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OpenTTD/src/saveload
Peter Nelson 2909a14374 Codechange: Include table/strings.h in files that use StringIDs.
Be consistent with how and where the file is incldued.
2025-03-21 12:53:40 +00:00
..
compat Remove: Hidden setting for adjacent stations (#12862) 2024-11-06 14:11:07 -05:00
CMakeLists.txt Change: [Script] Store randomizers in savegame (#12063) 2024-02-12 01:22:57 +01:00
afterload.cpp Codechange: Include table/strings.h in files that use StringIDs. 2025-03-21 12:53:40 +00:00
ai_sl.cpp Codechange: replace INVALID_X with XID::Invalid() for PoolIDs 2025-02-16 20:23:00 +01:00
airport_sl.cpp Codechange: Use a common sub-class for NewGRFMapping chunks 2021-07-06 22:29:08 +02:00
animated_tile_sl.cpp Codechange: rename smallvec_type to container_func and use only when needed 2023-05-20 16:53:10 +02:00
autoreplace_sl.cpp Codechange: do not use MallocT for the pool 2025-02-28 20:15:42 +01:00
cargomonitor_sl.cpp Codechange: Use map.emplace() instead of map.insert(std::pair). 2024-04-20 10:25:20 +01:00
cargopacket_sl.cpp Codechange: do not use MallocT for the pool 2025-02-28 20:15:42 +01:00
cheat_sl.cpp Codechange: use std::move when appropriate 2025-03-13 13:00:24 +01:00
company_sl.cpp Codechange: do not use MallocT for the pool 2025-02-28 20:15:42 +01:00
depot_sl.cpp Codechange: do not use MallocT for the pool 2025-02-28 20:15:42 +01:00
economy_sl.cpp Codechange: do not use MallocT for the pool 2025-02-28 20:15:42 +01:00
engine_sl.cpp Fix #13729, f8b1e30: Incorrect conversion of EngineFlags to EngineFlag (#13743) 2025-03-05 09:12:06 +00:00
game_sl.cpp Codefix: Avoid type-casting function pointer with incorrect type. (#12929) 2024-09-12 06:49:45 +01:00
gamelog_sl.cpp Codechange: Construct string_view with first+last. (#12568) 2024-04-24 21:29:33 +01:00
goal_sl.cpp Codechange: do not use MallocT for the pool 2025-02-28 20:15:42 +01:00
group_sl.cpp Codechange: do not use MallocT for the pool 2025-02-28 20:15:42 +01:00
industry_sl.cpp Codechange: do not use MallocT for the pool 2025-02-28 20:15:42 +01:00
labelmaps_sl.cpp Fix: Rail/road type conversion data is not populated on new game. (#13403) 2025-01-29 21:45:16 +00:00
league_sl.cpp Codechange: do not use MallocT for the pool 2025-02-28 20:15:42 +01:00
linkgraph_sl.cpp Codechange: do not use MallocT for the pool 2025-02-28 20:15:42 +01:00
map_sl.cpp Codechange: use explicit TileIndex constructor for tile 0 2025-01-01 08:26:54 +01:00
misc_sl.cpp Codechange: Add a priority field to TimerGameTick::TPeriod 2024-04-25 20:08:24 +02:00
newgrf_sl.cpp Codechange: Use EnumBitSet for GRFConfigFlags. 2025-02-02 10:49:45 +00:00
newgrf_sl.h Codechange: automatic adding of _t to (u)int types, and WChar to char32_t 2023-07-19 19:30:14 +02:00
object_sl.cpp Codechange: do not use MallocT for the pool 2025-02-28 20:15:42 +01:00
oldloader.cpp Codechange: Include table/strings.h in files that use StringIDs. 2025-03-21 12:53:40 +00:00
oldloader.h Codechange: move vehicle name to LoadgameState and change to std::vector 2025-02-16 13:45:07 +01:00
oldloader_sl.cpp Fix #13727, bdd1406: Incorrect ls.vehicle_names size for TTO saves (#13732) 2025-03-03 22:59:57 +00:00
order_sl.cpp Codechange: do not use MallocT for the pool 2025-02-28 20:15:42 +01:00
randomizer_sl.cpp Codechange: use prefix operator++ for CompanyID iterations 2025-02-16 14:02:18 +01:00
saveload.cpp Codechange: Include table/strings.h in files that use StringIDs. 2025-03-21 12:53:40 +00:00
saveload.h Add: [Script] Framework for loading/saving selected ScriptObject 2025-03-02 13:41:12 +01:00
saveload_error.hpp Codechange: Replace old non-standard attributes with C++17/20 standard attributes. 2024-02-02 22:29:28 +01:00
saveload_filter.h Codechange: use std::move when appropriate 2025-03-13 13:00:24 +01:00
saveload_internal.h Fix: Rail/road type conversion data is not populated on new game. (#13403) 2025-01-29 21:45:16 +00:00
settings_sl.cpp Codechange: Use emplace_back instead of push_back. (#13855) 2025-03-20 17:39:10 +00:00
signs_sl.cpp Codechange: do not use MallocT for the pool 2025-02-28 20:15:42 +01:00
station_sl.cpp Codechange: use std::move when appropriate 2025-03-13 13:00:24 +01:00
storage_sl.cpp Codechange: do not use MallocT for the pool 2025-02-28 20:15:42 +01:00
story_sl.cpp Codechange: do not use MallocT for the pool 2025-02-28 20:15:42 +01:00
strings_sl.cpp Codechange: remove unused alloc_func.hpp includes 2025-02-24 20:00:19 +01:00
subsidy_sl.cpp Codechange: do not use MallocT for the pool 2025-02-28 20:15:42 +01:00
town_sl.cpp Codechange: do not use MallocT for the pool 2025-02-28 20:15:42 +01:00
vehicle_sl.cpp Codechange: Use EnumBitSet for VehStates. (#13755) 2025-03-08 18:24:21 +00:00
water_regions_sl.cpp Change: simplified water region evaluation, removed savegame data (#11750) 2024-01-21 20:56:50 +00:00
waypoint_sl.cpp Codechange: Include table/strings.h in files that use StringIDs. 2025-03-21 12:53:40 +00:00