forked from mirror/OpenTTD
(svn r4741) - NewGRF: use the correct variable type for the random bit mask
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@@ -188,7 +188,7 @@ static inline const SpriteGroup *ResolveVariable(const SpriteGroup *group, Resol
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static inline const SpriteGroup *ResolveRandom(const SpriteGroup *group, ResolverObject *object)
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{
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byte mask;
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uint32 mask;
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byte index;
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object->scope = group->g.random.var_scope;
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