forked from mirror/OpenTTD
(svn r23477) -Fix [FS#4878] (r23300): like r23342, but now for the user interface ;)
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@@ -386,7 +386,7 @@ public:
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if (this->town->goal[i] == TOWN_GROWTH_DESERT || this->town->goal[i] == TOWN_GROWTH_WINTER) {
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/* For 'original' gameplay, don't show the amount required (you need 1 or more ..) */
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string = STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_DELIVERED_GENERAL;
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if (this->town->received[i].old_act < this->town->goal[i]) {
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if (this->town->received[i].old_act == 0) {
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string = STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED_GENERAL;
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if (this->town->goal[i] == TOWN_GROWTH_WINTER && TileHeight(this->town->xy) < GetSnowLine()) {
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