diff --git a/src/gfx.h b/src/gfx.h index 3b68028bb0..a74ad4253e 100644 --- a/src/gfx.h +++ b/src/gfx.h @@ -73,7 +73,7 @@ enum WindowKeyCodes { /* backquote is the key left of "1" * we only store this key here, no matter what character is really mapped to it - * on a particular keyboard. (US keyboard: ` and ~ ; German keyboard: ^ and °) */ + * on a particular keyboard. (US keyboard: ` and ~ ; German keyboard: ^ and °) */ WKC_BACKQUOTE = 45, WKC_PAUSE = 46, diff --git a/src/gfxinit.cpp b/src/gfxinit.cpp index 5faad52d49..b1f6e4ab2a 100644 --- a/src/gfxinit.cpp +++ b/src/gfxinit.cpp @@ -208,7 +208,7 @@ static const SpriteID trg1idx[] = { /* Medium font */ 2, 92, ///< ' ' till 'z' SKIP, 36, - 160, 160, ///< Move ¾ to the correct position + 160, 160, ///< Move Ÿ to the correct position 98, 98, ///< Up arrow 131, 133, SKIP, 1, ///< skip currency sign @@ -233,7 +233,7 @@ static const SpriteID trg1idx[] = { /* Small font */ 226, 316, ///< ' ' till 'z' SKIP, 36, - 384, 384, ///< Move ¾ to the correct position + 384, 384, ///< Move Ÿ to the correct position 322, 322, ///< Up arrow 355, 357, SKIP, 1, ///< skip currency sign @@ -255,7 +255,7 @@ static const SpriteID trg1idx[] = { /* Big font */ 450, 540, ///< ' ' till 'z' SKIP, 36, - 608, 608, ///< Move ¾ to the correct position + 608, 608, ///< Move Ÿ to the correct position SKIP, 1, 579, 581, SKIP, 1, @@ -294,47 +294,47 @@ static const SpriteID _openttd_grf_indexes[] = { 582, 582, ///< euro symbol large size 358, 358, ///< euro symbol tiny SPR_CURSOR_CANAL, SPR_IMG_FASTFORWARD, // more icons - 648, 648, ///< nordic char: æ - 616, 616, ///< nordic char: Æ - 666, 666, ///< nordic char: ø - 634, 634, ///< nordic char: Ø + 648, 648, ///< nordic char: æ + 616, 616, ///< nordic char: Æ + 666, 666, ///< nordic char: ø + 634, 634, ///< nordic char: Ø SPR_PIN_UP, SPR_CURSOR_CLONE_TRAIN, // more icons - 382, 383, ///< ¼ ½ tiny - 158, 159, ///< ¼ ½ medium - 606, 607, ///< ¼ ½ large - 360, 360, ///< ¦ tiny - 362, 362, ///< ¨ tiny - 136, 136, ///< ¦ medium - 138, 138, ///< ¨ medium - 584, 584, ///< ¦ large - 586, 586, ///< ¨ large - 626, 626, ///< Ð large - 658, 658, ///< ð large - 374, 374, ///< ´ tiny - 378, 378, ///< ¸ tiny - 150, 150, ///< ´ medium - 154, 154, ///< ¸ medium - 598, 598, ///< ´ large - 602, 602, ///< ¸ large - 640, 640, ///< Þ large - 672, 672, ///< þ large - 380, 380, ///< º tiny - 156, 156, ///< º medium - 604, 604, ///< º large + 382, 383, ///< Å’ Å“ tiny + 158, 159, ///< Å’ Å“ medium + 606, 607, ///< Å’ Å“ large + 360, 360, ///< Å  tiny + 362, 362, ///< Å¡ tiny + 136, 136, ///< Å  medium + 138, 138, ///< Å¡ medium + 584, 584, ///< Å  large + 586, 586, ///< Å¡ large + 626, 626, ///< à large + 658, 658, ///< ð large + 374, 374, ///< Ž tiny + 378, 378, ///< ž tiny + 150, 150, ///< Ž medium + 154, 154, ///< ž medium + 598, 598, ///< Ž large + 602, 602, ///< ž large + 640, 640, ///< Þ large + 672, 672, ///< þ large + 380, 380, ///< º tiny + 156, 156, ///< º medium + 604, 604, ///< º large 317, 320, ///< { | } ~ tiny 93, 96, ///< { | } ~ medium 541, 544, ///< { | } ~ large SPR_HOUSE_ICON, SPR_HOUSE_ICON, - 585, 585, ///< § large - 587, 587, ///< © large - 592, 592, ///< ® large - 594, 597, ///< ° ± ² ³ large - 633, 633, ///< × large - 665, 665, ///< ÷ large + 585, 585, ///< § large + 587, 587, ///< © large + 592, 592, ///< ® large + 594, 597, ///< ° ± ² ³ large + 633, 633, ///< × large + 665, 665, ///< ÷ large SPR_SELL_TRAIN, SPR_SHARED_ORDERS_ICON, - 377, 377, ///< · small - 153, 153, ///< · medium - 601, 601, ///< · large + 377, 377, ///< · small + 153, 153, ///< · medium + 601, 601, ///< · large SPR_WARNING_SIGN, SPR_WARNING_SIGN, END }; diff --git a/src/table/sprites.h b/src/table/sprites.h index 75274205a4..c6257cdfea 100644 --- a/src/table/sprites.h +++ b/src/table/sprites.h @@ -25,7 +25,7 @@ * All sprites which are described here are referenced only one to a handful of times * throughout the code. When introducing new sprite enums, use meaningful names. * Don't be lazy and typing, and only use abbrevations when their meaning is clear or - * the length of the enum would get out of hand. In that case EXPLAIN THE ABBREVATION + * the length of the enum would get out of hand. In that case EXPLAIN THE ABBREVATION * IN THIS FILE, and perhaps add some comments in the code where it is used. * Now, don't whine about this being too much typing work if the enums are like * 30 characters in length. If your editor doen't help you simplifying your work,