forked from mirror/OpenTTD
(svn r10101) -Codechange: the class is named 8bppSimple, so name the files like that too
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@@ -974,10 +974,10 @@
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RelativePath=".\..\src\blitter\8bpp_optimized.hpp">
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</File>
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<File
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RelativePath=".\..\src\blitter\8bpp_slow.cpp">
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RelativePath=".\..\src\blitter\8bpp_simple.cpp">
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</File>
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<File
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RelativePath=".\..\src\blitter\8bpp_slow.hpp">
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RelativePath=".\..\src\blitter\8bpp_simple.hpp">
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</File>
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<File
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RelativePath=".\..\src\blitter\blitter.hpp">
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@@ -1520,11 +1520,11 @@
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>
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</File>
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<File
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RelativePath=".\..\src\blitter\8bpp_slow.cpp"
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RelativePath=".\..\src\blitter\8bpp_simple.cpp"
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>
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</File>
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<File
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RelativePath=".\..\src\blitter\8bpp_slow.hpp"
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RelativePath=".\..\src\blitter\8bpp_simple.hpp"
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>
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</File>
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<File
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@@ -295,8 +295,8 @@ blitter/8bpp_debug.cpp
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blitter/8bpp_debug.hpp
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blitter/8bpp_optimized.cpp
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blitter/8bpp_optimized.hpp
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blitter/8bpp_slow.cpp
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blitter/8bpp_slow.hpp
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blitter/8bpp_simple.cpp
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blitter/8bpp_simple.hpp
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blitter/blitter.hpp
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# Sprite loaders
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@@ -1,7 +1,7 @@
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#include "../stdafx.h"
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#include "../zoom.hpp"
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#include "../gfx.h"
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#include "8bpp_slow.hpp"
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#include "8bpp_simple.hpp"
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static FBlitter_8bppSimple iFBlitter_8bppSimple;
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