forked from mirror/OpenTTD
(svn r694) Make the town sometimes build streets on slopes.
This commit is contained in:
12
town_cmd.c
12
town_cmd.c
@@ -416,6 +416,7 @@ static bool IsRoadAllowedHere(uint tile, int dir)
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slope = GetTileSlope(tile, NULL);
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if (slope == 0) {
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no_slope:
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// Tile has no slope
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// Disallow the road if any neighboring tile has a road.
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if (HASBIT(GetTownRoadMask(TILE_ADD(tile, _roadblock_tileadd[dir+1])), dir^2) ||
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@@ -434,10 +435,17 @@ static bool IsRoadAllowedHere(uint tile, int dir)
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uint32 r = Random();
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if (CHANCE16I(1,8, r) && !_generating_world) {
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int32 res;
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if (CHANCE16I(1,16,r))
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DoCommandByTile(tile, slope, 0, DC_EXEC | DC_AUTO | DC_NO_WATER, CMD_TERRAFORM_LAND);
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res = DoCommandByTile(tile, slope, 0, DC_EXEC | DC_AUTO | DC_NO_WATER,
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CMD_TERRAFORM_LAND);
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else
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DoCommandByTile(tile, slope^0xF, 1, DC_EXEC | DC_AUTO | DC_NO_WATER, CMD_TERRAFORM_LAND);
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res = DoCommandByTile(tile, slope^0xF, 1, DC_EXEC | DC_AUTO | DC_NO_WATER,
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CMD_TERRAFORM_LAND);
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if (res == CMD_ERROR && CHANCE16I(1,3,r))
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// We can consider building on the slope, though.
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goto no_slope;
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}
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return false;
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}
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