 3814b056eb..9de6e430ff 100644 --- a/src/engine.cpp +++ b/src/engine.cpp @@ -737,8 +737,9 @@ void StartupOneEngine(Engine *e, const TimerGameCalendar::YearMonthDay &aging_ym /* Don't randomise the start-date in the first two years after gamestart to ensure availability * of engines in early starting games. * Note: TTDP uses fixed 1922 */ - if (_settings_game.vehicle.vehicle_intro_randomisation) { - e->intro_date = ei->base_intro <= TimerGameCalendar::ConvertYMDToDate(_settings_game.game_creation.starting_year + 2, 0, 1) ? ei->base_intro : (TimerGameCalendar::Date)GB(r, 0, 9) + ei->base_intro; + TimerGameCalendar::Date begin_random_date = TimerGameCalendar::ConvertYMDToDate(_settings_game.game_creation.starting_year + 2, 0, 1); + if (_settings_game.vehicle.vehicle_intro_randomisation && ei->base_intro > begin_random_date) { + e->intro_date = static_cast(GB(r, 0, 9)) + ei->base_intro; } else { e->intro_date = ei->base_intro; }