forked from mirror/OpenTTD
(svn r1765) -Fix: on loading, the total amount of towns wasn't reset to zero
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@@ -31,7 +31,7 @@ static void TownPoolNewBlock(uint start_item)
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Town *t;
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FOR_ALL_TOWNS_FROM(t, start_item)
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t->index = start_item++;
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t->index = start_item++;
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}
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/* Initialize the town-pool */
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@@ -1971,6 +1971,8 @@ static void Load_TOWN(void)
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{
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int index;
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_total_towns = 0;
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while ((index = SlIterateArray()) != -1) {
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Town *t;
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