/* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /** @file script_storage.hpp Defines ScriptStorage and includes all files required for it. */ #ifndef SCRIPT_STORAGE_HPP #define SCRIPT_STORAGE_HPP #include #include "../signs_func.h" #include "../vehicle_func.h" #include "../road_type.h" #include "../group.h" #include "../goal_type.h" #include "../story_type.h" #include "script_types.hpp" #include "script_log_types.hpp" #include "script_object.hpp" class ScriptEvent; /* This is a "struct", so we can forward declare it, and use as incomplete type. */ struct ScriptEventQueue : std::queue> { }; /** * The callback function for Mode-classes. */ typedef bool (ScriptModeProc)(); /** * The callback function for Async Mode-classes. */ typedef bool (ScriptAsyncModeProc)(); /** * The storage for each script. It keeps track of important information. */ class ScriptStorage { friend class ScriptObject; private: ScriptModeProc *mode = nullptr; ///< The current build mode we are int. class ScriptObject *mode_instance = nullptr; ///< The instance belonging to the current build mode. ScriptAsyncModeProc *async_mode = nullptr; ///< The current command async mode we are in. class ScriptObject *async_mode_instance = nullptr; ///< The instance belonging to the current command async mode. CompanyID root_company = INVALID_OWNER; ///< The root company, the company that the script really belongs to. CompanyID company = INVALID_OWNER; ///< The current company. uint delay = 1; ///< The ticks of delay each DoCommand has. bool allow_do_command = true; ///< Is the usage of DoCommands restricted? CommandCost costs; ///< The costs the script is tracking. Money last_cost = 0; ///< The last cost of the command. ScriptErrorType last_error{}; ///< The last error of the command. bool last_command_res = true; ///< The last result of the command. CommandDataBuffer last_data; ///< The last data passed to a command. Commands last_cmd = CMD_END; ///< The last cmd passed to a command. CommandDataBuffer last_cmd_ret; ///< The extra data returned by the last command. std::vector callback_value; ///< The values which need to survive a callback. RoadType road_type = INVALID_ROADTYPE; ///< The current roadtype we build. RailType rail_type = INVALID_RAILTYPE; ///< The current railtype we build. ScriptEventQueue event_queue; ///< Event queue for this script. ScriptLogTypes::LogData log_data; ///< Log data storage. public: ScriptStorage(); ~ScriptStorage(); }; #endif /* SCRIPT_STORAGE_HPP */