forked from mirror/OpenTTD
(svn r13224) -Fix (r13107): set the location of the old SelectPlayerFaceWindow when switching from simple to advanced or vice versa instead of letting the new window popup somewhere 'randomly'.
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@@ -755,7 +755,7 @@ class SelectPlayerFaceWindow : public Window
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}
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public:
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SelectPlayerFaceWindow(const WindowDesc *desc, Window *parent, bool advanced) : Window(desc, parent->window_number)
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SelectPlayerFaceWindow(const WindowDesc *desc, Window *parent, bool advanced, int top, int left) : Window(desc, parent->window_number)
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{
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this->parent = parent;
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this->FindWindowPlacementAndResize(desc);
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@@ -1032,7 +1032,7 @@ static void DoSelectPlayerFace(Window *parent, bool adv, int top, int left)
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if (!IsValidPlayer((PlayerID)parent->window_number)) return;
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if (BringWindowToFrontById(WC_PLAYER_FACE, parent->window_number)) return;
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new SelectPlayerFaceWindow(adv ? &_select_player_face_adv_desc : &_select_player_face_desc, parent, adv); // simple or advanced window
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new SelectPlayerFaceWindow(adv ? &_select_player_face_adv_desc : &_select_player_face_desc, parent, adv, top, left); // simple or advanced window
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}
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