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Codechange: use prefix operator++ for CompanyID iterations

pull/13582/head
Rubidium 2025-02-10 17:49:30 +01:00 committed by rubidium42
parent b0eb8fe4db
commit 1ffc950e22
12 changed files with 24 additions and 24 deletions

View File

@ -190,7 +190,7 @@
AI::scanner_info = nullptr; AI::scanner_info = nullptr;
AI::scanner_library = nullptr; AI::scanner_library = nullptr;
for (CompanyID c = COMPANY_FIRST; c < MAX_COMPANIES; c++) { for (CompanyID c = COMPANY_FIRST; c < MAX_COMPANIES; ++c) {
if (_settings_game.ai_config[c] != nullptr) { if (_settings_game.ai_config[c] != nullptr) {
delete _settings_game.ai_config[c]; delete _settings_game.ai_config[c];
_settings_game.ai_config[c] = nullptr; _settings_game.ai_config[c] = nullptr;
@ -208,7 +208,7 @@
/* Check for both newgame as current game if we can reload the AIInfo inside /* Check for both newgame as current game if we can reload the AIInfo inside
* the AIConfig. If not, remove the AI from the list (which will assign * the AIConfig. If not, remove the AI from the list (which will assign
* a random new AI on reload). */ * a random new AI on reload). */
for (CompanyID c = COMPANY_FIRST; c < MAX_COMPANIES; c++) { for (CompanyID c = COMPANY_FIRST; c < MAX_COMPANIES; ++c) {
if (_settings_game.ai_config[c] != nullptr && _settings_game.ai_config[c]->HasScript()) { if (_settings_game.ai_config[c] != nullptr && _settings_game.ai_config[c]->HasScript()) {
if (!_settings_game.ai_config[c]->ResetInfo(true)) { if (!_settings_game.ai_config[c]->ResetInfo(true)) {
Debug(script, 0, "After a reload, the AI by the name '{}' was no longer found, and removed from the list.", _settings_game.ai_config[c]->GetName()); Debug(script, 0, "After a reload, the AI by the name '{}' was no longer found, and removed from the list.", _settings_game.ai_config[c]->GetName());
@ -270,7 +270,7 @@
} }
/* Try to send the event to all AIs */ /* Try to send the event to all AIs */
for (CompanyID c = COMPANY_FIRST; c < MAX_COMPANIES; c++) { for (CompanyID c = COMPANY_FIRST; c < MAX_COMPANIES; ++c) {
if (c != skip_company) AI::NewEvent(c, event); if (c != skip_company) AI::NewEvent(c, event);
} }
} }

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@ -1337,7 +1337,7 @@ CompanyID GetFirstPlayableCompanyID()
} }
if (Company::CanAllocateItem()) { if (Company::CanAllocateItem()) {
for (CompanyID c = COMPANY_FIRST; c < MAX_COMPANIES; c++) { for (CompanyID c = COMPANY_FIRST; c < MAX_COMPANIES; ++c) {
if (!Company::IsValidID(c)) { if (!Company::IsValidID(c)) {
return c; return c;
} }

View File

@ -54,7 +54,7 @@ struct GraphLegendWindow : Window {
{ {
this->InitNested(window_number); this->InitNested(window_number);
for (CompanyID c = COMPANY_FIRST; c < MAX_COMPANIES; c++) { for (CompanyID c = COMPANY_FIRST; c < MAX_COMPANIES; ++c) {
if (!_legend_excluded_companies.Test(c)) this->LowerWidget(WID_GL_FIRST_COMPANY + c); if (!_legend_excluded_companies.Test(c)) this->LowerWidget(WID_GL_FIRST_COMPANY + c);
this->OnInvalidateData(c); this->OnInvalidateData(c);
@ -676,7 +676,7 @@ public:
CompanyMask excluded_companies = _legend_excluded_companies; CompanyMask excluded_companies = _legend_excluded_companies;
/* Exclude the companies which aren't valid */ /* Exclude the companies which aren't valid */
for (CompanyID c = COMPANY_FIRST; c < MAX_COMPANIES; c++) { for (CompanyID c = COMPANY_FIRST; c < MAX_COMPANIES; ++c) {
if (!Company::IsValidID(c)) excluded_companies.Set(c); if (!Company::IsValidID(c)) excluded_companies.Set(c);
} }
@ -704,7 +704,7 @@ public:
this->month = mo; this->month = mo;
this->data.clear(); this->data.clear();
for (CompanyID k = COMPANY_FIRST; k < MAX_COMPANIES; k++) { for (CompanyID k = COMPANY_FIRST; k < MAX_COMPANIES; ++k) {
const Company *c = Company::GetIfValid(k); const Company *c = Company::GetIfValid(k);
if (c == nullptr) continue; if (c == nullptr) continue;
@ -1460,7 +1460,7 @@ struct PerformanceRatingDetailWindow : Window {
{ {
if (!gui_scope) return; if (!gui_scope) return;
/* Disable the companies who are not active */ /* Disable the companies who are not active */
for (CompanyID i = COMPANY_FIRST; i < MAX_COMPANIES; i++) { for (CompanyID i = COMPANY_FIRST; i < MAX_COMPANIES; ++i) {
this->SetWidgetDisabledState(WID_PRD_COMPANY_FIRST + i, !Company::IsValidID(i)); this->SetWidgetDisabledState(WID_PRD_COMPANY_FIRST + i, !Company::IsValidID(i));
} }

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@ -561,7 +561,7 @@ void LinkGraphLegendWindow::SetOverlay(std::shared_ptr<LinkGraphOverlay> overlay
{ {
this->overlay = overlay; this->overlay = overlay;
CompanyMask companies = this->overlay->GetCompanyMask(); CompanyMask companies = this->overlay->GetCompanyMask();
for (CompanyID c = COMPANY_FIRST; c < MAX_COMPANIES; c++) { for (CompanyID c = COMPANY_FIRST; c < MAX_COMPANIES; ++c) {
if (!this->IsWidgetDisabled(WID_LGL_COMPANY_FIRST + c)) { if (!this->IsWidgetDisabled(WID_LGL_COMPANY_FIRST + c)) {
this->SetWidgetLoweredState(WID_LGL_COMPANY_FIRST + c, companies.Test(c)); this->SetWidgetLoweredState(WID_LGL_COMPANY_FIRST + c, companies.Test(c));
} }
@ -658,7 +658,7 @@ bool LinkGraphLegendWindow::OnTooltip([[maybe_unused]] Point, WidgetID widget, T
void LinkGraphLegendWindow::UpdateOverlayCompanies() void LinkGraphLegendWindow::UpdateOverlayCompanies()
{ {
CompanyMask mask; CompanyMask mask;
for (CompanyID c = COMPANY_FIRST; c < MAX_COMPANIES; c++) { for (CompanyID c = COMPANY_FIRST; c < MAX_COMPANIES; ++c) {
if (this->IsWidgetDisabled(WID_LGL_COMPANY_FIRST + c)) continue; if (this->IsWidgetDisabled(WID_LGL_COMPANY_FIRST + c)) continue;
if (!this->IsWidgetLowered(WID_LGL_COMPANY_FIRST + c)) continue; if (!this->IsWidgetLowered(WID_LGL_COMPANY_FIRST + c)) continue;
mask.Set(c); mask.Set(c);
@ -688,7 +688,7 @@ void LinkGraphLegendWindow::OnClick([[maybe_unused]] Point pt, WidgetID widget,
this->UpdateOverlayCompanies(); this->UpdateOverlayCompanies();
} }
} else if (widget == WID_LGL_COMPANIES_ALL || widget == WID_LGL_COMPANIES_NONE) { } else if (widget == WID_LGL_COMPANIES_ALL || widget == WID_LGL_COMPANIES_NONE) {
for (CompanyID c = COMPANY_FIRST; c < MAX_COMPANIES; c++) { for (CompanyID c = COMPANY_FIRST; c < MAX_COMPANIES; ++c) {
if (this->IsWidgetDisabled(WID_LGL_COMPANY_FIRST + c)) continue; if (this->IsWidgetDisabled(WID_LGL_COMPANY_FIRST + c)) continue;
this->SetWidgetLoweredState(WID_LGL_COMPANY_FIRST + c, widget == WID_LGL_COMPANIES_ALL); this->SetWidgetLoweredState(WID_LGL_COMPANY_FIRST + c, widget == WID_LGL_COMPANIES_ALL);
} }
@ -719,7 +719,7 @@ void LinkGraphLegendWindow::OnInvalidateData([[maybe_unused]] int data, [[maybe_
} }
/* Disable the companies who are not active */ /* Disable the companies who are not active */
for (CompanyID i = COMPANY_FIRST; i < MAX_COMPANIES; i++) { for (CompanyID i = COMPANY_FIRST; i < MAX_COMPANIES; ++i) {
this->SetWidgetDisabledState(WID_LGL_COMPANY_FIRST + i, !Company::IsValidID(i)); this->SetWidgetDisabledState(WID_LGL_COMPANY_FIRST + i, !Company::IsValidID(i));
} }
} }

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@ -341,7 +341,7 @@ static void LoadIntroGame(bool load_newgrfs = true)
void MakeNewgameSettingsLive() void MakeNewgameSettingsLive()
{ {
for (CompanyID c = COMPANY_FIRST; c < MAX_COMPANIES; c++) { for (CompanyID c = COMPANY_FIRST; c < MAX_COMPANIES; ++c) {
if (_settings_game.ai_config[c] != nullptr) { if (_settings_game.ai_config[c] != nullptr) {
delete _settings_game.ai_config[c]; delete _settings_game.ai_config[c];
} }
@ -355,7 +355,7 @@ void MakeNewgameSettingsLive()
_settings_game = _settings_newgame; _settings_game = _settings_newgame;
_old_vds = _settings_client.company.vehicle; _old_vds = _settings_client.company.vehicle;
for (CompanyID c = COMPANY_FIRST; c < MAX_COMPANIES; c++) { for (CompanyID c = COMPANY_FIRST; c < MAX_COMPANIES; ++c) {
_settings_game.ai_config[c] = nullptr; _settings_game.ai_config[c] = nullptr;
if (_settings_newgame.ai_config[c] != nullptr) { if (_settings_newgame.ai_config[c] != nullptr) {
_settings_game.ai_config[c] = new AIConfig(_settings_newgame.ai_config[c]); _settings_game.ai_config[c] = new AIConfig(_settings_newgame.ai_config[c]);

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@ -3416,7 +3416,7 @@ void ReloadNewGRFData()
/* Delete news referring to no longer existing entities */ /* Delete news referring to no longer existing entities */
DeleteInvalidEngineNews(); DeleteInvalidEngineNews();
/* Update livery selection windows */ /* Update livery selection windows */
for (CompanyID i = COMPANY_FIRST; i < MAX_COMPANIES; i++) InvalidateWindowData(WC_COMPANY_COLOUR, i); for (CompanyID i = COMPANY_FIRST; i < MAX_COMPANIES; ++i) InvalidateWindowData(WC_COMPANY_COLOUR, i);
/* Update company infrastructure counts. */ /* Update company infrastructure counts. */
InvalidateWindowClassesData(WC_COMPANY_INFRASTRUCTURE); InvalidateWindowClassesData(WC_COMPANY_INFRASTRUCTURE);
InvalidateWindowClassesData(WC_BUILD_TOOLBAR); InvalidateWindowClassesData(WC_BUILD_TOOLBAR);

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@ -80,7 +80,7 @@ struct AIPLChunkHandler : ChunkHandler {
const std::vector<SaveLoad> slt = SlCompatTableHeader(_ai_company_desc, _ai_company_sl_compat); const std::vector<SaveLoad> slt = SlCompatTableHeader(_ai_company_desc, _ai_company_sl_compat);
/* Free all current data */ /* Free all current data */
for (CompanyID c = COMPANY_FIRST; c < MAX_COMPANIES; c++) { for (CompanyID c = COMPANY_FIRST; c < MAX_COMPANIES; ++c) {
AIConfig::GetConfig(c, AIConfig::SSS_FORCE_GAME)->Change(std::nullopt); AIConfig::GetConfig(c, AIConfig::SSS_FORCE_GAME)->Change(std::nullopt);
} }
@ -160,7 +160,7 @@ struct AIPLChunkHandler : ChunkHandler {
{ {
SlTableHeader(_ai_company_desc); SlTableHeader(_ai_company_desc);
for (int i = COMPANY_FIRST; i < MAX_COMPANIES; i++) { for (CompanyID i = COMPANY_FIRST; i < MAX_COMPANIES; ++i) {
SlSetArrayIndex(i); SlSetArrayIndex(i);
SlAutolength(SaveReal_AIPL, i); SlAutolength(SaveReal_AIPL, i);
} }

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@ -26,7 +26,7 @@ struct SRNDChunkHandler : ChunkHandler {
{ {
SlTableHeader(_randomizer_desc); SlTableHeader(_randomizer_desc);
for (Owner owner = OWNER_BEGIN; owner < OWNER_END; owner++) { for (Owner owner = OWNER_BEGIN; owner < OWNER_END; ++owner) {
SlSetArrayIndex(owner); SlSetArrayIndex(owner);
SlObject(&ScriptObject::GetRandomizer(owner), _randomizer_desc); SlObject(&ScriptObject::GetRandomizer(owner), _randomizer_desc);
} }

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@ -357,7 +357,7 @@ Randomizer &ScriptObject::GetRandomizer(Owner owner)
void ScriptObject::InitializeRandomizers() void ScriptObject::InitializeRandomizers()
{ {
Randomizer random = _random; Randomizer random = _random;
for (Owner owner = OWNER_BEGIN; owner < OWNER_END; owner++) { for (Owner owner = OWNER_BEGIN; owner < OWNER_END; ++owner) {
ScriptObject::GetRandomizer(owner).SetSeed(random.Next()); ScriptObject::GetRandomizer(owner).SetSeed(random.Next());
} }
} }

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@ -977,7 +977,7 @@ struct ScriptDebugWindow : public Window {
void UpdateAIButtonsState() void UpdateAIButtonsState()
{ {
/* Update company buttons */ /* Update company buttons */
for (CompanyID i = COMPANY_FIRST; i < MAX_COMPANIES; i++) { for (CompanyID i = COMPANY_FIRST; i < MAX_COMPANIES; ++i) {
/* Mark dead/paused AIs by setting the background colour. */ /* Mark dead/paused AIs by setting the background colour. */
bool valid = Company::IsValidAiID(i); bool valid = Company::IsValidAiID(i);
bool dead = valid && Company::Get(i)->ai_instance->IsDead(); bool dead = valid && Company::Get(i)->ai_instance->IsDead();

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@ -960,7 +960,7 @@ static void AILoadConfig(const IniFile &ini, const char *grpname)
const IniGroup *group = ini.GetGroup(grpname); const IniGroup *group = ini.GetGroup(grpname);
/* Clean any configured AI */ /* Clean any configured AI */
for (CompanyID c = COMPANY_FIRST; c < MAX_COMPANIES; c++) { for (CompanyID c = COMPANY_FIRST; c < MAX_COMPANIES; ++c) {
AIConfig::GetConfig(c, AIConfig::SSS_FORCE_NEWGAME)->Change(std::nullopt); AIConfig::GetConfig(c, AIConfig::SSS_FORCE_NEWGAME)->Change(std::nullopt);
} }
@ -979,7 +979,7 @@ static void AILoadConfig(const IniFile &ini, const char *grpname)
} }
} }
if (item.value.has_value()) config->StringToSettings(*item.value); if (item.value.has_value()) config->StringToSettings(*item.value);
c++; ++c;
if (c >= MAX_COMPANIES) break; if (c >= MAX_COMPANIES) break;
} }
} }
@ -1173,7 +1173,7 @@ static void AISaveConfig(IniFile &ini, const char *grpname)
IniGroup &group = ini.GetOrCreateGroup(grpname); IniGroup &group = ini.GetOrCreateGroup(grpname);
group.Clear(); group.Clear();
for (CompanyID c = COMPANY_FIRST; c < MAX_COMPANIES; c++) { for (CompanyID c = COMPANY_FIRST; c < MAX_COMPANIES; ++c) {
AIConfig *config = AIConfig::GetConfig(c, AIConfig::SSS_FORCE_NEWGAME); AIConfig *config = AIConfig::GetConfig(c, AIConfig::SSS_FORCE_NEWGAME);
std::string name; std::string name;
std::string value = config->SettingsToString(); std::string value = config->SettingsToString();

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@ -173,7 +173,7 @@ static void PopupMainCompanyToolbMenu(Window *w, WidgetID widget, CompanyMask gr
break; break;
} }
for (CompanyID c = COMPANY_FIRST; c < MAX_COMPANIES; c++) { for (CompanyID c = COMPANY_FIRST; c < MAX_COMPANIES; ++c) {
if (!Company::IsValidID(c)) continue; if (!Company::IsValidID(c)) continue;
list.push_back(std::make_unique<DropDownListCompanyItem>(c, grey.Test(c))); list.push_back(std::make_unique<DropDownListCompanyItem>(c, grey.Test(c)));
} }