forked from mirror/OpenTTD
(svn r11270) -Fix (r11269): black people only have one eye colour.
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@@ -94,7 +94,7 @@ PlayerFace ConvertFromOldPlayerFace(uint32 face)
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SetPlayerFaceBits(pf, PFV_GEN_ETHN, ge, ge);
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SetPlayerFaceBits(pf, PFV_HAS_GLASSES, ge, GB(face, 28, 3) <= 1);
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SetPlayerFaceBits(pf, PFV_EYE_COLOUR, ge, clampu(GB(face, 20, 3), 5, 7) - 5);
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SetPlayerFaceBits(pf, PFV_EYE_COLOUR, ge, HASBIT(ge, ETHNICITY_BLACK) ? 0 : clampu(GB(face, 20, 3), 5, 7) - 5);
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SetPlayerFaceBits(pf, PFV_CHIN, ge, ScalePlayerFaceValue(PFV_CHIN, ge, GB(face, 4, 2)));
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SetPlayerFaceBits(pf, PFV_EYEBROWS, ge, ScalePlayerFaceValue(PFV_EYEBROWS, ge, GB(face, 6, 4)));
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SetPlayerFaceBits(pf, PFV_HAIR, ge, ScalePlayerFaceValue(PFV_HAIR, ge, GB(face, 16, 4)));
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