forked from mirror/OpenTTD
(svn r7137) -Codechange: [win32] Use windows function in main loop to check if we have pressed ALT
(for ALT+TAB) instead of magic global _pressed_key from input-loop. (KUDr)
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@@ -789,7 +789,7 @@ static void Win32GdiMainLoop(void)
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if (_wnd.has_focus && GetAsyncKeyState(VK_TAB) < 0) {
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/* Disable speeding up game with ALT+TAB (if syskey is pressed, the
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* real key is in the upper 16 bits (see WM_SYSKEYDOWN in WndProcGdi()) */
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if ((_pressed_key >> 16) & WKC_TAB &&
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if (GetAsyncKeyState(VK_MENU) >= 0 &&
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#endif
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!_networking && _game_mode != GM_MENU)
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_fast_forward |= 2;
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