mirror of https://github.com/OpenTTD/OpenTTD
428 lines
17 KiB
C++
428 lines
17 KiB
C++
/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file game_gui.cpp %Window for configuring the Game Script */
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#include "../stdafx.h"
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#include "../error.h"
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#include "../settings_gui.h"
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#include "../querystring_gui.h"
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#include "../window_func.h"
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#include "../network/network.h"
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#include "../network/network_content.h"
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#include "../dropdown_type.h"
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#include "../dropdown_func.h"
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#include "../timer/timer.h"
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#include "../timer/timer_window.h"
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#include "game.hpp"
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#include "game_gui.hpp"
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#include "game_config.hpp"
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#include "game_info.hpp"
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#include "../script/script_gui.h"
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#include "../script_config.hpp"
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#include "table/strings.h"
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#include "../safeguards.h"
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/** Widgets for the configure GS window. */
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static constexpr NWidgetPart _nested_gs_config_widgets[] = {
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NWidget(NWID_HORIZONTAL),
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NWidget(WWT_CLOSEBOX, COLOUR_MAUVE),
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NWidget(WWT_CAPTION, COLOUR_MAUVE), SetStringTip(STR_AI_CONFIG_CAPTION_GAMESCRIPT, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
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NWidget(WWT_DEFSIZEBOX, COLOUR_MAUVE),
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EndContainer(),
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NWidget(WWT_PANEL, COLOUR_MAUVE, WID_GSC_BACKGROUND),
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NWidget(NWID_VERTICAL), SetPIP(0, WidgetDimensions::unscaled.vsep_wide, 0), SetPadding(WidgetDimensions::unscaled.sparse_resize),
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NWidget(WWT_FRAME, COLOUR_MAUVE), SetStringTip(STR_AI_CONFIG_GAMESCRIPT), SetFill(1, 0), SetResize(1, 0),
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NWidget(WWT_MATRIX, COLOUR_MAUVE, WID_GSC_GSLIST), SetMinimalSize(288, 14), SetFill(1, 1), SetResize(1, 0), SetMatrixDataTip(1, 1, STR_AI_CONFIG_GAMELIST_TOOLTIP),
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EndContainer(),
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NWidget(WWT_FRAME, COLOUR_MAUVE), SetStringTip(STR_AI_CONFIG_GAMESCRIPT_PARAM), SetFill(1, 1), SetResize(1, 0), SetPIP(0, WidgetDimensions::unscaled.vsep_sparse, 0),
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NWidget(NWID_HORIZONTAL),
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NWidget(WWT_MATRIX, COLOUR_MAUVE, WID_GSC_SETTINGS), SetFill(1, 0), SetResize(1, 1), SetMinimalSize(188, 182), SetMatrixDataTip(1, 0), SetScrollbar(WID_GSC_SCROLLBAR),
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NWidget(NWID_VSCROLLBAR, COLOUR_MAUVE, WID_GSC_SCROLLBAR),
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EndContainer(),
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NWidget(WWT_PUSHTXTBTN, COLOUR_YELLOW, WID_GSC_RESET), SetFill(1, 0), SetResize(1, 0), SetStringTip(STR_AI_SETTINGS_RESET),
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EndContainer(),
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NWidget(NWID_HORIZONTAL), SetPIP(0, WidgetDimensions::unscaled.hsep_wide, 0),
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NWidget(NWID_VERTICAL, NWidContainerFlag::EqualSize),
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NWidget(WWT_PUSHTXTBTN, COLOUR_YELLOW, WID_GSC_CHANGE), SetFill(1, 1), SetResize(1, 0), SetStringTip(STR_AI_CONFIG_CHANGE_GAMESCRIPT, STR_AI_CONFIG_CHANGE_TOOLTIP),
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NWidget(WWT_PUSHTXTBTN, COLOUR_YELLOW, WID_GSC_CONTENT_DOWNLOAD), SetFill(1, 1), SetResize(1, 0), SetStringTip(STR_INTRO_ONLINE_CONTENT, STR_INTRO_TOOLTIP_ONLINE_CONTENT),
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EndContainer(),
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NWidget(NWID_VERTICAL, NWidContainerFlag::EqualSize),
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NWidget(NWID_HORIZONTAL, NWidContainerFlag::EqualSize),
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NWidget(WWT_PUSHTXTBTN, COLOUR_YELLOW, WID_GSC_OPEN_URL), SetResize(1, 0), SetFill(1, 0), SetStringTip(STR_CONTENT_OPEN_URL, STR_CONTENT_OPEN_URL_TOOLTIP),
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NWidget(WWT_PUSHTXTBTN, COLOUR_YELLOW, WID_GSC_TEXTFILE + TFT_README), SetFill(1, 1), SetResize(1, 0), SetMinimalSize(93, 0), SetStringTip(STR_TEXTFILE_VIEW_README, STR_TEXTFILE_VIEW_README_TOOLTIP),
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EndContainer(),
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NWidget(NWID_HORIZONTAL, NWidContainerFlag::EqualSize),
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NWidget(WWT_PUSHTXTBTN, COLOUR_YELLOW, WID_GSC_TEXTFILE + TFT_CHANGELOG), SetFill(1, 1), SetResize(1, 0), SetStringTip(STR_TEXTFILE_VIEW_CHANGELOG, STR_TEXTFILE_VIEW_CHANGELOG_TOOLTIP),
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NWidget(WWT_PUSHTXTBTN, COLOUR_YELLOW, WID_GSC_TEXTFILE + TFT_LICENSE), SetFill(1, 1), SetResize(1, 0), SetStringTip(STR_TEXTFILE_VIEW_LICENCE, STR_TEXTFILE_VIEW_LICENCE_TOOLTIP),
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EndContainer(),
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EndContainer(),
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EndContainer(),
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EndContainer(),
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NWidget(NWID_HORIZONTAL),
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NWidget(NWID_SPACER), SetFill(1, 0), SetResize(1, 0),
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NWidget(WWT_RESIZEBOX, COLOUR_MAUVE), SetResizeWidgetTypeTip(RWV_HIDE_BEVEL, STR_TOOLTIP_RESIZE),
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EndContainer(),
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EndContainer(),
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};
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/** Window definition for the configure GS window. */
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static WindowDesc _gs_config_desc(
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WDP_CENTER, "settings_gs_config", 500, 350,
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WC_GAME_OPTIONS, WC_NONE,
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{},
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_nested_gs_config_widgets
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);
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/**
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* Window to configure which GSs will start.
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*/
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struct GSConfigWindow : public Window {
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ScriptConfig *gs_config = nullptr; ///< The configuration we're modifying.
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int line_height = 0; ///< Height of a single GS-name line.
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int clicked_button = -1; ///< The button we clicked.
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bool clicked_increase = false; ///< Whether we clicked the increase or decrease button.
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bool clicked_dropdown = false; ///< Whether the dropdown is open.
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bool closing_dropdown = false; ///< True, if the dropdown list is currently closing.
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int clicked_row = 0; ///< The clicked row of settings.
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Scrollbar *vscroll = nullptr; ///< Cache of the vertical scrollbar.
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typedef std::vector<const ScriptConfigItem *> VisibleSettingsList; ///< typdef for a vector of script settings
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VisibleSettingsList visible_settings{}; ///< List of visible GS settings
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GSConfigWindow() : Window(_gs_config_desc)
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{
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this->gs_config = GameConfig::GetConfig();
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this->CreateNestedTree(); // Initializes 'this->line_height' as a side effect.
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this->vscroll = this->GetScrollbar(WID_GSC_SCROLLBAR);
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this->FinishInitNested(WN_GAME_OPTIONS_GS);
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this->OnInvalidateData(0);
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this->RebuildVisibleSettings();
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}
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void Close([[maybe_unused]] int data = 0) override
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{
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CloseWindowByClass(WC_SCRIPT_LIST);
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this->Window::Close();
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}
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/**
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* Rebuilds the list of visible settings. GS settings with the flag
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* GSCONFIG_GS_DEVELOPER set will only be visible if the game setting
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* gui.ai_developer_tools is enabled.
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*/
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void RebuildVisibleSettings()
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{
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visible_settings.clear();
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for (const auto &item : *this->gs_config->GetConfigList()) {
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bool no_hide = !item.flags.Test(ScriptConfigFlag::Developer);
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if (no_hide || _settings_client.gui.ai_developer_tools) {
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visible_settings.push_back(&item);
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}
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}
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this->vscroll->SetCount(this->visible_settings.size());
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}
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void UpdateWidgetSize(WidgetID widget, Dimension &size, [[maybe_unused]] const Dimension &padding, [[maybe_unused]] Dimension &fill, [[maybe_unused]] Dimension &resize) override
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{
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switch (widget) {
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case WID_GSC_SETTINGS:
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this->line_height = std::max(SETTING_BUTTON_HEIGHT, GetCharacterHeight(FS_NORMAL)) + padding.height;
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resize.width = 1;
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resize.height = this->line_height;
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size.height = 5 * this->line_height;
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break;
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case WID_GSC_GSLIST:
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this->line_height = GetCharacterHeight(FS_NORMAL) + padding.height;
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size.height = 1 * this->line_height;
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break;
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}
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}
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/**
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* Can the GS config be edited?
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* @return True if the given GS Config slot can be edited, otherwise false.
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*/
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static bool IsEditable()
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{
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return _game_mode != GM_NORMAL || Game::GetInstance() != nullptr;
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}
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/**
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* Get text to display for game script name.
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* @returns Text to display for game script name.
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*/
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std::string GetText() const
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{
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if (const GameInfo *info = GameConfig::GetConfig()->GetInfo(); info != nullptr) return info->GetName();
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return GetString(STR_AI_CONFIG_NONE);
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}
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void DrawWidget(const Rect &r, WidgetID widget) const override
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{
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switch (widget) {
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case WID_GSC_GSLIST: {
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/* There is only one slot, unlike with the GS GUI, so it should never be white */
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DrawString(r.Shrink(WidgetDimensions::scaled.matrix), this->GetText(), (IsEditable() ? TC_ORANGE : TC_SILVER));
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break;
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}
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case WID_GSC_SETTINGS: {
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Rect ir = r.Shrink(WidgetDimensions::scaled.framerect);
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bool rtl = _current_text_dir == TD_RTL;
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Rect br = ir.WithWidth(SETTING_BUTTON_WIDTH, rtl);
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Rect tr = ir.Indent(SETTING_BUTTON_WIDTH + WidgetDimensions::scaled.hsep_wide, rtl);
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int y = r.top;
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int button_y_offset = (this->line_height - SETTING_BUTTON_HEIGHT) / 2;
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int text_y_offset = (this->line_height - GetCharacterHeight(FS_NORMAL)) / 2;
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const auto [first, last] = this->vscroll->GetVisibleRangeIterators(this->visible_settings);
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for (auto it = first; it != last; ++it) {
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const ScriptConfigItem &config_item = **it;
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int current_value = this->gs_config->GetSetting(config_item.name);
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bool editable = this->IsEditableItem(config_item);
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if (config_item.flags.Test(ScriptConfigFlag::Boolean)) {
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DrawBoolButton(br.left, y + button_y_offset, current_value != 0, editable);
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} else {
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int i = static_cast<int>(std::distance(std::begin(this->visible_settings), it));
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if (config_item.complete_labels) {
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DrawDropDownButton(br.left, y + button_y_offset, COLOUR_YELLOW, this->clicked_row == i && clicked_dropdown, editable);
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} else {
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DrawArrowButtons(br.left, y + button_y_offset, COLOUR_YELLOW, (this->clicked_button == i) ? 1 + (this->clicked_increase != rtl) : 0, editable && current_value > config_item.min_value, editable && current_value < config_item.max_value);
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}
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}
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DrawString(tr.left, tr.right, y + text_y_offset, config_item.GetString(current_value), config_item.GetColour());
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y += this->line_height;
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}
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break;
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}
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}
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}
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void OnPaint() override
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{
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if (this->closing_dropdown) {
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this->closing_dropdown = false;
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this->clicked_dropdown = false;
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}
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this->DrawWidgets();
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}
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void OnClick([[maybe_unused]] Point pt, WidgetID widget, [[maybe_unused]] int click_count) override
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{
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if (widget >= WID_GSC_TEXTFILE && widget < WID_GSC_TEXTFILE + TFT_CONTENT_END) {
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if (GameConfig::GetConfig() == nullptr) return;
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ShowScriptTextfileWindow((TextfileType)(widget - WID_GSC_TEXTFILE), (CompanyID)OWNER_DEITY);
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return;
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}
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switch (widget) {
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case WID_GSC_GSLIST: {
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this->InvalidateData();
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if (click_count > 1 && _game_mode != GM_NORMAL) ShowScriptListWindow((CompanyID)OWNER_DEITY, _ctrl_pressed);
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break;
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}
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case WID_GSC_CHANGE: // choose other Game Script
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ShowScriptListWindow((CompanyID)OWNER_DEITY, _ctrl_pressed);
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break;
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case WID_GSC_CONTENT_DOWNLOAD:
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if (!_network_available) {
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ShowErrorMessage(GetEncodedString(STR_NETWORK_ERROR_NOTAVAILABLE), {}, WL_ERROR);
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} else {
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ShowNetworkContentListWindow(nullptr, CONTENT_TYPE_GAME);
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}
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break;
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case WID_GSC_SETTINGS: {
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auto it = this->vscroll->GetScrolledItemFromWidget(this->visible_settings, pt.y, this, widget);
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if (it == this->visible_settings.end()) break;
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const ScriptConfigItem &config_item = **it;
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if (!this->IsEditableItem(config_item)) return;
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int num = it - this->visible_settings.begin();
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if (this->clicked_row != num) {
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this->CloseChildWindows(WC_QUERY_STRING);
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this->CloseChildWindows(WC_DROPDOWN_MENU);
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this->clicked_row = num;
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this->clicked_dropdown = false;
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}
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bool bool_item = config_item.flags.Test(ScriptConfigFlag::Boolean);
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Rect r = this->GetWidget<NWidgetBase>(widget)->GetCurrentRect().Shrink(WidgetDimensions::scaled.matrix, RectPadding::zero);
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int x = pt.x - r.left;
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if (_current_text_dir == TD_RTL) x = r.Width() - 1 - x;
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/* One of the arrows is clicked (or green/red rect in case of bool value) */
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int old_val = this->gs_config->GetSetting(config_item.name);
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if (!bool_item && IsInsideMM(x, 0, SETTING_BUTTON_WIDTH) && config_item.complete_labels) {
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if (this->clicked_dropdown) {
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/* unclick the dropdown */
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this->CloseChildWindows(WC_DROPDOWN_MENU);
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this->clicked_dropdown = false;
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this->closing_dropdown = false;
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} else {
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int rel_y = (pt.y - r.top) % this->line_height;
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Rect wi_rect;
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wi_rect.left = pt.x - (_current_text_dir == TD_RTL ? SETTING_BUTTON_WIDTH - 1 - x : x);
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wi_rect.right = wi_rect.left + SETTING_BUTTON_WIDTH - 1;
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wi_rect.top = pt.y - rel_y + (this->line_height - SETTING_BUTTON_HEIGHT) / 2;
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wi_rect.bottom = wi_rect.top + SETTING_BUTTON_HEIGHT - 1;
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/* If the mouse is still held but dragged outside of the dropdown list, keep the dropdown open */
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if (pt.y >= wi_rect.top && pt.y <= wi_rect.bottom) {
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this->clicked_dropdown = true;
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this->closing_dropdown = false;
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DropDownList list;
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for (int i = config_item.min_value; i <= config_item.max_value; i++) {
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list.push_back(MakeDropDownListStringItem(GetString(STR_JUST_RAW_STRING, config_item.labels.find(i)->second), i));
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}
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ShowDropDownListAt(this, std::move(list), old_val, WID_GSC_SETTING_DROPDOWN, wi_rect, COLOUR_ORANGE);
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}
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}
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} else if (IsInsideMM(x, 0, SETTING_BUTTON_WIDTH)) {
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int new_val = old_val;
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if (bool_item) {
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new_val = !new_val;
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} else if (x >= SETTING_BUTTON_WIDTH / 2) {
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/* Increase button clicked */
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new_val += config_item.step_size;
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if (new_val > config_item.max_value) new_val = config_item.max_value;
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this->clicked_increase = true;
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} else {
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/* Decrease button clicked */
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new_val -= config_item.step_size;
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if (new_val < config_item.min_value) new_val = config_item.min_value;
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this->clicked_increase = false;
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}
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if (new_val != old_val) {
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this->gs_config->SetSetting(config_item.name, new_val);
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this->clicked_button = num;
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this->unclick_timeout.Reset();
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}
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} else if (!bool_item && !config_item.complete_labels) {
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/* Display a query box so users can enter a custom value. */
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ShowQueryString(GetString(STR_JUST_INT, old_val), STR_CONFIG_SETTING_QUERY_CAPTION, INT32_DIGITS_WITH_SIGN_AND_TERMINATION, this, CS_NUMERAL_SIGNED, {});
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}
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this->SetDirty();
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break;
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}
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case WID_GSC_OPEN_URL: {
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const GameConfig *config = GameConfig::GetConfig();
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if (config == nullptr || config->GetInfo() == nullptr) return;
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OpenBrowser(config->GetInfo()->GetURL());
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break;
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}
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case WID_GSC_RESET:
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this->gs_config->ResetEditableSettings(_game_mode == GM_MENU);
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this->SetDirty();
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break;
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}
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}
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void OnQueryTextFinished(std::optional<std::string> str) override
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{
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if (!str.has_value() || str->empty()) return;
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int32_t value = atoi(str->c_str());
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SetValue(value);
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}
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void OnDropdownSelect(WidgetID widget, int index) override
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{
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if (widget != WID_GSC_SETTING_DROPDOWN) return;
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assert(this->clicked_dropdown);
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SetValue(index);
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}
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void OnDropdownClose(Point, WidgetID widget, int, bool) override
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{
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if (widget != WID_GSC_SETTING_DROPDOWN) return;
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/* We cannot raise the dropdown button just yet. OnClick needs some hint, whether
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* the same dropdown button was clicked again, and then not open the dropdown again.
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* So, we only remember that it was closed, and process it on the next OnPaint, which is
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* after OnClick. */
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assert(this->clicked_dropdown);
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this->closing_dropdown = true;
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this->SetDirty();
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}
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void OnResize() override
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{
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this->vscroll->SetCapacityFromWidget(this, WID_GSC_SETTINGS);
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}
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/** When reset, unclick the button after a small timeout. */
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TimeoutTimer<TimerWindow> unclick_timeout = {std::chrono::milliseconds(150), [this]() {
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this->clicked_button = -1;
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this->SetDirty();
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}};
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/**
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* Some data on this window has become invalid.
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* @param data Information about the changed data.
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* @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details.
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*/
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void OnInvalidateData([[maybe_unused]] int data = 0, [[maybe_unused]] bool gui_scope = true) override
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{
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if (!gui_scope) return;
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this->SetWidgetDisabledState(WID_GSC_CHANGE, (_game_mode == GM_NORMAL) || !IsEditable());
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const GameConfig *config = GameConfig::GetConfig();
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this->SetWidgetDisabledState(WID_GSC_OPEN_URL, config->GetInfo() == nullptr || config->GetInfo()->GetURL().empty());
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for (TextfileType tft = TFT_CONTENT_BEGIN; tft < TFT_CONTENT_END; tft++) {
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this->SetWidgetDisabledState(WID_GSC_TEXTFILE + tft, !config->GetTextfile(tft, (CompanyID)OWNER_DEITY).has_value());
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}
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this->RebuildVisibleSettings();
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this->CloseChildWindows(WC_DROPDOWN_MENU);
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this->CloseChildWindows(WC_QUERY_STRING);
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}
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private:
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bool IsEditableItem(const ScriptConfigItem &config_item) const
|
|
{
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return _game_mode == GM_MENU
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|| _game_mode == GM_EDITOR
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|| config_item.flags.Test(ScriptConfigFlag::InGame)
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|| _settings_client.gui.ai_developer_tools;
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|
}
|
|
|
|
void SetValue(int value)
|
|
{
|
|
const ScriptConfigItem &config_item = *this->visible_settings[this->clicked_row];
|
|
if (_game_mode == GM_NORMAL && !config_item.flags.Test(ScriptConfigFlag::InGame)) return;
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|
this->gs_config->SetSetting(config_item.name, value);
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|
this->SetDirty();
|
|
}
|
|
};
|
|
|
|
/** Open the GS config window. */
|
|
void ShowGSConfigWindow()
|
|
{
|
|
CloseWindowByClass(WC_GAME_OPTIONS);
|
|
new GSConfigWindow();
|
|
}
|