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  • 1fe11b7b57 Update: Translations from eints chinese (simplified): 2 changes by WenSimEHRP translators 2024-07-15 04:43:37 +0000
  • 65c666cb57
    Codechange: Remove unused size field from struct SaveLoad (#12859) Jonathan G Rennison 2024-07-14 19:30:35 +0100
  • 7688f85882 Codechange: Remove unused size field from struct SaveLoad Jonathan G Rennison 2024-07-14 18:01:19 +0100
  • a732f6318b Fix #12365: Company Window now displays proper inauguration year and period while in wallclock mode. Kaiden Joy 2024-06-18 19:22:43 -0400
  • 0516772aaf Feature: Make graphs use the universal selector widget. Andrii Dokhniak 2024-07-09 22:40:30 +0200
  • 2af1065c4e Codechange: Add the universal selector widget. Andrii Dokhniak 2024-06-30 16:52:50 +0200
  • 057ce8d7eb Change: Path signals now show green on junction-less tracks by default. Michael Lutz 2024-07-11 19:33:39 +0200
  • 6006e832f2 Update: Translations from eints finnish: 6 changes by hpiirai translators 2024-07-12 04:42:38 +0000
  • d0a550da5b Change: Improved tree placement at worldgen Sylvain Devidal 2018-07-20 09:49:47 +0200
  • 58e4643196 Update: Translations from eints vietnamese: 4 changes by KhoiCanDev translators 2024-07-11 04:43:17 +0000
  • e2a796dbcd Codefix: Potential unterminated string returned from convert_to_fs. Peter Nelson 2024-07-09 17:10:27 +0100
  • b37954722b Codefix: Don't copy path string to itself. Peter Nelson 2024-07-09 17:10:27 +0100
  • e22eb89b92 Codechange: Call BSWAP32() in the default_grf_overrides initializer. Peter Nelson 2024-07-10 20:20:54 +0100
  • b090c8e9bd Codechange: Replace default overrides arrays with std::pair and use range-for. Peter Nelson 2024-07-10 10:23:49 +0100
  • b4a21dbed7
    Codechange: Call BSWAP32() in the default_grf_overrides initializer. Peter Nelson 2024-07-10 20:20:54 +0100
  • 70d63f87b8 Codechange: Re-order ResultSpriteGroup to reduce its size. Peter Nelson 2024-07-10 12:45:53 +0100
  • db0ae42d45 Codechange: Set base type of spritegroup related enums. Peter Nelson 2024-07-10 12:45:35 +0100
  • 55acc1b36d Codechange: Don't format strings passed to GrfMsg unless the message will be used. Peter Nelson 2024-07-01 17:35:31 +0100
  • ba0acb87eb Fix #12832: Sanitise strings from NewGRF before logging them in Debug output. Peter Nelson 2024-07-01 17:02:36 +0100
  • efbaf64ff4
    Codechange: Re-order ResultSpriteGroup to reduce its size. Peter Nelson 2024-07-10 12:45:53 +0100
  • 7ba2ff0276
    Codechange: Set base type of spritegroup related enums. Peter Nelson 2024-07-10 12:45:35 +0100
  • 93eb27d8df
    Codechange: Use reference for always_accepted output parameter of AddAcceptedCargo. (#12854) Peter Nelson 2024-07-10 12:30:14 +0100
  • bc7f2af8a6
    Change: Use default NewGRF cargo translation table. Peter Nelson 2024-05-08 17:26:31 +0100
  • 14743dead0
    Codechange: Don't format strings passed to GrfMsg unless the message will be used. Peter Nelson 2024-07-01 17:35:31 +0100
  • 772a00d498
    Fix #12832: Sanitise strings from NewGRF before logging them in Debug output. Peter Nelson 2024-07-01 17:02:36 +0100
  • 82502e81ff
    Codechange: Use reference for always_accepted output parameter of AddAcceptedCargo. Peter Nelson 2024-07-10 10:47:15 +0100
  • 60c3913a99
    Codechange: Use range-for and std::size with _plural_forms. (#12852) Peter Nelson 2024-07-10 10:41:28 +0100
  • a76dadb4ab
    Codechange: Replace default overrides arrays with std::pair and use range-for. Peter Nelson 2024-07-10 10:23:49 +0100
  • cc5fcd29e9 Doc: Changes in the landscape grid due to extended depots. J0anJosep 2021-07-12 16:59:02 +0200
  • 56af97cb34 Change: This is a testing version, so make it difficult to load savegames with other versions of OpenTTD. J0anJosep 2021-06-16 19:40:46 +0200
  • 158c46fcd6 Change: Buying and controlling road vehicles in extended road depots. J0anJosep 2023-08-26 19:55:15 +0200
  • 861de832f6 Add: Hide stopped road vehicles in extended depots that block the path of another vehicle. J0anJosep 2021-11-13 19:15:47 +0100
  • d9b182df78 Codechange: Always return the first vehicle when looking for close road vehicles. J0anJosep 2021-11-13 19:02:29 +0100
  • c270cebb59 Change: Adapt pathfinders for extended road depots. J0anJosep 2021-10-02 17:41:10 +0200
  • 718b92539a Feature: Add construction of extended road depots. J0anJosep 2023-08-26 19:54:33 +0200
  • b45a3a1047
    Codechange: Use range-for and std::size with _plural_forms. Peter Nelson 2024-07-09 20:08:09 +0100
  • ec5f239a9a Add: Add road depot platforms. J0anJosep 2021-05-15 16:32:01 +0200
  • a64aa22b67 Add: Set a darker background in depot window for trains that cannot leave a depot. J0anJosep 2021-03-30 12:11:10 +0200
  • 328f0ab20e Add: Set reservation and penalties to improve pathfinding in extended depots. J0anJosep 2021-10-02 17:39:31 +0200
  • e26d14c5ef Change: Flood trains inside a train depot platform. J0anJosep 2021-02-21 22:17:13 +0100
  • c8dfc18380 Change: Deal with autoreplacements in extended rail depots. J0anJosep 2023-04-22 21:40:20 +0200
  • a0f0ece384 Change: Add the DC_AUTOREPLACE flag in missing places. J0anJosep 2023-08-26 19:43:12 +0200
  • dfe6be59f4 Change: Check whether to stay in an extended rail depot or place the train and reverse if appropriate. J0anJosep 2023-04-22 21:29:44 +0200
  • 0619cb633a Add: Base files for placing trains in extended depots. J0anJosep 2021-03-29 17:44:44 +0200
  • 0e34a5afe2 Add: Allow trains to reverse when leaving an extended depot. J0anJosep 2021-01-16 20:44:46 +0100
  • d4e89ad573 Change: Changes related with crashed trains in extended depots. J0anJosep 2020-12-24 01:38:04 +0100
  • 12862b5df8 Change: Update signals for extended rail depots. J0anJosep 2020-12-31 12:11:14 +0100
  • fc5445d208 Add: Check length of platforms for servicing trains. J0anJosep 2020-12-27 22:29:23 +0100
  • b6946fb17f Change: Adapt VehicleEnter_Track and handle trains entering extended depots. J0anJosep 2023-04-22 21:18:59 +0200
  • 2b259442f1 Add: Add a ShouldStopAtDepot function. Juanjo 2014-01-12 12:15:54 +0100
  • 421a533fbb Change: Modify IsChainInDepot for ground vehicles. J0anJosep 2020-12-24 01:32:26 +0100
  • d489e22cfb Add: Use track depot for detecting trains in depots. J0anJosep 2020-12-24 01:31:16 +0100
  • ac55c2638c Add: Add vehicle entered depot platform flag. Juanjo 2014-01-12 12:22:43 +0100
  • 419ca91e59 Add: Reservation and penalties for extended depots. J0anJosep 2020-12-31 12:30:17 +0100
  • 30a62aa2b5 Add: Add IsAnyDepotTileReserved. Juanjo 2014-08-08 19:20:28 +0200
  • fe1b0f1204 Change: Rename end segment reason for general platforms. J0anJosep 2021-10-02 18:37:11 +0200
  • 7ab28f6045 Add: Code dealing with extended rail depot platforms. J0anJosep 2021-03-20 19:50:19 +0100
  • 4854685bec Codechange: Move platform related code to separate files. J0anJosep 2020-12-23 22:32:53 +0100
  • f161a138b9 Add: New depot direction picker for extended rail depots. Juanjo 2014-01-04 16:21:24 +0100
  • 394c5050b2 Feature: Allow building extended train depots and fix their sprites. J0anJosep 2023-08-26 18:18:07 +0200
  • dbd895ee6a Change: Transparent depots show all rail track. Juanjo 2014-01-04 16:21:34 +0100
  • 8488abaf2f Add: Add IsStandard and IsExtendedRailDepotTile map functions. Juanjo 2014-09-23 18:22:18 +0200
  • 2654cfeae7 Add: Add the widget for rail depots. J0anJosep 2023-08-26 18:01:01 +0200
  • afcbba8d6b Add: Do not try to cross an extended depot that has a ship inside. J0anJosep 2020-12-25 15:06:18 +0100
  • 275c141bf4 Change: Adapt commands for buying and replacing ships in extended depots. J0anJosep 2020-12-24 01:02:59 +0100
  • 3364b1965b Add: Set reservation of extended ship depots and prepare for setting it for road and train depots. J0anJosep 2021-03-29 21:03:40 +0200
  • 6f20beb49a Codechange: Reorder code in autoreplace vehicles. J0anJosep 2021-01-09 17:22:46 +0100
  • 8a9a627577 Change: Adapt how ships enter and leave extended depots. J0anJosep 2020-12-24 00:45:07 +0100
  • 3715dcf2d7 Feature: Show servicing vehicles in extended depots on viewport and on vehicle window. J0anJosep 2020-12-24 00:38:26 +0100
  • 9869611ad8 Change: Ships enter depots when they are in the middle of the two depot tiles (not in the center of a tile). J0anJosep 2023-05-10 22:02:27 +0200
  • e91483c588 Change: Get a better depot when close to destination tile of depots. J0anJosep 2020-12-24 00:34:54 +0100
  • 01ac0e653f Feature: Allow building extended ship depots. J0anJosep 2023-08-26 17:58:37 +0200
  • ea9ac51812 Change: Adapt GetVehicleTrackdir() for ships. Juanjo 2013-12-27 18:06:30 +0000
  • f713a3525d Change: Adapt IsInDepot() for ships. Juanjo 2013-12-27 18:50:44 +0000
  • 037d8c6149 Add: Add two "tracks": depot and wormhole. Juanjo 2013-12-27 18:30:36 +0000
  • d5306c9e55 Add: Add a function to check if a window has a certain widget. Juanjo 2014-08-23 18:22:18 +0200
  • ece7f8401f Change: Add a wait counter for all vehicle types. J0anJosep 2023-08-26 17:52:41 +0200
  • 08f4ae4b3d Add: Add and adapt some functions for extended depots. J0anJosep 2021-03-27 13:51:37 +0100
  • 2ddb3bf2d7 Add: Add settings for building new types of depots. J0anJosep 2023-08-26 17:50:40 +0200
  • 408732d25b Feature: Road depots may have a road and tram type at the same time. J0anJosep 2021-04-02 16:21:34 +0200
  • cf955bc24b Add: Draw roadbits in road depots. J0anJosep 2021-04-02 15:11:02 +0200
  • 63afc96d2a Feature: Show depot signs of removed depots. (based on patch by adf88, #6328, #5071) J0anJosep 2023-05-10 21:52:47 +0200
  • 6bdf50ca02 Feature: Try to reuse a removed depot when placing a new one. (based on patch by adf88, #6328, #7051) J0anJosep 2021-12-06 14:15:51 +0100
  • 2ff99e2377 Change: Keep removed depots in the pool for a while. (based on patch by adf, #6328, #7051) J0anJosep 2023-05-10 21:51:41 +0200
  • 224b2343f0 Codechange: Fix some CodeQL alerts. J0anJosep 2023-08-26 17:49:33 +0200
  • ced241ed87 Feature: Allow vehicle replacements even if new road or rail type is not compatible. J0anJosep 2023-08-26 17:48:42 +0200
  • b5e04974be Change: Add additional rules for placing trains in depots according to railtypes. J0anJosep 2021-04-01 21:19:02 +0200
  • 8d5eca7097 Change: Adapt some functions that located the depot with its tile. J0anJosep 2023-05-10 20:22:04 +0200
  • 7017fcc676 Add: Adapt pathfinding in YAPF and NPF for depots. J0anJosep 2023-03-04 10:27:39 +0100
  • 438d272cd1 Add: Allow removing company rail depots in an area. J0anJosep 2023-08-26 17:47:22 +0200
  • 9f916f31c7 Feature: Allow building depots by drag and drop and joining them if they have the same transport type. J0anJosep 2024-04-08 19:03:17 +0200
  • 914cc0fe96 Add: Add new viewport place methods for rectangles with one side with a fixed length. J0anJosep 2021-03-31 23:20:44 +0200
  • c46660d929 Feature: Highlight tiles of a depot and adjacent depot tiles when building. J0anJosep 2023-08-25 16:43:49 +0200
  • 791124f058 Feature: Add a window for joining depots. J0anJosep 2023-08-25 16:42:58 +0200
  • c6e69c03c9 Add: Settings for controlling depot spread. J0anJosep 2023-08-25 16:41:55 +0200
  • cec541ac2c Change: BuildDepotVehicleList through a DepotId instead of a TileIndex. J0anJosep 2023-04-22 13:01:37 +0200
  • c405a59bbc Prepare: Add some members to depot struct. J0anJosep 2024-04-08 18:01:07 +0200
  • 76039ae2c1 Codechange: Use bit alignment for detecting road, rail and water depots. J0anJosep 2020-12-27 21:10:03 +0100
  • a3d9165eb9 Change: Change rail depot type value in order to align bits. J0anJosep 2023-05-10 19:52:49 +0200
  • 3e9b7f19cb Codechange: Add and use GetWaterTileClass. J0anJosep 2021-03-27 13:36:32 +0100