/* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /** @file soundloader_wav.cpp Loading of wav sounds. */ #include "stdafx.h" #include "core/bitmath_func.hpp" #include "core/math_func.hpp" #include "random_access_file_type.h" #include "sound_type.h" #include "soundloader_type.h" #include "safeguards.h" /** Wav file (RIFF/WAVE) sound loader. */ class SoundLoader_Wav : public SoundLoader { public: SoundLoader_Wav() : SoundLoader("wav", "Wav sound loader", 0) {} static constexpr uint16_t DEFAULT_SAMPLE_RATE = 11025; bool Load(SoundEntry &sound, bool new_format, std::vector &data) override { RandomAccessFile &file = *sound.file; /* Check RIFF/WAVE header. */ if (file.ReadDword() != std::byteswap('RIFF')) return false; file.ReadDword(); // Skip data size if (file.ReadDword() != std::byteswap('WAVE')) return false; /* Read riff tags */ for (;;) { uint32_t tag = file.ReadDword(); uint32_t size = file.ReadDword(); if (tag == std::byteswap('fmt ')) { uint16_t format = file.ReadWord(); if (format != 1) return false; // File must be uncompressed PCM sound.channels = file.ReadWord(); if (sound.channels != 1) return false; // File must be mono. sound.rate = file.ReadDword(); if (!new_format) sound.rate = DEFAULT_SAMPLE_RATE; // All old samples should be played at 11025 Hz. file.ReadDword(); // avg bytes per second file.ReadWord(); // alignment sound.bits_per_sample = file.ReadWord(); if (sound.bits_per_sample != 8 && sound.bits_per_sample != 16) return false; // File must be 8 or 16 BPS. /* We've read 16 bytes of this chunk, we can skip anything extra. */ size -= 16; } else if (tag == std::byteswap('data')) { uint align = sound.channels * sound.bits_per_sample / 8; if (Align(size, align) != size) return false; // Ensure length is aligned correctly for channels and BPS. if (size == 0) return true; // No need to continue. /* Allocate an extra sample to ensure the runtime resampler doesn't go out of bounds. */ data.reserve(size + align); data.resize(size); file.ReadBlock(std::data(data), size); switch (sound.bits_per_sample) { case 8: /* Convert 8-bit samples from unsigned to signed. */ for (auto &sample : data) { sample = sample - 128; } break; case 16: /* 16-bit samples in wav files are little endian, and may need to be converted to native endian. */ if constexpr (std::endian::native != std::endian::little) { for (auto it = std::begin(data); it != std::end(data); /* nothing */) { std::swap(*it++, *it++); } } break; default: NOT_REACHED(); } return true; } /* Skip rest of chunk. */ if (size > 0) file.SkipBytes(size); } return false; } }; static SoundLoader_Wav s_sound_loader_wav;