forked from mirror/OpenTTD
(svn r11133) -Fix (r11102) [FS#1245]: in some cases vehicles would be drawn over houses when they should be drawn behind the houses. Patch by frosch.
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@@ -34,10 +34,10 @@ struct DrawTileSprites {
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struct DrawBuildingsTileStruct {
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PalSpriteID ground;
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PalSpriteID building;
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byte subtile_x:4;
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byte subtile_y:4;
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byte width:4;
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byte height:4;
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byte subtile_x;
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byte subtile_y;
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byte width;
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byte height;
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byte dz;
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byte draw_proc; /* this allows to specify a special drawing procedure.*/
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};
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