forked from mirror/OpenTTD
(svn r1577) Fix: [1103301] Railroad tracks on slopes weren't flooded
This commit is contained in:
12
water_cmd.c
12
water_cmd.c
@@ -502,6 +502,18 @@ static void TileLoopWaterHelper(TileIndex tile, const TileIndexDiffC *offs)
|
||||
TileHeight(TILE_ADD(tile, ToTileIndexDiff(offs[4]))) != 0) {
|
||||
// make coast..
|
||||
switch (TileType(target)) {
|
||||
case MP_RAILWAY: {
|
||||
uint slope = GetTileSlope(target, NULL);
|
||||
byte tracks = _map5[target] & 0x3F;
|
||||
if (!(
|
||||
(slope == 1 && tracks == 0x20) ||
|
||||
(slope == 2 && tracks == 0x04) ||
|
||||
(slope == 4 && tracks == 0x10) ||
|
||||
(slope == 8 && tracks == 0x08)))
|
||||
break;
|
||||
}
|
||||
/* FALLTHROUGH */
|
||||
|
||||
case MP_CLEAR:
|
||||
case MP_TREES:
|
||||
_current_player = OWNER_WATER;
|
||||
|
Reference in New Issue
Block a user