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OpenTTD/src/script/script_storage.hpp

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/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file script_storage.hpp Defines ScriptStorage and includes all files required for it. */
#ifndef SCRIPT_STORAGE_HPP
#define SCRIPT_STORAGE_HPP
#include <queue>
#include "../signs_func.h"
#include "../vehicle_func.h"
#include "../road_type.h"
#include "../group.h"
#include "../goal_type.h"
#include "../story_type.h"
#include "script_types.hpp"
#include "script_log_types.hpp"
#include "script_object.hpp"
class ScriptEvent;
/* This is a "struct", so we can forward declare it, and use as incomplete type. */
struct ScriptEventQueue : std::queue<ScriptObjectRef<ScriptEvent>> {
};
/**
* The callback function for Mode-classes.
*/
typedef bool (ScriptModeProc)();
/**
* The callback function for Async Mode-classes.
*/
typedef bool (ScriptAsyncModeProc)();
/**
* The storage for each script. It keeps track of important information.
*/
class ScriptStorage {
friend class ScriptObject;
private:
ScriptModeProc *mode = nullptr; ///< The current build mode we are int.
class ScriptObject *mode_instance = nullptr; ///< The instance belonging to the current build mode.
ScriptAsyncModeProc *async_mode = nullptr; ///< The current command async mode we are in.
class ScriptObject *async_mode_instance = nullptr; ///< The instance belonging to the current command async mode.
CompanyID root_company = INVALID_OWNER; ///< The root company, the company that the script really belongs to.
CompanyID company = INVALID_OWNER; ///< The current company.
uint delay = 1; ///< The ticks of delay each DoCommand has.
bool allow_do_command = true; ///< Is the usage of DoCommands restricted?
CommandCost costs; ///< The costs the script is tracking.
Money last_cost = 0; ///< The last cost of the command.
ScriptErrorType last_error{}; ///< The last error of the command.
bool last_command_res = true; ///< The last result of the command.
CommandDataBuffer last_data; ///< The last data passed to a command.
Commands last_cmd = CMD_END; ///< The last cmd passed to a command.
CommandDataBuffer last_cmd_ret; ///< The extra data returned by the last command.
std::vector<int> callback_value; ///< The values which need to survive a callback.
RoadType road_type = INVALID_ROADTYPE; ///< The current roadtype we build.
RailType rail_type = INVALID_RAILTYPE; ///< The current railtype we build.
ScriptEventQueue event_queue; ///< Event queue for this script.
ScriptLogTypes::LogData log_data; ///< Log data storage.
public:
ScriptStorage();
~ScriptStorage();
};
#endif /* SCRIPT_STORAGE_HPP */