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(svn r9961) -Fix (r7182): some file were still in iso8859-15 instead of utf8.

This commit is contained in:
rubidium
2007-05-28 04:15:32 +00:00
parent 2347c45d35
commit 1a8a44165b
3 changed files with 40 additions and 40 deletions

View File

@@ -73,7 +73,7 @@ enum WindowKeyCodes {
/* backquote is the key left of "1"
* we only store this key here, no matter what character is really mapped to it
* on a particular keyboard. (US keyboard: ` and ~ ; German keyboard: ^ and <EFBFBD>) */
* on a particular keyboard. (US keyboard: ` and ~ ; German keyboard: ^ and °) */
WKC_BACKQUOTE = 45,
WKC_PAUSE = 46,

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@@ -208,7 +208,7 @@ static const SpriteID trg1idx[] = {
/* Medium font */
2, 92, ///< ' ' till 'z'
SKIP, 36,
160, 160, ///< Move <EFBFBD> to the correct position
160, 160, ///< Move Ÿ to the correct position
98, 98, ///< Up arrow
131, 133,
SKIP, 1, ///< skip currency sign
@@ -233,7 +233,7 @@ static const SpriteID trg1idx[] = {
/* Small font */
226, 316, ///< ' ' till 'z'
SKIP, 36,
384, 384, ///< Move <EFBFBD> to the correct position
384, 384, ///< Move Ÿ to the correct position
322, 322, ///< Up arrow
355, 357,
SKIP, 1, ///< skip currency sign
@@ -255,7 +255,7 @@ static const SpriteID trg1idx[] = {
/* Big font */
450, 540, ///< ' ' till 'z'
SKIP, 36,
608, 608, ///< Move <EFBFBD> to the correct position
608, 608, ///< Move Ÿ to the correct position
SKIP, 1,
579, 581,
SKIP, 1,
@@ -294,47 +294,47 @@ static const SpriteID _openttd_grf_indexes[] = {
582, 582, ///< euro symbol large size
358, 358, ///< euro symbol tiny
SPR_CURSOR_CANAL, SPR_IMG_FASTFORWARD, // more icons
648, 648, ///< nordic char: <EFBFBD>
616, 616, ///< nordic char: <EFBFBD>
666, 666, ///< nordic char: <EFBFBD>
634, 634, ///< nordic char: <EFBFBD>
648, 648, ///< nordic char: æ
616, 616, ///< nordic char: Æ
666, 666, ///< nordic char: ø
634, 634, ///< nordic char: Ø
SPR_PIN_UP, SPR_CURSOR_CLONE_TRAIN, // more icons
382, 383, ///< <EFBFBD> <20> tiny
158, 159, ///< <EFBFBD> <20> medium
606, 607, ///< <EFBFBD> <20> large
360, 360, ///< <EFBFBD> tiny
362, 362, ///< <EFBFBD> tiny
136, 136, ///< <EFBFBD> medium
138, 138, ///< <EFBFBD> medium
584, 584, ///< <EFBFBD> large
586, 586, ///< <EFBFBD> large
626, 626, ///< <EFBFBD> large
658, 658, ///< <EFBFBD> large
374, 374, ///< <EFBFBD> tiny
378, 378, ///< <EFBFBD> tiny
150, 150, ///< <EFBFBD> medium
154, 154, ///< <EFBFBD> medium
598, 598, ///< <EFBFBD> large
602, 602, ///< <EFBFBD> large
640, 640, ///< <EFBFBD> large
672, 672, ///< <EFBFBD> large
380, 380, ///< <EFBFBD> tiny
156, 156, ///< <EFBFBD> medium
604, 604, ///< <EFBFBD> large
382, 383, ///< Œ œ tiny
158, 159, ///< Œ œ medium
606, 607, ///< Œ œ large
360, 360, ///< Š tiny
362, 362, ///< š tiny
136, 136, ///< Š medium
138, 138, ///< š medium
584, 584, ///< Š large
586, 586, ///< š large
626, 626, ///< Ð large
658, 658, ///< ð large
374, 374, ///< Ž tiny
378, 378, ///< ž tiny
150, 150, ///< Ž medium
154, 154, ///< ž medium
598, 598, ///< Ž large
602, 602, ///< ž large
640, 640, ///< Þ large
672, 672, ///< þ large
380, 380, ///< º tiny
156, 156, ///< º medium
604, 604, ///< º large
317, 320, ///< { | } ~ tiny
93, 96, ///< { | } ~ medium
541, 544, ///< { | } ~ large
SPR_HOUSE_ICON, SPR_HOUSE_ICON,
585, 585, ///< <EFBFBD> large
587, 587, ///< <EFBFBD> large
592, 592, ///< <EFBFBD> large
594, 597, ///< <EFBFBD> <20> <20> <20> large
633, 633, ///< <EFBFBD> large
665, 665, ///< <EFBFBD> large
585, 585, ///< § large
587, 587, ///< © large
592, 592, ///< ® large
594, 597, ///< ° ± ² ³ large
633, 633, ///< × large
665, 665, ///< ÷ large
SPR_SELL_TRAIN, SPR_SHARED_ORDERS_ICON,
377, 377, ///< <EFBFBD> small
153, 153, ///< <EFBFBD> medium
601, 601, ///< <EFBFBD> large
377, 377, ///< · small
153, 153, ///< · medium
601, 601, ///< · large
SPR_WARNING_SIGN, SPR_WARNING_SIGN,
END
};

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@@ -25,7 +25,7 @@
* All sprites which are described here are referenced only one to a handful of times
* throughout the code. When introducing new sprite enums, use meaningful names.
* Don't be lazy and typing, and only use abbrevations when their meaning is clear or
* the length of the enum would get out of hand. In that case EXPLAIN THE ABBREVATION
* the length of the enum would get out of hand. In that case EXPLAIN THE ABBREVATION
* IN THIS FILE, and perhaps add some comments in the code where it is used.
* Now, don't whine about this being too much typing work if the enums are like
* 30 characters in length. If your editor doen't help you simplifying your work,