forked from mirror/OpenTTD
(svn r10181) -Fix (r10093): clamp the zoom level so it won't try to use a wrong zoom level when loading an old savegame.
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@@ -1306,7 +1306,7 @@ bool AfterLoadGame()
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WP(w,vp_d).dest_scrollpos_y = _saved_scrollpos_y;
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vp = w->viewport;
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vp->zoom = _saved_scrollpos_zoom;
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vp->zoom = (ZoomLevel)min(_saved_scrollpos_zoom, ZOOM_LVL_MAX);
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vp->virtual_width = ScaleByZoom(vp->width, vp->zoom);
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vp->virtual_height = ScaleByZoom(vp->height, vp->zoom);
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