forked from mirror/OpenTTD
(svn r20482) -Codechange: move some object related information off the map and unify the relation objects have to towns
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@@ -28,6 +28,18 @@ static inline ObjectType GetObjectType(TileIndex t)
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return (ObjectType)_m[t].m5;
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}
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/**
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* Get the index of which object this tile is attached to.
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* @param t the tile
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* @pre IsTileType(t, MP_OBJECT)
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* @return The ObjectID of the object.
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*/
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static inline ObjectID GetObjectIndex(TileIndex t)
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{
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assert(IsTileType(t, MP_OBJECT));
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return _m[t].m2;
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}
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/**
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* Does the given tile have a transmitter?
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* @param t the tile to inspect.
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@@ -94,18 +106,6 @@ static inline bool IsStatueTile(TileIndex t)
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return IsTileType(t, MP_OBJECT) && IsStatue(t);
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}
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/**
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* Get the town of the given statue tile.
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* @param t the tile of the statue.
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* @pre IsStatueTile(t)
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* @return the town the given statue is in.
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*/
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static inline TownID GetStatueTownID(TileIndex t)
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{
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assert(IsStatueTile(t));
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return _m[t].m2;
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}
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/**
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* Get animation stage/counter of this tile.
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* @param t The tile to query.
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@@ -115,7 +115,7 @@ static inline TownID GetStatueTownID(TileIndex t)
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static inline byte GetObjectAnimationStage(TileIndex t)
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{
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assert(IsTileType(t, MP_OBJECT));
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return GB(_m[t].m6, 2, 4);
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return _m[t].m3;
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}
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/**
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@@ -127,31 +127,7 @@ static inline byte GetObjectAnimationStage(TileIndex t)
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static inline void SetObjectAnimationStage(TileIndex t, uint8 stage)
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{
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assert(IsTileType(t, MP_OBJECT));
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SB(_m[t].m6, 2, 4, stage);
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}
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/**
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* Get offset to the northern most tile.
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* @param t The tile to get the offset from.
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* @return The offset to the northern most tile of this structure.
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* @pre IsTileType(t, MP_OBJECT)
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*/
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static inline byte GetObjectOffset(TileIndex t)
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{
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assert(IsTileType(t, MP_OBJECT));
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return _m[t].m3;
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}
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/**
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* Set offset to the northern most tile.
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* @param t The tile to set the offset of.
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* @param offset The offset to the northern most tile of this structure.
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* @pre IsTileType(t, MP_OBJECT)
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*/
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static inline void SetObjectOffset(TileIndex t, uint8 offset)
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{
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assert(IsTileType(t, MP_OBJECT));
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_m[t].m3 = offset;
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_m[t].m3 = stage;
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}
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@@ -161,17 +137,16 @@ static inline void SetObjectOffset(TileIndex t, uint8 offset)
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* @param t The tile to make and object tile.
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* @param u The object type of the tile.
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* @param o The new owner of the tile.
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* @param offset The offset to the northern tile of this object.
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* @param index Generic index associated with the object type.
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* @param index Index to the object.
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* @param wc Water class for this obect.
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*/
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static inline void MakeObject(TileIndex t, ObjectType u, Owner o, uint8 offset, uint index, WaterClass wc)
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static inline void MakeObject(TileIndex t, ObjectType u, Owner o, ObjectID index, WaterClass wc)
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{
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SetTileType(t, MP_OBJECT);
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SetTileOwner(t, o);
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SetWaterClass(t, wc);
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_m[t].m2 = index;
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_m[t].m3 = offset;
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_m[t].m3 = 0;
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_m[t].m4 = 0;
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_m[t].m5 = u;
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SB(_m[t].m6, 2, 4, 0);
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