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(svn r22184) [1.1] -Prepare: for 1.1.0-RC2

release/1.1
rubidium 2011-03-04 20:50:07 +00:00
parent 308b0d354c
commit 01bc61309f
7 changed files with 41 additions and 9 deletions

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1.1.0-RC2 (2011-03-04)
------------------------------------------------------------------------
- Fix: Following a vehicle with a very high VehicleID was impossible (r22181)
- Fix: [NewGRF] Memory leak if an industry NewGRF had more than one prop A or 15, or a station NewGRF had more than one prop 09 (r22175, r22165)
- Fix: [NewGRF] Disable a station NewGRF when it contains an unterminated spritelayout in action0 prop 08 instead of crashing (r22164)
- Fix: Building a station part adjacent to both an existing station and a rail waypoint failed [FS#4541] (r22163)
- Fix: No update of NewGRF window when unknown GRF name becomes available [FS#4533] (r22162)
- Fix: [NewGRF] Industry prop 0x11 is 4-bytes long, not 3 bytes (r22157)
- Fix: Stations/infrastructure were not properly sold on some clients during bankruptcy [FS#4529] (r22154)
- Fix: The Greek translation did not work as it breached the 200.000 bytes 'limit' for loading language files [FS#4536] (r22153)
- Fix: Windows video driver crashed when it could not go to full screen at the resolution of the configuration file when starting OpenTTD [FS#4521] (r22149)
- Fix: Do not run savegame conversion during SlNullPointers; the pointer might not be converted or be NULL at that point (r22146)
- Fix: Some valid keycodes were ignored along with the invalid ones (r22142)
- Fix: When commands need to invalidate windows, process these events asynchronously before the next redraw. Calling window code directly from command scope uses wrong _current_company and might issue nested DoCommands() which interfer with the running command [FS#4523] (r22141, r22140, r22135, r22134)
- Fix: [NewGRF] Skipping only the invalid part of an action14 failed, the rest of the action was skipped instead (r22138)
- Fix: Spectators had crashes when closing buoy windows (r22131)
- Fix: Build-station-window showed wrong selection when reopening [FS#4530] (r22128)
- Fix: Canals would get drawn as land in the smallmap when using the owner window (r22127)
- Fix: The animation-ness of two goldmine tiles were swapped, causing the wheeltower to not work properly, and the bottom corner to show the wrong sprite [FS#4528] (r22125)
- Fix: CommandQueue::Pop() did not update 'last'; popping the last item caused the queue to disconnect unless there was only one item [FS#4522] (r22123)
- Fix: When a NOT_REACHED in saveload can be reached due to an invalid savegame, use SlErrorCorrupt instead. In other words, do not crash but show an error message (r22122)
- Fix: In case of high frame_freq one could get commands executed after a new network game was started (r22121)
- Fix: [NoAI] Prevent AIs from getting consistently over their allowed amount of operations by subtracting the amount they went over 'budget' from the budget for the next 'tick' (r22120)
- Fix: The refit window was not correctly updated after selecting with Ctrl+Click [FS#4525] (r22118)
- Fix: CanRemoveRoadWithStop() failed for _current_company = OWNER_TOWN, and for OWNER_NONE-owned road (r22117)
1.1.0-RC1 (2011-02-18) 1.1.0-RC1 (2011-02-18)
------------------------------------------------------------------------ ------------------------------------------------------------------------
- Feature: [NewGRF] Test all possible industry layouts during construction and prospecting [FS#4131] (r22012, r22010) - Feature: [NewGRF] Test all possible industry layouts during construction and prospecting [FS#4131] (r22012, r22010)

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OpenTTD's known bugs OpenTTD's known bugs
Last updated: 2011-02-18 Last updated: 2011-03-04
Release version: 1.1.0-RC1 Release version: 1.1.0-RC2
------------------------------------------------------------------------ ------------------------------------------------------------------------
@ -39,6 +39,7 @@ officially supporting Mac OS X again. For now it remains unsupported and
we only apply bug fixes provided by the community but we are unable to fix we only apply bug fixes provided by the community but we are unable to fix
these bugs ourselves. these bugs ourselves.
- 4420 [OSX] OS' mouse pointer still shows
- 2484 [OSX] Cannot enter CJK characters - 2484 [OSX] Cannot enter CJK characters
2.1) Known bugs that will not be solved 2.1) Known bugs that will not be solved

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openttd (1.1.0~RC2) unstable; urgency=low
* New upstream release 1.1.0-RC2
-- Matthijs Kooijman <matthijs@stdin.nl> Fri, 04 Mar 2011 22:00:00 +0100
openttd (1.1.0~RC1) unstable; urgency=low openttd (1.1.0~RC1) unstable; urgency=low
* New upstream release 1.1.0-RC1 * New upstream release 1.1.0-RC1

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@echo off @echo off
set OPENTTD_VERSION=1.1.0-RC1 set OPENTTD_VERSION=1.1.0-RC2
set OPENSFX_VERSION=0.8.0 set OPENSFX_VERSION=0.8.0
set NOSOUND_VERSION=0.8.0 set NOSOUND_VERSION=0.8.0
set OPENGFX_VERSION=0.7.0 set OPENGFX_VERSION=0.7.0

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!define APPV_MAJOR 1 !define APPV_MAJOR 1
!define APPV_MINOR 1 !define APPV_MINOR 1
!define APPV_MAINT 0 !define APPV_MAINT 0
!define APPV_BUILD 5 !define APPV_BUILD 6
!define APPV_EXTRA "-RC1" !define APPV_EXTRA "-RC2"
!define APPNAME "OpenTTD" ; Define application name !define APPNAME "OpenTTD" ; Define application name
!define APPVERSION "${APPV_MAJOR}.${APPV_MINOR}.${APPV_MAINT}${APPV_EXTRA}" ; Define application version !define APPVERSION "${APPV_MAJOR}.${APPV_MINOR}.${APPV_MAINT}${APPV_EXTRA}" ; Define application version

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OpenTTD readme OpenTTD readme
Last updated: 2011-02-18 Last updated: 2011-03-04
Release version: 1.1.0-RC1 Release version: 1.1.0-RC2
------------------------------------------------------------------------ ------------------------------------------------------------------------

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* *
* \b 1.1.0 * \b 1.1.0
* *
* 1.1.0 is not yet released. The following changes are not set in stone yet.
*
* API additions: * API additions:
* \li IsEnd for all lists. * \li IsEnd for all lists.
* \li AIEventTownFounded * \li AIEventTownFounded