forked from mirror/OpenTTD
(svn r9009) -Fix (r1): Determine whether to play a sound or not when entering a tunnel based on engine type (only steam engines) instead of on spritenum which can be invalid for newgrf trains. DBSet(XL) or any other steam trains without newsounds should sound their horn now.
This commit is contained in:
@@ -1265,7 +1265,7 @@ static uint32 VehicleEnter_TunnelBridge(Vehicle *v, TileIndex tile, int x, int y
|
||||
|
||||
if (v->u.rail.track != TRACK_BIT_WORMHOLE && dir == vdir) {
|
||||
if (IsFrontEngine(v) && fc == _tunnel_fractcoord_1[dir]) {
|
||||
if (!PlayVehicleSound(v, VSE_TUNNEL) && v->spritenum < 4) {
|
||||
if (!PlayVehicleSound(v, VSE_TUNNEL) && RailVehInfo(v->engine_type)->engclass == 0) {
|
||||
SndPlayVehicleFx(SND_05_TRAIN_THROUGH_TUNNEL, v);
|
||||
}
|
||||
return VETSB_CONTINUE;
|
||||
|
Reference in New Issue
Block a user