mirror of https://github.com/OpenTTD/OpenTTD
(svn r22184) [1.1] -Prepare: for 1.1.0-RC2
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1.1.0-RC2 (2011-03-04)
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------------------------------------------------------------------------
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- Fix: Following a vehicle with a very high VehicleID was impossible (r22181)
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- Fix: [NewGRF] Memory leak if an industry NewGRF had more than one prop A or 15, or a station NewGRF had more than one prop 09 (r22175, r22165)
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- Fix: [NewGRF] Disable a station NewGRF when it contains an unterminated spritelayout in action0 prop 08 instead of crashing (r22164)
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- Fix: Building a station part adjacent to both an existing station and a rail waypoint failed [FS#4541] (r22163)
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- Fix: No update of NewGRF window when unknown GRF name becomes available [FS#4533] (r22162)
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- Fix: [NewGRF] Industry prop 0x11 is 4-bytes long, not 3 bytes (r22157)
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- Fix: Stations/infrastructure were not properly sold on some clients during bankruptcy [FS#4529] (r22154)
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- Fix: The Greek translation did not work as it breached the 200.000 bytes 'limit' for loading language files [FS#4536] (r22153)
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- Fix: Windows video driver crashed when it could not go to full screen at the resolution of the configuration file when starting OpenTTD [FS#4521] (r22149)
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- Fix: Do not run savegame conversion during SlNullPointers; the pointer might not be converted or be NULL at that point (r22146)
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- Fix: Some valid keycodes were ignored along with the invalid ones (r22142)
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- Fix: When commands need to invalidate windows, process these events asynchronously before the next redraw. Calling window code directly from command scope uses wrong _current_company and might issue nested DoCommands() which interfer with the running command [FS#4523] (r22141, r22140, r22135, r22134)
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- Fix: [NewGRF] Skipping only the invalid part of an action14 failed, the rest of the action was skipped instead (r22138)
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- Fix: Spectators had crashes when closing buoy windows (r22131)
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- Fix: Build-station-window showed wrong selection when reopening [FS#4530] (r22128)
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- Fix: Canals would get drawn as land in the smallmap when using the owner window (r22127)
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- Fix: The animation-ness of two goldmine tiles were swapped, causing the wheeltower to not work properly, and the bottom corner to show the wrong sprite [FS#4528] (r22125)
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- Fix: CommandQueue::Pop() did not update 'last'; popping the last item caused the queue to disconnect unless there was only one item [FS#4522] (r22123)
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- Fix: When a NOT_REACHED in saveload can be reached due to an invalid savegame, use SlErrorCorrupt instead. In other words, do not crash but show an error message (r22122)
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- Fix: In case of high frame_freq one could get commands executed after a new network game was started (r22121)
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- Fix: [NoAI] Prevent AIs from getting consistently over their allowed amount of operations by subtracting the amount they went over 'budget' from the budget for the next 'tick' (r22120)
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- Fix: The refit window was not correctly updated after selecting with Ctrl+Click [FS#4525] (r22118)
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- Fix: CanRemoveRoadWithStop() failed for _current_company = OWNER_TOWN, and for OWNER_NONE-owned road (r22117)
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1.1.0-RC1 (2011-02-18)
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1.1.0-RC1 (2011-02-18)
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------------------------------------------------------------------------
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------------------------------------------------------------------------
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- Feature: [NewGRF] Test all possible industry layouts during construction and prospecting [FS#4131] (r22012, r22010)
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- Feature: [NewGRF] Test all possible industry layouts during construction and prospecting [FS#4131] (r22012, r22010)
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@ -1,6 +1,6 @@
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OpenTTD's known bugs
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OpenTTD's known bugs
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Last updated: 2011-02-18
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Last updated: 2011-03-04
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Release version: 1.1.0-RC1
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Release version: 1.1.0-RC2
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------------------------------------------------------------------------
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------------------------------------------------------------------------
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@ -39,6 +39,7 @@ officially supporting Mac OS X again. For now it remains unsupported and
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we only apply bug fixes provided by the community but we are unable to fix
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we only apply bug fixes provided by the community but we are unable to fix
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these bugs ourselves.
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these bugs ourselves.
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- 4420 [OSX] OS' mouse pointer still shows
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- 2484 [OSX] Cannot enter CJK characters
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- 2484 [OSX] Cannot enter CJK characters
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2.1) Known bugs that will not be solved
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2.1) Known bugs that will not be solved
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@ -1,3 +1,9 @@
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openttd (1.1.0~RC2) unstable; urgency=low
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* New upstream release 1.1.0-RC2
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-- Matthijs Kooijman <matthijs@stdin.nl> Fri, 04 Mar 2011 22:00:00 +0100
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openttd (1.1.0~RC1) unstable; urgency=low
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openttd (1.1.0~RC1) unstable; urgency=low
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* New upstream release 1.1.0-RC1
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* New upstream release 1.1.0-RC1
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@echo off
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@echo off
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set OPENTTD_VERSION=1.1.0-RC1
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set OPENTTD_VERSION=1.1.0-RC2
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set OPENSFX_VERSION=0.8.0
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set OPENSFX_VERSION=0.8.0
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set NOSOUND_VERSION=0.8.0
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set NOSOUND_VERSION=0.8.0
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set OPENGFX_VERSION=0.7.0
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set OPENGFX_VERSION=0.7.0
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!define APPV_MAJOR 1
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!define APPV_MAJOR 1
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!define APPV_MINOR 1
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!define APPV_MINOR 1
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!define APPV_MAINT 0
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!define APPV_MAINT 0
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!define APPV_BUILD 5
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!define APPV_BUILD 6
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!define APPV_EXTRA "-RC1"
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!define APPV_EXTRA "-RC2"
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!define APPNAME "OpenTTD" ; Define application name
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!define APPNAME "OpenTTD" ; Define application name
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!define APPVERSION "${APPV_MAJOR}.${APPV_MINOR}.${APPV_MAINT}${APPV_EXTRA}" ; Define application version
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!define APPVERSION "${APPV_MAJOR}.${APPV_MINOR}.${APPV_MAINT}${APPV_EXTRA}" ; Define application version
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OpenTTD readme
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OpenTTD readme
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Last updated: 2011-02-18
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Last updated: 2011-03-04
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Release version: 1.1.0-RC1
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Release version: 1.1.0-RC2
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------------------------------------------------------------------------
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------------------------------------------------------------------------
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*
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*
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* \b 1.1.0
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* \b 1.1.0
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*
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*
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* 1.1.0 is not yet released. The following changes are not set in stone yet.
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*
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* API additions:
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* API additions:
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* \li IsEnd for all lists.
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* \li IsEnd for all lists.
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* \li AIEventTownFounded
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* \li AIEventTownFounded
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