forked from mirror/OpenTTD
(svn r3468) - Fix: Rail type availability should take climate type into account.
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@@ -614,8 +614,9 @@ byte GetPlayerRailtypes(PlayerID p)
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for (i = 0; i != TOTAL_NUM_ENGINES; i++) {
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const Engine* e = GetEngine(i);
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const EngineInfo *ei = &_engine_info[i];
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if (e->type == VEH_Train &&
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if (e->type == VEH_Train && HASBIT(ei->climates, _opt.landscape) &&
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(HASBIT(e->player_avail, p) || e->intro_date <= _date) &&
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!(RailVehInfo(i)->flags & RVI_WAGON)) {
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assert(e->railtype < RAILTYPE_END);
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