forked from mirror/OpenTTD
(svn r107) Small fix for compiling without networking
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@@ -1579,13 +1579,13 @@ void NetworkReceive() {}
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void NetworkSend() {}
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void NetworkSendCommand(TileIndex tile, uint32 p1, uint32 p2, uint32 cmd, CommandCallback *callback) {}
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void NetworkProcessCommands() {}
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void NetworkStartSync() {}
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void NetworkStartSync(bool fcreset) {}
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void NetworkCoreInit() { _network_available=false; };
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void NetworkCoreShutdown() {};
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void NetworkCoreDisconnect() {};
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void NetworkCoreLoop(bool incomming) {};
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bool NetworkCoreConnectGame(byte* b, unsigned short port) {};
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bool NetworkCoreStartGame() {};
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bool NetworkCoreConnectGame(byte* b, unsigned short port) {return false;};
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bool NetworkCoreStartGame() {return false;};
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void NetworkLobbyShutdown() {};
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void NetworkLobbyInit() {};
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void NetworkGameListClear() {};
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@@ -1595,6 +1595,5 @@ void NetworkGameListFromInternet() {};
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void NetworkGameFillDefaults() {};
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char * NetworkGameListItem(uint16 index) {return NULL;};
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void NetworkGameChangeDate(uint16 newdate) {};
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}
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#endif
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