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Change: move some script entries down

pull/11964/head
Rubidium 2024-02-03 16:34:35 +01:00
parent d9da2c3b96
commit 0e0337226d
1 changed files with 2 additions and 2 deletions

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@ -132,7 +132,6 @@ Change: Make tick length 27 milliseconds (#10607)
Change: Increase max cargo age and let min cargo payment approach zero (#10596) Change: Increase max cargo age and let min cargo payment approach zero (#10596)
Change: Show buy company dialog window even when playing in the AI company (#10459) Change: Show buy company dialog window even when playing in the AI company (#10459)
Change: Use HTTPS for content-service connections (#10448) Change: Use HTTPS for content-service connections (#10448)
Change: [Script] Log AI/GS Squirrel crashes in white text for readability (#10375)
Change: Big UFO disaster targets current location of a random train (#10290) Change: Big UFO disaster targets current location of a random train (#10290)
Change: Remove land generator setting from World Generation GUI (#10093) Change: Remove land generator setting from World Generation GUI (#10093)
Change: Build signals to the next junction when dragging regardless of the Ctrl state (#9637) Change: Build signals to the next junction when dragging regardless of the Ctrl state (#9637)
@ -150,6 +149,7 @@ Change: [Script] Validate ScriptText parameters type and amount (#10492)
Change: [Script] Automate the ScriptObject reference counting (#10492) Change: [Script] Automate the ScriptObject reference counting (#10492)
Change: [Script] Extract params info from GS strings (#10492) Change: [Script] Extract params info from GS strings (#10492)
Change: [Script] A ScriptText with too many parameters is now a fatal error (#10483) Change: [Script] A ScriptText with too many parameters is now a fatal error (#10483)
Change: [Script] Log AI/GS Squirrel crashes in white text for readability (#10375)
Fix #11918: Houses should only build next to road stops, not any station type (#11919) Fix #11918: Houses should only build next to road stops, not any station type (#11919)
Fix #11827: Make text layouter aware of ligatures (#11831) Fix #11827: Make text layouter aware of ligatures (#11831)
Fix #11752: Characters could be repeated when wrapping multi-line text (#11761) Fix #11752: Characters could be repeated when wrapping multi-line text (#11761)
@ -223,7 +223,6 @@ Fix: Calculation of initial engine age was inaccurate (#11660)
Fix: Prevent underflow if engine base life is less than 8 years (#11635) Fix: Prevent underflow if engine base life is less than 8 years (#11635)
Fix: Changing default livery did not propagate to group liveries (#11633) Fix: Changing default livery did not propagate to group liveries (#11633)
Fix: Window width/height was doubly-scaled with automatic DPI switch (#11598) Fix: Window width/height was doubly-scaled with automatic DPI switch (#11598)
Fix: [Script] Crash if squirrel compatibility scripts cannot be parsed (#11589)
Fix: Don't crash when saving a crashlog save with no main window open (#11586) Fix: Don't crash when saving a crashlog save with no main window open (#11586)
Fix: Prevent overflow when calculating max town noise (#11564) Fix: Prevent overflow when calculating max town noise (#11564)
Fix: Deleting towns did not check for waypoints referencing the town (#11513) Fix: Deleting towns did not check for waypoints referencing the town (#11513)
@ -266,6 +265,7 @@ Fix: [NewGRF] Object and road stop ignore property handlers (#10525)
Fix: [Script] Apply random deviation to settings only at script start (#11944) Fix: [Script] Apply random deviation to settings only at script start (#11944)
Fix: [Script] Improve ScriptText validation (#11721) Fix: [Script] Improve ScriptText validation (#11721)
Fix: [Script] GSAdmin.Send() could generate invalid JSON (#11250) Fix: [Script] GSAdmin.Send() could generate invalid JSON (#11250)
Fix: [Script] Crash if squirrel compatibility scripts cannot be parsed (#11589)
Fix: [Script] Don't list unavailable road types for game scripts (#10585) Fix: [Script] Don't list unavailable road types for game scripts (#10585)
Fix: [Script] Game scripts were able to build with non-existing road types (#10539) Fix: [Script] Game scripts were able to build with non-existing road types (#10539)
Fix: [Script] Inconsistent precondition failure return values (#10533) Fix: [Script] Inconsistent precondition failure return values (#10533)