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OpenTTD/src/game
Peter Nelson 28eb5e05c8 Codechange: Use EnumBitSet for NWidContainerFlags. 2025-02-06 19:43:35 +00:00
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CMakeLists.txt Feature: [UI] Split AI/Game Script configuration windows and add them to world gen window (#10058) 2022-11-10 21:39:09 +01:00
game.hpp Remove: [Script] random_deviation from setting description table (#12221) 2024-03-05 12:41:04 +01:00
game_config.cpp Codechange: use std::string for script info/library finding 2023-05-14 22:54:10 +02:00
game_config.hpp Codechange: use std::string for script info/library finding 2023-05-14 22:54:10 +02:00
game_core.cpp Codechange: Use EnumBitSet for Scanner::Modes. (#13471) 2025-02-05 20:08:12 +00:00
game_gui.cpp Codechange: Use EnumBitSet for NWidContainerFlags. 2025-02-06 19:43:35 +00:00
game_gui.hpp Feature: [UI] Split AI/Game Script configuration windows and add them to world gen window (#10058) 2022-11-10 21:39:09 +01:00
game_info.cpp Codechange: We are heading to 15 2024-02-18 21:48:54 +01:00
game_info.hpp Codechange: use std::string for script library category 2023-05-14 22:54:10 +02:00
game_instance.cpp Fix: [Script] Only show debug script window at the end of savegame loading (#12135) 2024-02-20 16:08:26 +00:00
game_instance.hpp Codechange: replace 'const char *' script API parameters with std::string 2023-05-14 22:54:10 +02:00
game_scanner.cpp Codechange: replace x.size() == 0 with x.empty() 2023-10-20 23:05:43 +02:00
game_scanner.hpp Codechange: use std::string for script info/library finding 2023-05-14 22:54:10 +02:00
game_text.cpp Codechange: make the StringIndex (within a StringTab) a strong type 2025-01-02 21:19:00 +01:00
game_text.hpp Codechange: Specify underlying type for all enums excluding those exposed to scripts. (#13383) 2025-01-28 22:17:34 +00:00