forked from mirror/OpenTTD
(svn r4015) -Backport from trunk: Default the patch-setting 'pause_on_join' to true.
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@@ -961,7 +961,7 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_ACK)
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if (_network_pause_on_join) {
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DoCommandP(0, 0, 0, NULL, CMD_PAUSE);
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NetworkServer_HandleChat(NETWORK_ACTION_CHAT, DESTTYPE_BROADCAST, 0, "Game unpaused", NETWORK_SERVER_INDEX);
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NetworkServer_HandleChat(NETWORK_ACTION_CHAT, DESTTYPE_BROADCAST, 0, "Game unpaused (client connected)", NETWORK_SERVER_INDEX);
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}
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}
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@@ -777,7 +777,7 @@ static const SettingDesc network_settings[] = {
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{"sync_freq", SDT_UINT16 | SDT_NOSAVE, (void*)100, &_network_sync_freq, NULL},
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{"frame_freq", SDT_UINT8 | SDT_NOSAVE, (void*)0, &_network_frame_freq, NULL},
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{"max_join_time", SDT_UINT16, (void*)500, &_network_max_join_time, NULL},
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{"pause_on_join", SDT_BOOL, (void*)false, &_network_pause_on_join, NULL},
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{"pause_on_join", SDT_BOOL, (void*)true, &_network_pause_on_join, NULL},
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{"server_bind_ip", SDT_STRINGBUF | (lengthof(_network_server_bind_ip_host) << 16), "0.0.0.0", &_network_server_bind_ip_host, NULL},
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{"server_port", SDT_UINT, (void*)NETWORK_DEFAULT_PORT, &_network_server_port, NULL},
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{"server_advertise",SDT_BOOL, (void*)false, &_network_advertise, NULL},
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