mirror of https://github.com/OpenTTD/OpenTTD
Fix: AI window did not update button disabled state when changing values. (#11527)
parent
cc488ec6c9
commit
0b1429ce14
|
@ -205,6 +205,7 @@ struct AIConfigWindow : public Window {
|
||||||
new_value = std::min(MAX_COMPANIES - 1, GetGameSettings().difficulty.max_no_competitors + 1);
|
new_value = std::min(MAX_COMPANIES - 1, GetGameSettings().difficulty.max_no_competitors + 1);
|
||||||
}
|
}
|
||||||
IConsoleSetSetting("difficulty.max_no_competitors", new_value);
|
IConsoleSetSetting("difficulty.max_no_competitors", new_value);
|
||||||
|
this->InvalidateData();
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -217,6 +218,7 @@ struct AIConfigWindow : public Window {
|
||||||
new_value = std::min(static_cast<int>(MAX_COMPETITORS_INTERVAL), GetGameSettings().difficulty.competitors_interval + 1);
|
new_value = std::min(static_cast<int>(MAX_COMPETITORS_INTERVAL), GetGameSettings().difficulty.competitors_interval + 1);
|
||||||
}
|
}
|
||||||
IConsoleSetSetting("difficulty.competitors_interval", new_value);
|
IConsoleSetSetting("difficulty.competitors_interval", new_value);
|
||||||
|
this->InvalidateData();
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue