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OpenTTD/src/game
Peter Nelson 2909a14374 Codechange: Include table/strings.h in files that use StringIDs.
Be consistent with how and where the file is incldued.
2025-03-21 12:53:40 +00:00
..
CMakeLists.txt Feature: [UI] Split AI/Game Script configuration windows and add them to world gen window (#10058) 2022-11-10 21:39:09 +01:00
game.hpp Remove: [Script] random_deviation from setting description table (#12221) 2024-03-05 12:41:04 +01:00
game_config.cpp Codechange: use std::string for script info/library finding 2023-05-14 22:54:10 +02:00
game_config.hpp Codechange: use std::string for script info/library finding 2023-05-14 22:54:10 +02:00
game_core.cpp Codechange: Use EnumBitSet for Scanner::Modes. (#13471) 2025-02-05 20:08:12 +00:00
game_gui.cpp Codechange: Include table/strings.h in files that use StringIDs. 2025-03-21 12:53:40 +00:00
game_gui.hpp Feature: [UI] Split AI/Game Script configuration windows and add them to world gen window (#10058) 2022-11-10 21:39:09 +01:00
game_info.cpp Codechange: Use EnumBitSet for ScriptConfigFlags. (#13669) 2025-02-28 18:57:40 +00:00
game_info.hpp Codefix f60b3d7f79: compilation failure using GCC-12 2025-02-09 22:51:02 +01:00
game_instance.cpp Codechange: Include table/strings.h in files that use StringIDs. 2025-03-21 12:53:40 +00:00
game_instance.hpp Codechange: replace 'const char *' script API parameters with std::string 2023-05-14 22:54:10 +02:00
game_scanner.cpp Codechange: replace x.size() == 0 with x.empty() 2023-10-20 23:05:43 +02:00
game_scanner.hpp Codechange: use std::string for script info/library finding 2023-05-14 22:54:10 +02:00
game_text.cpp Codechange: no longer add "src" to the include-path (#13511) 2025-02-09 19:43:15 +00:00
game_text.hpp Codechange: introduce ReferenceThroughBaseContainer 2025-02-09 15:28:03 +01:00