mirror of https://github.com/OpenTTD/OpenTTD
Codechange: use prefix operator++ for CompanyID iterations
parent
b0eb8fe4db
commit
1ffc950e22
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@ -190,7 +190,7 @@
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AI::scanner_info = nullptr;
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AI::scanner_library = nullptr;
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for (CompanyID c = COMPANY_FIRST; c < MAX_COMPANIES; c++) {
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for (CompanyID c = COMPANY_FIRST; c < MAX_COMPANIES; ++c) {
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if (_settings_game.ai_config[c] != nullptr) {
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delete _settings_game.ai_config[c];
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_settings_game.ai_config[c] = nullptr;
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@ -208,7 +208,7 @@
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/* Check for both newgame as current game if we can reload the AIInfo inside
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* the AIConfig. If not, remove the AI from the list (which will assign
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* a random new AI on reload). */
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for (CompanyID c = COMPANY_FIRST; c < MAX_COMPANIES; c++) {
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for (CompanyID c = COMPANY_FIRST; c < MAX_COMPANIES; ++c) {
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if (_settings_game.ai_config[c] != nullptr && _settings_game.ai_config[c]->HasScript()) {
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if (!_settings_game.ai_config[c]->ResetInfo(true)) {
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Debug(script, 0, "After a reload, the AI by the name '{}' was no longer found, and removed from the list.", _settings_game.ai_config[c]->GetName());
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@ -270,7 +270,7 @@
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}
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/* Try to send the event to all AIs */
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for (CompanyID c = COMPANY_FIRST; c < MAX_COMPANIES; c++) {
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for (CompanyID c = COMPANY_FIRST; c < MAX_COMPANIES; ++c) {
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if (c != skip_company) AI::NewEvent(c, event);
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}
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}
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@ -1337,7 +1337,7 @@ CompanyID GetFirstPlayableCompanyID()
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}
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if (Company::CanAllocateItem()) {
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for (CompanyID c = COMPANY_FIRST; c < MAX_COMPANIES; c++) {
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for (CompanyID c = COMPANY_FIRST; c < MAX_COMPANIES; ++c) {
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if (!Company::IsValidID(c)) {
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return c;
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}
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@ -54,7 +54,7 @@ struct GraphLegendWindow : Window {
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{
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this->InitNested(window_number);
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for (CompanyID c = COMPANY_FIRST; c < MAX_COMPANIES; c++) {
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for (CompanyID c = COMPANY_FIRST; c < MAX_COMPANIES; ++c) {
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if (!_legend_excluded_companies.Test(c)) this->LowerWidget(WID_GL_FIRST_COMPANY + c);
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this->OnInvalidateData(c);
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@ -676,7 +676,7 @@ public:
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CompanyMask excluded_companies = _legend_excluded_companies;
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/* Exclude the companies which aren't valid */
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for (CompanyID c = COMPANY_FIRST; c < MAX_COMPANIES; c++) {
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for (CompanyID c = COMPANY_FIRST; c < MAX_COMPANIES; ++c) {
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if (!Company::IsValidID(c)) excluded_companies.Set(c);
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}
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@ -704,7 +704,7 @@ public:
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this->month = mo;
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this->data.clear();
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for (CompanyID k = COMPANY_FIRST; k < MAX_COMPANIES; k++) {
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for (CompanyID k = COMPANY_FIRST; k < MAX_COMPANIES; ++k) {
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const Company *c = Company::GetIfValid(k);
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if (c == nullptr) continue;
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@ -1460,7 +1460,7 @@ struct PerformanceRatingDetailWindow : Window {
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{
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if (!gui_scope) return;
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/* Disable the companies who are not active */
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for (CompanyID i = COMPANY_FIRST; i < MAX_COMPANIES; i++) {
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for (CompanyID i = COMPANY_FIRST; i < MAX_COMPANIES; ++i) {
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this->SetWidgetDisabledState(WID_PRD_COMPANY_FIRST + i, !Company::IsValidID(i));
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}
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@ -561,7 +561,7 @@ void LinkGraphLegendWindow::SetOverlay(std::shared_ptr<LinkGraphOverlay> overlay
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{
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this->overlay = overlay;
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CompanyMask companies = this->overlay->GetCompanyMask();
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for (CompanyID c = COMPANY_FIRST; c < MAX_COMPANIES; c++) {
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for (CompanyID c = COMPANY_FIRST; c < MAX_COMPANIES; ++c) {
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if (!this->IsWidgetDisabled(WID_LGL_COMPANY_FIRST + c)) {
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this->SetWidgetLoweredState(WID_LGL_COMPANY_FIRST + c, companies.Test(c));
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}
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@ -658,7 +658,7 @@ bool LinkGraphLegendWindow::OnTooltip([[maybe_unused]] Point, WidgetID widget, T
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void LinkGraphLegendWindow::UpdateOverlayCompanies()
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{
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CompanyMask mask;
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for (CompanyID c = COMPANY_FIRST; c < MAX_COMPANIES; c++) {
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for (CompanyID c = COMPANY_FIRST; c < MAX_COMPANIES; ++c) {
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if (this->IsWidgetDisabled(WID_LGL_COMPANY_FIRST + c)) continue;
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if (!this->IsWidgetLowered(WID_LGL_COMPANY_FIRST + c)) continue;
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mask.Set(c);
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@ -688,7 +688,7 @@ void LinkGraphLegendWindow::OnClick([[maybe_unused]] Point pt, WidgetID widget,
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this->UpdateOverlayCompanies();
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}
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} else if (widget == WID_LGL_COMPANIES_ALL || widget == WID_LGL_COMPANIES_NONE) {
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for (CompanyID c = COMPANY_FIRST; c < MAX_COMPANIES; c++) {
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for (CompanyID c = COMPANY_FIRST; c < MAX_COMPANIES; ++c) {
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if (this->IsWidgetDisabled(WID_LGL_COMPANY_FIRST + c)) continue;
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this->SetWidgetLoweredState(WID_LGL_COMPANY_FIRST + c, widget == WID_LGL_COMPANIES_ALL);
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}
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@ -719,7 +719,7 @@ void LinkGraphLegendWindow::OnInvalidateData([[maybe_unused]] int data, [[maybe_
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}
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/* Disable the companies who are not active */
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for (CompanyID i = COMPANY_FIRST; i < MAX_COMPANIES; i++) {
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for (CompanyID i = COMPANY_FIRST; i < MAX_COMPANIES; ++i) {
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this->SetWidgetDisabledState(WID_LGL_COMPANY_FIRST + i, !Company::IsValidID(i));
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}
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}
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@ -341,7 +341,7 @@ static void LoadIntroGame(bool load_newgrfs = true)
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void MakeNewgameSettingsLive()
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{
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for (CompanyID c = COMPANY_FIRST; c < MAX_COMPANIES; c++) {
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for (CompanyID c = COMPANY_FIRST; c < MAX_COMPANIES; ++c) {
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if (_settings_game.ai_config[c] != nullptr) {
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delete _settings_game.ai_config[c];
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}
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@ -355,7 +355,7 @@ void MakeNewgameSettingsLive()
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_settings_game = _settings_newgame;
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_old_vds = _settings_client.company.vehicle;
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for (CompanyID c = COMPANY_FIRST; c < MAX_COMPANIES; c++) {
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for (CompanyID c = COMPANY_FIRST; c < MAX_COMPANIES; ++c) {
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_settings_game.ai_config[c] = nullptr;
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if (_settings_newgame.ai_config[c] != nullptr) {
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_settings_game.ai_config[c] = new AIConfig(_settings_newgame.ai_config[c]);
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@ -3416,7 +3416,7 @@ void ReloadNewGRFData()
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/* Delete news referring to no longer existing entities */
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DeleteInvalidEngineNews();
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/* Update livery selection windows */
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for (CompanyID i = COMPANY_FIRST; i < MAX_COMPANIES; i++) InvalidateWindowData(WC_COMPANY_COLOUR, i);
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for (CompanyID i = COMPANY_FIRST; i < MAX_COMPANIES; ++i) InvalidateWindowData(WC_COMPANY_COLOUR, i);
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/* Update company infrastructure counts. */
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InvalidateWindowClassesData(WC_COMPANY_INFRASTRUCTURE);
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InvalidateWindowClassesData(WC_BUILD_TOOLBAR);
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@ -80,7 +80,7 @@ struct AIPLChunkHandler : ChunkHandler {
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const std::vector<SaveLoad> slt = SlCompatTableHeader(_ai_company_desc, _ai_company_sl_compat);
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/* Free all current data */
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for (CompanyID c = COMPANY_FIRST; c < MAX_COMPANIES; c++) {
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for (CompanyID c = COMPANY_FIRST; c < MAX_COMPANIES; ++c) {
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AIConfig::GetConfig(c, AIConfig::SSS_FORCE_GAME)->Change(std::nullopt);
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}
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@ -160,7 +160,7 @@ struct AIPLChunkHandler : ChunkHandler {
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{
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SlTableHeader(_ai_company_desc);
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for (int i = COMPANY_FIRST; i < MAX_COMPANIES; i++) {
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for (CompanyID i = COMPANY_FIRST; i < MAX_COMPANIES; ++i) {
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SlSetArrayIndex(i);
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SlAutolength(SaveReal_AIPL, i);
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}
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@ -26,7 +26,7 @@ struct SRNDChunkHandler : ChunkHandler {
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{
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SlTableHeader(_randomizer_desc);
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for (Owner owner = OWNER_BEGIN; owner < OWNER_END; owner++) {
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for (Owner owner = OWNER_BEGIN; owner < OWNER_END; ++owner) {
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SlSetArrayIndex(owner);
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SlObject(&ScriptObject::GetRandomizer(owner), _randomizer_desc);
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}
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@ -357,7 +357,7 @@ Randomizer &ScriptObject::GetRandomizer(Owner owner)
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void ScriptObject::InitializeRandomizers()
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{
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Randomizer random = _random;
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for (Owner owner = OWNER_BEGIN; owner < OWNER_END; owner++) {
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for (Owner owner = OWNER_BEGIN; owner < OWNER_END; ++owner) {
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ScriptObject::GetRandomizer(owner).SetSeed(random.Next());
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}
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}
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@ -977,7 +977,7 @@ struct ScriptDebugWindow : public Window {
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void UpdateAIButtonsState()
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{
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/* Update company buttons */
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for (CompanyID i = COMPANY_FIRST; i < MAX_COMPANIES; i++) {
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for (CompanyID i = COMPANY_FIRST; i < MAX_COMPANIES; ++i) {
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/* Mark dead/paused AIs by setting the background colour. */
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bool valid = Company::IsValidAiID(i);
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bool dead = valid && Company::Get(i)->ai_instance->IsDead();
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@ -960,7 +960,7 @@ static void AILoadConfig(const IniFile &ini, const char *grpname)
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const IniGroup *group = ini.GetGroup(grpname);
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/* Clean any configured AI */
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for (CompanyID c = COMPANY_FIRST; c < MAX_COMPANIES; c++) {
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for (CompanyID c = COMPANY_FIRST; c < MAX_COMPANIES; ++c) {
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AIConfig::GetConfig(c, AIConfig::SSS_FORCE_NEWGAME)->Change(std::nullopt);
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}
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@ -979,7 +979,7 @@ static void AILoadConfig(const IniFile &ini, const char *grpname)
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}
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}
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if (item.value.has_value()) config->StringToSettings(*item.value);
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c++;
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++c;
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if (c >= MAX_COMPANIES) break;
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}
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}
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@ -1173,7 +1173,7 @@ static void AISaveConfig(IniFile &ini, const char *grpname)
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IniGroup &group = ini.GetOrCreateGroup(grpname);
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group.Clear();
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for (CompanyID c = COMPANY_FIRST; c < MAX_COMPANIES; c++) {
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for (CompanyID c = COMPANY_FIRST; c < MAX_COMPANIES; ++c) {
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AIConfig *config = AIConfig::GetConfig(c, AIConfig::SSS_FORCE_NEWGAME);
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std::string name;
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std::string value = config->SettingsToString();
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@ -173,7 +173,7 @@ static void PopupMainCompanyToolbMenu(Window *w, WidgetID widget, CompanyMask gr
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break;
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}
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for (CompanyID c = COMPANY_FIRST; c < MAX_COMPANIES; c++) {
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for (CompanyID c = COMPANY_FIRST; c < MAX_COMPANIES; ++c) {
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if (!Company::IsValidID(c)) continue;
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list.push_back(std::make_unique<DropDownListCompanyItem>(c, grey.Test(c)));
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}
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