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Add: Add vehicle entered depot platform flag.
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@@ -19,9 +19,10 @@
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/** The returned bits of VehicleEnterTile. */
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enum VehicleEnterTileStatus {
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VETS_ENTERED_STATION = 1, ///< The vehicle entered a station
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VETS_ENTERED_WORMHOLE = 2, ///< The vehicle either entered a bridge, tunnel or depot tile (this includes the last tile of the bridge/tunnel)
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VETS_CANNOT_ENTER = 3, ///< The vehicle cannot enter the tile
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VETS_ENTERED_STATION = 1, ///< The vehicle entered a station.
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VETS_ENTERED_WORMHOLE = 2, ///< The vehicle either entered a bridge, tunnel or depot tile (this includes the last tile of the bridge/tunnel).
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VETS_CANNOT_ENTER = 3, ///< The vehicle cannot enter the tile.
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VETS_ENTERED_DEPOT_PLATFORM = 4, ///< The vehicle entered a depot platform.
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/**
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* Shift the VehicleEnterTileStatus this many bits
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@@ -32,10 +33,11 @@ enum VehicleEnterTileStatus {
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VETS_STATION_MASK = 0xFFFF << VETS_STATION_ID_OFFSET,
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/** Bit sets of the above specified bits */
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VETSB_CONTINUE = 0, ///< The vehicle can continue normally
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VETSB_ENTERED_STATION = 1 << VETS_ENTERED_STATION, ///< The vehicle entered a station
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VETSB_ENTERED_WORMHOLE = 1 << VETS_ENTERED_WORMHOLE, ///< The vehicle either entered a bridge, tunnel or depot tile (this includes the last tile of the bridge/tunnel)
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VETSB_CANNOT_ENTER = 1 << VETS_CANNOT_ENTER, ///< The vehicle cannot enter the tile
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VETSB_CONTINUE = 0, ///< The vehicle can continue normally.
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VETSB_ENTERED_STATION = 1 << VETS_ENTERED_STATION, ///< The vehicle entered a station.
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VETSB_ENTERED_WORMHOLE = 1 << VETS_ENTERED_WORMHOLE, ///< The vehicle either entered a bridge, tunnel or depot tile (this includes the last tile of the bridge/tunnel).
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VETSB_CANNOT_ENTER = 1 << VETS_CANNOT_ENTER, ///< The vehicle cannot enter the tile.
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VETSB_ENTERED_DEPOT_PLATFORM = 1 << VETS_ENTERED_DEPOT_PLATFORM, ///< The vehicle entered a depot platform.
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};
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DECLARE_ENUM_AS_BIT_SET(VehicleEnterTileStatus)
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