forked from mirror/OpenTTD
(svn r696) Do not consider a road station as street when growing the town.
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@@ -404,6 +404,13 @@ static bool IsRoadAllowedHere(uint tile, int dir)
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TILE_ASSERT(tile);
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TILE_ASSERT(tile);
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for(;;) {
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for(;;) {
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// Check if we didn't hit a station. That little roadstation
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// pinkeye returns nonzero GetRoadBitsByTile(), but the road
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// doesn't really go through it (nor can we extend it at
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// that place).
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if (IS_TILETYPE(tile, MP_STATION))
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return false;
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// Check if there already is a road at this point?
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// Check if there already is a road at this point?
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if (GetRoadBitsByTile(tile) == 0) {
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if (GetRoadBitsByTile(tile) == 0) {
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// No, try to build one in the direction.
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// No, try to build one in the direction.
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