(svn r2932) Give the strings consisting of an up/a down arrow symbolic names

This commit is contained in:
tron
2005-09-10 07:38:03 +00:00
parent 04f051e423
commit 0fe36a6900
9 changed files with 19 additions and 12 deletions

View File

@@ -1246,7 +1246,7 @@ static void SaveLoadDlgWndProc(Window *w, WindowEvent *e)
}
GfxFillRect(w->widget[6].left + 1, w->widget[6].top + 1, w->widget[6].right, w->widget[6].bottom, 0xD7);
DoDrawString(_savegame_sort_order & 1 ? "\xAA" : "\xA0", _savegame_sort_order <= 1 ? w->widget[3].right - 9 : w->widget[2].right - 9, 15, 0x10);
DoDrawString(_savegame_sort_order & 1 ? DOWNARROW : UPARROW, _savegame_sort_order <= 1 ? w->widget[3].right - 9 : w->widget[2].right - 9, 15, 0x10);
y = w->widget[6].top + 1;
pos = w->vscroll.pos;
@@ -1489,7 +1489,7 @@ static void SelectScenarioWndProc(Window *w, WindowEvent *e) {
SetVScrollCount(w, _fios_num);
DrawWindowWidgets(w);
DoDrawString(_savegame_sort_order & 1 ? "\xAA" : "\xA0", _savegame_sort_order <= 1 ? w->widget[4].right - 9 : w->widget[3].right - 9, 15, 0x10);
DoDrawString(_savegame_sort_order & 1 ? DOWNARROW : UPARROW, _savegame_sort_order <= 1 ? w->widget[4].right - 9 : w->widget[3].right - 9, 15, 0x10);
DrawString(4, 32, STR_4010_GENERATE_RANDOM_NEW_GAME, 9);
y = list_start;