forked from mirror/OpenTTD
Change: increase vehicle sprite stack from 4 layers to 8 (#9863)
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@@ -130,7 +130,7 @@ struct VehicleCache {
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/** Sprite sequence for a vehicle part. */
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struct VehicleSpriteSeq {
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PalSpriteID seq[4];
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PalSpriteID seq[8];
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uint count;
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bool operator==(const VehicleSpriteSeq &other) const
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