forked from mirror/OpenTTD
(svn r27015) -Codechange: Also scale the character spacing for fonts without shadow.
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@@ -183,7 +183,7 @@ uint SpriteFontCache::GetGlyphWidth(GlyphID key)
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{
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SpriteID sprite = this->GetUnicodeGlyph(key);
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if (sprite == 0) sprite = this->GetUnicodeGlyph('?');
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return SpriteExists(sprite) ? GetSprite(sprite, ST_FONT)->width + (this->fs != FS_NORMAL) : 0;
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return SpriteExists(sprite) ? GetSprite(sprite, ST_FONT)->width + UnScaleByZoom(4 * (this->fs != FS_NORMAL), ZOOM_LVL_GUI) : 0;
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}
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int SpriteFontCache::GetHeight() const
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