forked from mirror/OpenTTD
(svn r19925) -Fix [FS#3859]: one didn't pay for rail when building depots and stations, so with expensive railtypes building stations and then removing the station would be cheaper than just building the rail
This commit is contained in:
@@ -879,6 +879,7 @@ CommandCost CmdBuildTrainDepot(TileIndex tile, DoCommandFlag flags, uint32 p1, u
|
||||
}
|
||||
|
||||
cost.AddCost(_price[PR_BUILD_DEPOT_TRAIN]);
|
||||
cost.AddCost(RailBuildCost(railtype));
|
||||
return cost;
|
||||
}
|
||||
|
||||
|
@@ -1145,6 +1145,7 @@ CommandCost CmdBuildRailStation(TileIndex tile_org, DoCommandFlag flags, uint32
|
||||
if (cost.Failed()) return cost;
|
||||
/* Add construction expenses. */
|
||||
cost.AddCost((numtracks * _price[PR_BUILD_STATION_RAIL] + _price[PR_BUILD_STATION_RAIL_LENGTH]) * plat_len);
|
||||
cost.AddCost(numtracks * plat_len * RailBuildCost(rt));
|
||||
|
||||
Station *st = NULL;
|
||||
ret = FindJoiningStation(est, station_to_join, adjacent, new_location, &st);
|
||||
|
Reference in New Issue
Block a user