mirror of https://github.com/OpenTTD/OpenTTD
102 lines
3.4 KiB
C++
102 lines
3.4 KiB
C++
/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file soundloader_wav.cpp Loading of wav sounds. */
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#include "stdafx.h"
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#include "core/bitmath_func.hpp"
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#include "core/math_func.hpp"
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#include "random_access_file_type.h"
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#include "sound_type.h"
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#include "soundloader_type.h"
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#include "safeguards.h"
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/** Wav file (RIFF/WAVE) sound loader. */
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class SoundLoader_Wav : public SoundLoader {
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public:
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SoundLoader_Wav() : SoundLoader("wav", "Wav sound loader", 0) {}
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static constexpr uint16_t DEFAULT_SAMPLE_RATE = 11025;
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bool Load(SoundEntry &sound, bool new_format, std::vector<uint8_t> &data) override
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{
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RandomAccessFile &file = *sound.file;
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/* Check RIFF/WAVE header. */
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if (file.ReadDword() != std::byteswap<uint32_t>('RIFF')) return false;
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file.ReadDword(); // Skip data size
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if (file.ReadDword() != std::byteswap<uint32_t>('WAVE')) return false;
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/* Read riff tags */
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for (;;) {
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uint32_t tag = file.ReadDword();
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uint32_t size = file.ReadDword();
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if (tag == std::byteswap<uint32_t>('fmt ')) {
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uint16_t format = file.ReadWord();
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if (format != 1) return false; // File must be uncompressed PCM
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sound.channels = file.ReadWord();
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if (sound.channels != 1) return false; // File must be mono.
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sound.rate = file.ReadDword();
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if (!new_format) sound.rate = DEFAULT_SAMPLE_RATE; // All old samples should be played at 11025 Hz.
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file.ReadDword(); // avg bytes per second
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file.ReadWord(); // alignment
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sound.bits_per_sample = file.ReadWord();
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if (sound.bits_per_sample != 8 && sound.bits_per_sample != 16) return false; // File must be 8 or 16 BPS.
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/* We've read 16 bytes of this chunk, we can skip anything extra. */
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size -= 16;
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} else if (tag == std::byteswap<uint32_t>('data')) {
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uint align = sound.channels * sound.bits_per_sample / 8;
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if (Align(size, align) != size) return false; // Ensure length is aligned correctly for channels and BPS.
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if (size == 0) return true; // No need to continue.
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/* Allocate an extra sample to ensure the runtime resampler doesn't go out of bounds. */
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data.reserve(size + align);
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data.resize(size);
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file.ReadBlock(std::data(data), size);
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switch (sound.bits_per_sample) {
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case 8:
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/* Convert 8-bit samples from unsigned to signed. */
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for (auto &sample : data) {
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sample = sample - 128;
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}
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break;
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case 16:
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/* 16-bit samples in wav files are little endian, and may need to be converted to native endian. */
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if constexpr (std::endian::native != std::endian::little) {
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for (auto it = std::begin(data); it != std::end(data); /* nothing */) {
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std::swap(*it++, *it++);
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}
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}
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break;
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default: NOT_REACHED();
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}
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return true;
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}
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/* Skip rest of chunk. */
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if (size > 0) file.SkipBytes(size);
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}
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return false;
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}
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};
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static SoundLoader_Wav s_sound_loader_wav;
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