diff --git a/changelog.txt b/changelog.txt index 8009a63a55..560329a942 100644 --- a/changelog.txt +++ b/changelog.txt @@ -132,7 +132,6 @@ Change: Make tick length 27 milliseconds (#10607) Change: Increase max cargo age and let min cargo payment approach zero (#10596) Change: Show buy company dialog window even when playing in the AI company (#10459) Change: Use HTTPS for content-service connections (#10448) -Change: [Script] Log AI/GS Squirrel crashes in white text for readability (#10375) Change: Big UFO disaster targets current location of a random train (#10290) Change: Remove land generator setting from World Generation GUI (#10093) Change: Build signals to the next junction when dragging regardless of the Ctrl state (#9637) @@ -150,6 +149,7 @@ Change: [Script] Validate ScriptText parameters type and amount (#10492) Change: [Script] Automate the ScriptObject reference counting (#10492) Change: [Script] Extract params info from GS strings (#10492) Change: [Script] A ScriptText with too many parameters is now a fatal error (#10483) +Change: [Script] Log AI/GS Squirrel crashes in white text for readability (#10375) Fix #11918: Houses should only build next to road stops, not any station type (#11919) Fix #11827: Make text layouter aware of ligatures (#11831) Fix #11752: Characters could be repeated when wrapping multi-line text (#11761) @@ -223,7 +223,6 @@ Fix: Calculation of initial engine age was inaccurate (#11660) Fix: Prevent underflow if engine base life is less than 8 years (#11635) Fix: Changing default livery did not propagate to group liveries (#11633) Fix: Window width/height was doubly-scaled with automatic DPI switch (#11598) -Fix: [Script] Crash if squirrel compatibility scripts cannot be parsed (#11589) Fix: Don't crash when saving a crashlog save with no main window open (#11586) Fix: Prevent overflow when calculating max town noise (#11564) Fix: Deleting towns did not check for waypoints referencing the town (#11513) @@ -266,6 +265,7 @@ Fix: [NewGRF] Object and road stop ignore property handlers (#10525) Fix: [Script] Apply random deviation to settings only at script start (#11944) Fix: [Script] Improve ScriptText validation (#11721) Fix: [Script] GSAdmin.Send() could generate invalid JSON (#11250) +Fix: [Script] Crash if squirrel compatibility scripts cannot be parsed (#11589) Fix: [Script] Don't list unavailable road types for game scripts (#10585) Fix: [Script] Game scripts were able to build with non-existing road types (#10539) Fix: [Script] Inconsistent precondition failure return values (#10533)