mirror of https://github.com/OpenTTD/OpenTTD
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Author | SHA1 | Date |
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128efd2424 | |
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2cdd50f40e | |
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56942a15c7 | |
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5eeda026a4 | |
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edc5b8ea1f | |
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7e1d72a25a |
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@ -48,10 +48,7 @@
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void Aircraft::UpdateDeltaXY()
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{
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this->x_offs = -1;
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this->y_offs = -1;
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this->x_extent = 2;
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this->y_extent = 2;
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this->bounds = {{-1, -1, 0}, {2, 2, 0}, {}};
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switch (this->subtype) {
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default: NOT_REACHED();
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@ -64,21 +61,21 @@ void Aircraft::UpdateDeltaXY()
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case LANDING:
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case HELILANDING:
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case FLYING:
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this->x_extent = 24;
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this->y_extent = 24;
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/* Bounds are not centred on the aircraft. */
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this->bounds.extent.x = 24;
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this->bounds.extent.y = 24;
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break;
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}
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this->z_extent = 5;
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this->bounds.extent.z = 5;
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break;
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case AIR_SHADOW:
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this->z_extent = 1;
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this->x_offs = 0;
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this->y_offs = 0;
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this->bounds.extent.z = 1;
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this->bounds.origin = {};
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break;
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case AIR_ROTOR:
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this->z_extent = 1;
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this->bounds.extent.z = 1;
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break;
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}
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}
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@ -69,36 +69,45 @@ static void DrawClearLandFence(const TileInfo *ti)
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/* combine fences into one sprite object */
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StartSpriteCombine();
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int maxz = GetSlopeMaxPixelZ(ti->tileh);
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SpriteBounds bounds{{}, {TILE_SIZE, TILE_SIZE, 4}, {}};
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bounds.extent.z += GetSlopeMaxPixelZ(ti->tileh);
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uint fence_nw = GetFence(ti->tile, DIAGDIR_NW);
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if (fence_nw != 0) {
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int z = GetSlopePixelZInCorner(ti->tileh, CORNER_W);
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bounds.offset.x = 0;
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bounds.offset.y = -static_cast<int>(TILE_SIZE);
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bounds.offset.z = GetSlopePixelZInCorner(ti->tileh, CORNER_W);
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SpriteID sprite = _clear_land_fence_sprites[fence_nw - 1] + _fence_mod_by_tileh_nw[ti->tileh];
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AddSortableSpriteToDraw(sprite, PAL_NONE, ti->x, ti->y - 16, 16, 32, maxz - z + 4, ti->z + z, false, 0, 16, -z);
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AddSortableSpriteToDraw(sprite, PAL_NONE, *ti, bounds, false);
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}
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uint fence_ne = GetFence(ti->tile, DIAGDIR_NE);
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if (fence_ne != 0) {
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int z = GetSlopePixelZInCorner(ti->tileh, CORNER_E);
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bounds.offset.x = -static_cast<int>(TILE_SIZE);
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bounds.offset.y = 0;
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bounds.offset.z = GetSlopePixelZInCorner(ti->tileh, CORNER_E);
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SpriteID sprite = _clear_land_fence_sprites[fence_ne - 1] + _fence_mod_by_tileh_ne[ti->tileh];
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AddSortableSpriteToDraw(sprite, PAL_NONE, ti->x - 16, ti->y, 32, 16, maxz - z + 4, ti->z + z, false, 16, 0, -z);
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AddSortableSpriteToDraw(sprite, PAL_NONE, *ti, bounds, false);
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}
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uint fence_sw = GetFence(ti->tile, DIAGDIR_SW);
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uint fence_se = GetFence(ti->tile, DIAGDIR_SE);
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if (fence_sw != 0 || fence_se != 0) {
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int z = GetSlopePixelZInCorner(ti->tileh, CORNER_S);
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bounds.offset.x = 0;
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bounds.offset.y = 0;
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bounds.offset.z = GetSlopePixelZInCorner(ti->tileh, CORNER_S);
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if (fence_sw != 0) {
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SpriteID sprite = _clear_land_fence_sprites[fence_sw - 1] + _fence_mod_by_tileh_sw[ti->tileh];
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AddSortableSpriteToDraw(sprite, PAL_NONE, ti->x, ti->y, 16, 16, maxz - z + 4, ti->z + z, false, 0, 0, -z);
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AddSortableSpriteToDraw(sprite, PAL_NONE, *ti, bounds, false);
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}
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if (fence_se != 0) {
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SpriteID sprite = _clear_land_fence_sprites[fence_se - 1] + _fence_mod_by_tileh_se[ti->tileh];
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AddSortableSpriteToDraw(sprite, PAL_NONE, ti->x, ti->y, 16, 16, maxz - z + 4, ti->z + z, false, 0, 0, -z);
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AddSortableSpriteToDraw(sprite, PAL_NONE, *ti, bounds, false);
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}
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}
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EndSpriteCombine();
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@ -28,15 +28,30 @@ inline int CentreBounds(int min, int max, int size)
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return (min + max - size + 1) / 2;
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}
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/** Coordinates of a point in 2D */
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struct Point {
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int x;
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int y;
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/** A coordinate with two dimensons. */
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template <typename T>
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struct Coord2D {
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T x = 0; ///< X coordinate.
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T y = 0; ///< Y coordinate.
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constexpr Point() : x(0), y(0) {}
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constexpr Point(int x, int y) : x(x), y(y) {}
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constexpr Coord2D() = default;
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constexpr Coord2D(T x, T y) : x(x), y(y) {}
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};
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/** A coordinate with three dimensions. */
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template <typename T>
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struct Coord3D {
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T x = 0; ///< X coordinate.
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T y = 0; ///< Y coordinate.
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T z = 0; ///< Z coordinate.
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constexpr Coord3D() = default;
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constexpr Coord3D(T x, T y, T z) : x(x), y(y), z(z) {}
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};
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/** Coordinates of a point in 2D */
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using Point = Coord2D<int>;
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/** Dimensions (a width and height) of a rectangle in 2D */
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struct Dimension {
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uint width;
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@ -992,9 +992,5 @@ void ReleaseDisasterVehicle(VehicleID vehicle)
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void DisasterVehicle::UpdateDeltaXY()
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{
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this->x_offs = -1;
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this->y_offs = -1;
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this->x_extent = 2;
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this->y_extent = 2;
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this->z_extent = 5;
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this->bounds = {{-1, -1, 0}, {2, 2, 5}, {}};
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}
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@ -1067,6 +1067,7 @@ static uint DeliverGoodsToIndustry(const Station *st, CargoType cargo_type, uint
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uint amount = std::min(num_pieces, 0xFFFFu - it->waiting);
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it->waiting += amount;
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it->GetOrCreateHistory()[THIS_MONTH].accepted += amount;
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it->last_accepted = TimerGameEconomy::date;
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num_pieces -= amount;
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accepted += amount;
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@ -619,11 +619,7 @@ bool EffectVehicle::Tick()
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void EffectVehicle::UpdateDeltaXY()
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{
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this->x_offs = 0;
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this->y_offs = 0;
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this->x_extent = 1;
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this->y_extent = 1;
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this->z_extent = 1;
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this->bounds = {{}, {1, 1, 1}, {}};
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}
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/**
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@ -248,27 +248,12 @@ static int GetPCPElevation(TileIndex tile, DiagDirection pcp_pos)
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*/
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void DrawRailCatenaryOnTunnel(const TileInfo *ti)
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{
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/* xmin, ymin, xmax + 1, ymax + 1 of BB */
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static const int tunnel_wire_bb[4][4] = {
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{ 0, 1, 16, 15 }, // NE
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{ 1, 0, 15, 16 }, // SE
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{ 0, 1, 16, 15 }, // SW
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{ 1, 0, 15, 16 }, // NW
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};
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DiagDirection dir = GetTunnelBridgeDirection(ti->tile);
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SpriteID wire_base = GetWireBase(ti->tile);
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const SortableSpriteStruct *sss = &_rail_catenary_sprite_data_tunnel[dir];
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const int *bb_data = tunnel_wire_bb[dir];
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AddSortableSpriteToDraw(
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wire_base + sss->image_offset, PAL_NONE, ti->x + sss->x_offset, ti->y + sss->y_offset,
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bb_data[2] - sss->x_offset, bb_data[3] - sss->y_offset, BB_Z_SEPARATOR - sss->z_offset + 1,
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GetTilePixelZ(ti->tile) + sss->z_offset,
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IsTransparencySet(TO_CATENARY),
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bb_data[0] - sss->x_offset, bb_data[1] - sss->y_offset, BB_Z_SEPARATOR - sss->z_offset
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);
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const SortableSpriteStruct &sss = _rail_catenary_sprite_data_tunnel[dir];
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AddSortableSpriteToDraw(wire_base + sss.image_offset, PAL_NONE, ti->x, ti->y, GetTilePixelZ(ti->tile), sss, IsTransparencySet(TO_CATENARY));
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}
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/**
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@ -440,8 +425,8 @@ static void DrawRailCatenaryRailway(const TileInfo *ti)
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continue; // No neighbour, go looking for a better position
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}
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AddSortableSpriteToDraw(pylon_base + _pylon_sprites[temp], PAL_NONE, x, y, 1, 1, BB_HEIGHT_UNDER_BRIDGE,
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elevation, IsTransparencySet(TO_CATENARY), -1, -1);
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AddSortableSpriteToDraw(pylon_base + _pylon_sprites[temp], PAL_NONE, x, y, elevation,
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{{-1, -1, 0}, {1, 1, BB_HEIGHT_UNDER_BRIDGE}, {1, 1, 0}}, IsTransparencySet(TO_CATENARY));
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break; // We already have drawn a pylon, bail out
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}
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@ -482,7 +467,7 @@ static void DrawRailCatenaryRailway(const TileInfo *ti)
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assert(pcp_config != 0); // We have a pylon on neither end of the wire, that doesn't work (since we have no sprites for that)
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assert(!IsSteepSlope(tileh[TS_HOME]));
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const SortableSpriteStruct *sss = &_rail_catenary_sprite_data[_rail_wires[tileh_selector][t][pcp_config]];
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const SortableSpriteStruct &sss = _rail_catenary_sprite_data[_rail_wires[tileh_selector][t][pcp_config]];
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/*
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* The "wire"-sprite position is inside the tile, i.e. 0 <= sss->?_offset < TILE_SIZE.
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@ -490,9 +475,8 @@ static void DrawRailCatenaryRailway(const TileInfo *ti)
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* Also note that the result of GetSlopePixelZ() is very special for bridge-ramps, so we round the result up or
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* down to the nearest full height change.
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*/
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AddSortableSpriteToDraw(wire_base + sss->image_offset, PAL_NONE, ti->x + sss->x_offset, ti->y + sss->y_offset,
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sss->x_size, sss->y_size, sss->z_size, (GetSlopePixelZ(ti->x + sss->x_offset, ti->y + sss->y_offset, true) + 4) / 8 * 8 + sss->z_offset,
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IsTransparencySet(TO_CATENARY));
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int z = (GetSlopePixelZ(ti->x + sss.origin.x, ti->y + sss.origin.y, true) + 4) / 8 * 8;
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AddSortableSpriteToDraw(wire_base + sss.image_offset, PAL_NONE, ti->x, ti->y, z, sss, IsTransparencySet(TO_CATENARY));
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}
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}
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@ -530,13 +514,12 @@ void DrawRailCatenaryOnBridge(const TileInfo *ti)
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SpriteID wire_base = GetWireBase(end, TCX_ON_BRIDGE);
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AddSortableSpriteToDraw(wire_base + sss->image_offset, PAL_NONE, ti->x + sss->x_offset, ti->y + sss->y_offset,
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sss->x_size, sss->y_size, sss->z_size, height + sss->z_offset,
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IsTransparencySet(TO_CATENARY)
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);
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AddSortableSpriteToDraw(wire_base + sss->image_offset, PAL_NONE, ti->x, ti->y, height, *sss, IsTransparencySet(TO_CATENARY));
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SpriteID pylon_base = GetPylonBase(end, TCX_ON_BRIDGE);
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static constexpr SpriteBounds pylon_bounds{{-1, -1, 0}, {1, 1, BB_HEIGHT_UNDER_BRIDGE}, {1, 1, 0}};
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/* Finished with wires, draw pylons
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* every other tile needs a pylon on the northern end */
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if (num % 2) {
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@ -545,7 +528,7 @@ void DrawRailCatenaryOnBridge(const TileInfo *ti)
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if (HasBit(tlg, (axis == AXIS_X ? 0 : 1))) ppp_pos = ReverseDir(ppp_pos);
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uint x = ti->x + _x_pcp_offsets[pcp_pos] + _x_ppp_offsets[ppp_pos];
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uint y = ti->y + _y_pcp_offsets[pcp_pos] + _y_ppp_offsets[ppp_pos];
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AddSortableSpriteToDraw(pylon_base + _pylon_sprites[ppp_pos], PAL_NONE, x, y, 1, 1, BB_HEIGHT_UNDER_BRIDGE, height, IsTransparencySet(TO_CATENARY), -1, -1);
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AddSortableSpriteToDraw(pylon_base + _pylon_sprites[ppp_pos], PAL_NONE, x, y, height, pylon_bounds, IsTransparencySet(TO_CATENARY));
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}
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/* need a pylon on the southern end of the bridge */
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@ -555,7 +538,7 @@ void DrawRailCatenaryOnBridge(const TileInfo *ti)
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if (HasBit(tlg, (axis == AXIS_X ? 0 : 1))) ppp_pos = ReverseDir(ppp_pos);
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uint x = ti->x + _x_pcp_offsets[pcp_pos] + _x_ppp_offsets[ppp_pos];
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uint y = ti->y + _y_pcp_offsets[pcp_pos] + _y_ppp_offsets[ppp_pos];
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AddSortableSpriteToDraw(pylon_base + _pylon_sprites[ppp_pos], PAL_NONE, x, y, 1, 1, BB_HEIGHT_UNDER_BRIDGE, height, IsTransparencySet(TO_CATENARY), -1, -1);
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AddSortableSpriteToDraw(pylon_base + _pylon_sprites[ppp_pos], PAL_NONE, x, y, height, pylon_bounds, IsTransparencySet(TO_CATENARY));
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}
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}
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@ -569,17 +552,12 @@ void DrawRailCatenary(const TileInfo *ti)
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switch (GetTileType(ti->tile)) {
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case MP_RAILWAY:
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if (IsRailDepot(ti->tile)) {
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const SortableSpriteStruct *sss = &_rail_catenary_sprite_data_depot[GetRailDepotDirection(ti->tile)];
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const SortableSpriteStruct &sss = _rail_catenary_sprite_data_depot[GetRailDepotDirection(ti->tile)];
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SpriteID wire_base = GetWireBase(ti->tile);
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/* This wire is not visible with the default depot sprites */
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AddSortableSpriteToDraw(
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wire_base + sss->image_offset, PAL_NONE, ti->x + sss->x_offset, ti->y + sss->y_offset,
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sss->x_size, sss->y_size, sss->z_size,
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GetTileMaxPixelZ(ti->tile) + sss->z_offset,
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IsTransparencySet(TO_CATENARY)
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);
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AddSortableSpriteToDraw(wire_base + sss.image_offset, PAL_NONE, ti->x, ti->y, GetTileMaxPixelZ(ti->tile), sss, IsTransparencySet(TO_CATENARY));
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return;
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}
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break;
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|
|
18
src/gfx.cpp
18
src/gfx.cpp
|
@ -580,10 +580,11 @@ static int DrawLayoutLine(const ParagraphLayouter::Line &line, int y, int left,
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const uint shadow_offset = ScaleGUITrad(1);
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auto draw_line = [&](const ParagraphLayouter::Line &line, bool do_shadow, int left, int min_x, int max_x, bool truncation, TextColour &last_colour) {
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auto draw_line = [&](const ParagraphLayouter::Line &line, bool do_shadow, int left, int min_x, int max_x, bool truncation, TextColour initial_colour) {
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const DrawPixelInfo *dpi = _cur_dpi;
|
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int dpi_left = dpi->left;
|
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int dpi_right = dpi->left + dpi->width - 1;
|
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TextColour last_colour = initial_colour;
|
||||
|
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for (int run_index = 0; run_index < line.CountRuns(); run_index++) {
|
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const ParagraphLayouter::VisualRun &run = line.GetVisualRun(run_index);
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|
@ -593,13 +594,10 @@ static int DrawLayoutLine(const ParagraphLayouter::Line &line, int y, int left,
|
|||
|
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FontCache *fc = f->fc;
|
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TextColour colour = f->colour;
|
||||
if (colour == TC_INVALID || HasFlag(last_colour, TC_FORCED)) {
|
||||
colour = last_colour;
|
||||
} else {
|
||||
/* Update the last colour for the truncation ellipsis. */
|
||||
last_colour = colour;
|
||||
}
|
||||
if (colour == TC_INVALID || HasFlag(initial_colour, TC_FORCED)) colour = initial_colour;
|
||||
bool colour_has_shadow = (colour & TC_NO_SHADE) == 0 && colour != TC_BLACK;
|
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/* Update the last colour for the truncation ellipsis. */
|
||||
last_colour = colour;
|
||||
if (do_shadow && (!fc->GetDrawGlyphShadow() || !colour_has_shadow)) continue;
|
||||
SetColourRemap(do_shadow ? TC_BLACK : colour);
|
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|
||||
|
@ -625,16 +623,16 @@ static int DrawLayoutLine(const ParagraphLayouter::Line &line, int y, int left,
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GfxMainBlitter(sprite, begin_x + (do_shadow ? shadow_offset : 0), top + (do_shadow ? shadow_offset : 0), BlitterMode::ColourRemap);
|
||||
}
|
||||
}
|
||||
return last_colour;
|
||||
};
|
||||
|
||||
/* Draw shadow, then foreground */
|
||||
for (bool do_shadow : {true, false}) {
|
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TextColour last_colour = default_colour;
|
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draw_line(line, do_shadow, left - offset_x, min_x, max_x, truncation, last_colour);
|
||||
TextColour colour = draw_line(line, do_shadow, left - offset_x, min_x, max_x, truncation, default_colour);
|
||||
|
||||
if (truncation) {
|
||||
int x = (_current_text_dir == TD_RTL) ? left : (right - truncation_width);
|
||||
draw_line(*truncation_layout->front(), do_shadow, x, INT32_MIN, INT32_MAX, false, last_colour);
|
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draw_line(*truncation_layout->front(), do_shadow, x, INT32_MIN, INT32_MAX, false, colour);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -182,8 +182,9 @@ protected:
|
|||
static const int MIN_GRAPH_NUM_LINES_Y = 9; ///< Minimal number of horizontal lines to draw.
|
||||
static const int MIN_GRID_PIXEL_SIZE = 20; ///< Minimum distance between graph lines.
|
||||
|
||||
uint64_t excluded_data = 0; ///< bitmask of the datasets that shouldn't be displayed.
|
||||
uint64_t excluded_range = 0; ///< bitmask of ranges that should not be displayed.
|
||||
uint64_t excluded_data = 0; ///< bitmask of datasets hidden by the player.
|
||||
uint64_t excluded_range = 0; ///< bitmask of ranges hidden by the player.
|
||||
uint64_t masked_range = 0; ///< bitmask of ranges that are not available for the current data.
|
||||
uint8_t num_on_x_axis = 0;
|
||||
uint8_t num_vert_lines = GRAPH_NUM_MONTHS;
|
||||
|
||||
|
@ -216,13 +217,20 @@ protected:
|
|||
uint8_t highlight_range = UINT8_MAX; ///< Data range that should be highlighted, or UINT8_MAX for none.
|
||||
bool highlight_state = false; ///< Current state of highlight, toggled every TIMER_BLINK_INTERVAL period.
|
||||
|
||||
template <typename Tprojection>
|
||||
struct Filler {
|
||||
struct BaseFiller {
|
||||
DataSet &dataset; ///< Dataset to fill.
|
||||
|
||||
inline void MakeZero(uint i) const { this->dataset.values[i] = 0; }
|
||||
inline void MakeInvalid(uint i) const { this->dataset.values[i] = INVALID_DATAPOINT; }
|
||||
};
|
||||
|
||||
template <typename Tprojection>
|
||||
struct Filler : BaseFiller {
|
||||
const Tprojection &proj; ///< Projection to apply.
|
||||
|
||||
constexpr Filler(DataSet &dataset, const Tprojection &proj) : BaseFiller(dataset), proj(proj) {}
|
||||
|
||||
inline void Fill(uint i, const auto &data) const { this->dataset.values[i] = std::invoke(this->proj, data); }
|
||||
inline void MakeInvalid(uint i) const { this->dataset.values[i] = INVALID_DATAPOINT; }
|
||||
};
|
||||
|
||||
/**
|
||||
|
@ -675,13 +683,17 @@ public:
|
|||
uint index = 0;
|
||||
Rect line = r.WithHeight(line_height);
|
||||
for (const auto &str : this->ranges) {
|
||||
bool lowered = !HasBit(this->excluded_range, index);
|
||||
bool lowered = !HasBit(this->excluded_range, index) && !HasBit(this->masked_range, index);
|
||||
|
||||
/* Redraw frame if lowered */
|
||||
if (lowered) DrawFrameRect(line, COLOUR_BROWN, FrameFlag::Lowered);
|
||||
|
||||
const Rect text = line.Shrink(WidgetDimensions::scaled.framerect);
|
||||
DrawString(text, str, TC_BLACK, SA_CENTER, false, FS_SMALL);
|
||||
DrawString(text, str, (this->highlight_state && this->highlight_range == index) ? TC_WHITE : TC_BLACK, SA_CENTER, false, FS_SMALL);
|
||||
|
||||
if (HasBit(this->masked_range, index)) {
|
||||
GfxFillRect(line.Shrink(WidgetDimensions::scaled.bevel), GetColourGradient(COLOUR_BROWN, SHADE_DARKER), FILLRECT_CHECKER);
|
||||
}
|
||||
|
||||
line = line.Translate(0, line_height);
|
||||
++index;
|
||||
|
@ -704,6 +716,7 @@ public:
|
|||
case WID_GRAPH_RANGE_MATRIX: {
|
||||
int row = GetRowFromWidget(pt.y, widget, 0, GetCharacterHeight(FS_SMALL) + WidgetDimensions::scaled.framerect.Vertical());
|
||||
|
||||
if (HasBit(this->masked_range, row)) break;
|
||||
ToggleBit(this->excluded_range, row);
|
||||
this->SetDirty();
|
||||
break;
|
||||
|
@ -1115,6 +1128,7 @@ struct BaseCargoGraphWindow : BaseGraphWindow {
|
|||
{
|
||||
this->CreateNestedTree();
|
||||
|
||||
this->excluded_range = this->masked_range;
|
||||
this->cargo_types = this->GetCargoTypes(number);
|
||||
|
||||
this->vscroll = this->GetScrollbar(WID_GRAPH_MATRIX_SCROLLBAR);
|
||||
|
@ -1608,7 +1622,9 @@ CompanyID PerformanceRatingDetailWindow::company = CompanyID::Invalid();
|
|||
struct IndustryProductionGraphWindow : BaseCargoGraphWindow {
|
||||
static inline constexpr StringID RANGE_LABELS[] = {
|
||||
STR_GRAPH_INDUSTRY_RANGE_PRODUCED,
|
||||
STR_GRAPH_INDUSTRY_RANGE_TRANSPORTED
|
||||
STR_GRAPH_INDUSTRY_RANGE_TRANSPORTED,
|
||||
STR_GRAPH_INDUSTRY_RANGE_DELIVERED,
|
||||
STR_GRAPH_INDUSTRY_RANGE_WAITING,
|
||||
};
|
||||
|
||||
static inline CargoTypes excluded_cargo_types{};
|
||||
|
@ -1623,6 +1639,10 @@ struct IndustryProductionGraphWindow : BaseCargoGraphWindow {
|
|||
this->draw_dates = !TimerGameEconomy::UsingWallclockUnits();
|
||||
this->ranges = RANGE_LABELS;
|
||||
|
||||
const Industry *i = Industry::Get(window_number);
|
||||
if (!i->IsCargoProduced()) this->masked_range = (1U << 0) | (1U << 1);
|
||||
if (!i->IsCargoAccepted()) this->masked_range = (1U << 2) | (1U << 3);
|
||||
|
||||
this->InitializeWindow(window_number, STR_GRAPH_LAST_24_MINUTES_TIME_LABEL);
|
||||
}
|
||||
|
||||
|
@ -1630,6 +1650,9 @@ struct IndustryProductionGraphWindow : BaseCargoGraphWindow {
|
|||
{
|
||||
CargoTypes cargo_types{};
|
||||
const Industry *i = Industry::Get(window_number);
|
||||
for (const auto &a : i->accepted) {
|
||||
if (IsValidCargoType(a.cargo)) SetBit(cargo_types, a.cargo);
|
||||
}
|
||||
for (const auto &p : i->produced) {
|
||||
if (IsValidCargoType(p.cargo)) SetBit(cargo_types, p.cargo);
|
||||
}
|
||||
|
@ -1643,7 +1666,7 @@ struct IndustryProductionGraphWindow : BaseCargoGraphWindow {
|
|||
|
||||
std::string GetWidgetString(WidgetID widget, StringID stringid) const override
|
||||
{
|
||||
if (widget == WID_GRAPH_CAPTION) return GetString(STR_GRAPH_INDUSTRY_PRODUCTION_CAPTION, this->window_number);
|
||||
if (widget == WID_GRAPH_CAPTION) return GetString(STR_GRAPH_INDUSTRY_CAPTION, this->window_number);
|
||||
|
||||
return this->Window::GetWidgetString(widget, stringid);
|
||||
}
|
||||
|
@ -1691,6 +1714,33 @@ struct IndustryProductionGraphWindow : BaseCargoGraphWindow {
|
|||
FillFromHistory<GRAPH_NUM_MONTHS>(p.history, i->valid_history, produced_filler, transported_filler);
|
||||
}
|
||||
|
||||
for (const auto &a : i->accepted) {
|
||||
if (!IsValidCargoType(a.cargo)) continue;
|
||||
const CargoSpec *cs = CargoSpec::Get(a.cargo);
|
||||
|
||||
this->data.reserve(this->data.size() + 2);
|
||||
|
||||
DataSet &accepted = this->data.emplace_back();
|
||||
accepted.colour = cs->legend_colour;
|
||||
accepted.exclude_bit = cs->Index();
|
||||
accepted.range_bit = 2;
|
||||
accepted.dash = 1;
|
||||
auto accepted_filler = Filler{accepted, &Industry::AcceptedHistory::accepted};
|
||||
|
||||
DataSet &waiting = this->data.emplace_back();
|
||||
waiting.colour = cs->legend_colour;
|
||||
waiting.exclude_bit = cs->Index();
|
||||
waiting.range_bit = 3;
|
||||
waiting.dash = 4;
|
||||
auto waiting_filler = Filler{waiting, &Industry::AcceptedHistory::waiting};
|
||||
|
||||
if (a.history == nullptr) {
|
||||
FillFromEmpty<GRAPH_NUM_MONTHS>(i->valid_history, accepted_filler, waiting_filler);
|
||||
} else {
|
||||
FillFromHistory<GRAPH_NUM_MONTHS>(*a.history, i->valid_history, accepted_filler, waiting_filler);
|
||||
}
|
||||
}
|
||||
|
||||
this->SetDirty();
|
||||
}
|
||||
};
|
||||
|
|
|
@ -77,10 +77,27 @@ struct Industry : IndustryPool::PoolItem<&_industry_pool> {
|
|||
HistoryData<ProducedHistory> history{}; ///< History of cargo produced and transported for this month and 24 previous months
|
||||
};
|
||||
|
||||
struct AcceptedHistory {
|
||||
uint16_t accepted = 0; /// Total accepted.
|
||||
uint16_t waiting = 0; /// Average waiting.
|
||||
};
|
||||
|
||||
struct AcceptedCargo {
|
||||
CargoType cargo = 0; ///< Cargo type
|
||||
uint16_t waiting = 0; ///< Amount of cargo waiting to processed
|
||||
uint32_t accumulated_waiting = 0; ///< Accumulated waiting total over the last month, used to calculate average.
|
||||
TimerGameEconomy::Date last_accepted{}; ///< Last day cargo was accepted by this industry
|
||||
std::unique_ptr<HistoryData<AcceptedHistory>> history{}; ///< History of accepted and waiting cargo.
|
||||
|
||||
/**
|
||||
* Get history data, creating it if necessary.
|
||||
* @return Accepted history data.
|
||||
*/
|
||||
inline HistoryData<AcceptedHistory> &GetOrCreateHistory()
|
||||
{
|
||||
if (this->history == nullptr) this->history = std::make_unique<HistoryData<AcceptedHistory>>();
|
||||
return *this->history;
|
||||
}
|
||||
};
|
||||
|
||||
using ProducedCargoes = std::vector<ProducedCargo>;
|
||||
|
@ -151,7 +168,7 @@ struct Industry : IndustryPool::PoolItem<&_industry_pool> {
|
|||
*/
|
||||
inline const AcceptedCargo &GetAccepted(size_t slot) const
|
||||
{
|
||||
static const AcceptedCargo empty{INVALID_CARGO, 0, {}};
|
||||
static const AcceptedCargo empty{INVALID_CARGO, 0, 0, {}, {}};
|
||||
return slot < this->accepted.size() ? this->accepted[slot] : empty;
|
||||
}
|
||||
|
||||
|
|
|
@ -374,13 +374,7 @@ static void DrawTile_Industry(TileInfo *ti)
|
|||
image = dits->building.sprite;
|
||||
if (image != 0) {
|
||||
AddSortableSpriteToDraw(image, SpriteLayoutPaletteTransform(image, dits->building.pal, GetColourPalette(ind->random_colour)),
|
||||
ti->x + dits->subtile_x,
|
||||
ti->y + dits->subtile_y,
|
||||
dits->width,
|
||||
dits->height,
|
||||
dits->dz,
|
||||
ti->z,
|
||||
IsTransparencySet(TO_INDUSTRIES));
|
||||
*ti, *dits, IsTransparencySet(TO_INDUSTRIES));
|
||||
|
||||
if (IsTransparencySet(TO_INDUSTRIES)) return;
|
||||
}
|
||||
|
@ -1245,6 +1239,10 @@ void OnTick_Industry()
|
|||
|
||||
for (Industry *i : Industry::Iterate()) {
|
||||
ProduceIndustryGoods(i);
|
||||
|
||||
if ((TimerGameTick::counter + i->index) % Ticks::DAY_TICKS == 0) {
|
||||
for (auto &a : i->accepted) a.accumulated_waiting += a.waiting;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -2505,6 +2503,14 @@ static void UpdateIndustryStatistics(Industry *i)
|
|||
RotateHistory(p.history);
|
||||
}
|
||||
}
|
||||
|
||||
for (auto &a : i->accepted) {
|
||||
if (!IsValidCargoType(a.cargo)) continue;
|
||||
if (a.history == nullptr) continue;
|
||||
|
||||
(*a.history)[THIS_MONTH].waiting = GetAndResetAccumulatedAverage<uint16_t>(a.accumulated_waiting);
|
||||
RotateHistory(*a.history);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
|
|
|
@ -27,6 +27,4 @@ DEF_CMD_TRAIT(CMD_INDUSTRY_SET_EXCLUSIVITY, CmdIndustrySetExclusivity, CommandFl
|
|||
DEF_CMD_TRAIT(CMD_INDUSTRY_SET_TEXT, CmdIndustrySetText, CommandFlags({CommandFlag::Deity, CommandFlag::StrCtrl}), CMDT_OTHER_MANAGEMENT)
|
||||
DEF_CMD_TRAIT(CMD_INDUSTRY_SET_PRODUCTION, CmdIndustrySetProduction, CommandFlag::Deity, CMDT_OTHER_MANAGEMENT)
|
||||
|
||||
void CcBuildIndustry(Commands cmd, const CommandCost &result, TileIndex tile, IndustryType indtype, uint32_t, bool, uint32_t);
|
||||
|
||||
#endif /* INDUSTRY_CMD_H */
|
||||
|
|
|
@ -257,25 +257,6 @@ void SortIndustryTypes()
|
|||
std::sort(_sorted_industry_types.begin(), _sorted_industry_types.end(), IndustryTypeNameSorter);
|
||||
}
|
||||
|
||||
/**
|
||||
* Command callback. In case of failure to build an industry, show an error message.
|
||||
* @param result Result of the command.
|
||||
* @param tile Tile where the industry is placed.
|
||||
* @param indtype Industry type.
|
||||
*/
|
||||
void CcBuildIndustry(Commands, const CommandCost &result, TileIndex tile, IndustryType indtype, uint32_t, bool, uint32_t)
|
||||
{
|
||||
if (result.Succeeded()) return;
|
||||
|
||||
if (indtype < NUM_INDUSTRYTYPES) {
|
||||
const IndustrySpec *indsp = GetIndustrySpec(indtype);
|
||||
if (indsp->enabled) {
|
||||
ShowErrorMessage(GetEncodedString(STR_ERROR_CAN_T_BUILD_HERE, indsp->name),
|
||||
GetEncodedString(result.GetErrorMessage()), WL_INFO, TileX(tile) * TILE_SIZE, TileY(tile) * TILE_SIZE);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static constexpr NWidgetPart _nested_build_industry_widgets[] = {
|
||||
NWidget(NWID_HORIZONTAL),
|
||||
NWidget(WWT_CLOSEBOX, COLOUR_DARK_GREEN),
|
||||
|
@ -745,7 +726,7 @@ public:
|
|||
AutoRestoreBackup backup_generating_world(_generating_world, true);
|
||||
AutoRestoreBackup backup_ignore_industry_restritions(_ignore_industry_restrictions, true);
|
||||
|
||||
Command<CMD_BUILD_INDUSTRY>::Post(STR_ERROR_CAN_T_CONSTRUCT_THIS_INDUSTRY, &CcBuildIndustry, tile, this->selected_type, layout_index, false, seed);
|
||||
Command<CMD_BUILD_INDUSTRY>::Post(STR_ERROR_CAN_T_CONSTRUCT_THIS_INDUSTRY, tile, this->selected_type, layout_index, false, seed);
|
||||
} else {
|
||||
success = Command<CMD_BUILD_INDUSTRY>::Post(STR_ERROR_CAN_T_CONSTRUCT_THIS_INDUSTRY, tile, this->selected_type, layout_index, false, seed);
|
||||
}
|
||||
|
@ -845,7 +826,7 @@ public:
|
|||
nvp->InitializeViewport(this, Industry::Get(window_number)->location.GetCenterTile(), ScaleZoomGUI(ZoomLevel::Industry));
|
||||
|
||||
const Industry *i = Industry::Get(window_number);
|
||||
if (!i->IsCargoProduced()) this->DisableWidget(WID_IV_GRAPH);
|
||||
if (!i->IsCargoProduced() && !i->IsCargoAccepted()) this->DisableWidget(WID_IV_GRAPH);
|
||||
|
||||
this->InvalidateData();
|
||||
}
|
||||
|
@ -1242,7 +1223,7 @@ static constexpr NWidgetPart _nested_industry_view_widgets[] = {
|
|||
EndContainer(),
|
||||
NWidget(NWID_HORIZONTAL),
|
||||
NWidget(WWT_PUSHTXTBTN, COLOUR_CREAM, WID_IV_DISPLAY), SetFill(1, 0), SetResize(1, 0), SetStringTip(STR_INDUSTRY_DISPLAY_CHAIN, STR_INDUSTRY_DISPLAY_CHAIN_TOOLTIP),
|
||||
NWidget(WWT_PUSHTXTBTN, COLOUR_CREAM, WID_IV_GRAPH), SetFill(1, 0), SetResize(1, 0), SetStringTip(STR_INDUSTRY_VIEW_PRODUCTION_GRAPH, STR_INDUSTRY_VIEW_PRODUCTION_GRAPH_TOOLTIP),
|
||||
NWidget(WWT_PUSHTXTBTN, COLOUR_CREAM, WID_IV_GRAPH), SetFill(1, 0), SetResize(1, 0), SetStringTip(STR_INDUSTRY_VIEW_CARGO_GRAPH, STR_INDUSTRY_VIEW_CARGO_GRAPH_TOOLTIP),
|
||||
NWidget(WWT_RESIZEBOX, COLOUR_CREAM),
|
||||
EndContainer(),
|
||||
};
|
||||
|
|
|
@ -450,9 +450,8 @@ void DrawFoundation(TileInfo *ti, Foundation f)
|
|||
if (IsSteepSlope(ti->tileh)) {
|
||||
if (!IsNonContinuousFoundation(f)) {
|
||||
/* Lower part of foundation */
|
||||
AddSortableSpriteToDraw(
|
||||
leveled_base + (ti->tileh & ~SLOPE_STEEP), PAL_NONE, ti->x, ti->y, TILE_SIZE, TILE_SIZE, TILE_HEIGHT - 1, ti->z
|
||||
);
|
||||
static constexpr SpriteBounds bounds{{}, {TILE_SIZE, TILE_SIZE, TILE_HEIGHT - 1}, {}};
|
||||
AddSortableSpriteToDraw(leveled_base + (ti->tileh & ~SLOPE_STEEP), PAL_NONE, *ti, bounds);
|
||||
}
|
||||
|
||||
Corner highest_corner = GetHighestSlopeCorner(ti->tileh);
|
||||
|
@ -462,24 +461,25 @@ void DrawFoundation(TileInfo *ti, Foundation f)
|
|||
/* inclined foundation */
|
||||
uint8_t inclined = highest_corner * 2 + (f == FOUNDATION_INCLINED_Y ? 1 : 0);
|
||||
|
||||
AddSortableSpriteToDraw(inclined_base + inclined, PAL_NONE, ti->x, ti->y,
|
||||
f == FOUNDATION_INCLINED_X ? TILE_SIZE : 1,
|
||||
f == FOUNDATION_INCLINED_Y ? TILE_SIZE : 1,
|
||||
TILE_HEIGHT, ti->z
|
||||
);
|
||||
SpriteBounds bounds{{}, {1, 1, TILE_HEIGHT}, {}};
|
||||
if (f == FOUNDATION_INCLINED_X) bounds.extent.x = TILE_SIZE;
|
||||
if (f == FOUNDATION_INCLINED_Y) bounds.extent.y = TILE_SIZE;
|
||||
AddSortableSpriteToDraw(inclined_base + inclined, PAL_NONE, *ti, bounds);
|
||||
OffsetGroundSprite(0, 0);
|
||||
} else if (IsLeveledFoundation(f)) {
|
||||
AddSortableSpriteToDraw(leveled_base + SlopeWithOneCornerRaised(highest_corner), PAL_NONE, ti->x, ti->y, TILE_SIZE, TILE_SIZE, TILE_HEIGHT - 1, ti->z - TILE_HEIGHT);
|
||||
static constexpr SpriteBounds bounds{{0, 0, -(int)TILE_HEIGHT}, {TILE_SIZE, TILE_SIZE, TILE_HEIGHT - 1}, {}};
|
||||
AddSortableSpriteToDraw(leveled_base + SlopeWithOneCornerRaised(highest_corner), PAL_NONE, *ti, bounds);
|
||||
OffsetGroundSprite(0, -(int)TILE_HEIGHT);
|
||||
} else if (f == FOUNDATION_STEEP_LOWER) {
|
||||
/* one corner raised */
|
||||
OffsetGroundSprite(0, -(int)TILE_HEIGHT);
|
||||
} else {
|
||||
/* halftile foundation */
|
||||
int x_bb = (((highest_corner == CORNER_W) || (highest_corner == CORNER_S)) ? TILE_SIZE / 2 : 0);
|
||||
int y_bb = (((highest_corner == CORNER_S) || (highest_corner == CORNER_E)) ? TILE_SIZE / 2 : 0);
|
||||
int8_t x_bb = (((highest_corner == CORNER_W) || (highest_corner == CORNER_S)) ? TILE_SIZE / 2 : 0);
|
||||
int8_t y_bb = (((highest_corner == CORNER_S) || (highest_corner == CORNER_E)) ? TILE_SIZE / 2 : 0);
|
||||
|
||||
AddSortableSpriteToDraw(halftile_base + highest_corner, PAL_NONE, ti->x + x_bb, ti->y + y_bb, TILE_SIZE / 2, TILE_SIZE / 2, TILE_HEIGHT - 1, ti->z + TILE_HEIGHT);
|
||||
SpriteBounds bounds{{x_bb, y_bb, TILE_HEIGHT}, {TILE_SIZE / 2, TILE_SIZE / 2, TILE_HEIGHT - 1}, {}};
|
||||
AddSortableSpriteToDraw(halftile_base + highest_corner, PAL_NONE, *ti, bounds);
|
||||
/* Reposition ground sprite back to original position after bounding box change above. This is similar to
|
||||
* RemapCoords() but without zoom scaling. */
|
||||
Point pt = {(y_bb - x_bb) * 2, y_bb + x_bb};
|
||||
|
@ -488,15 +488,17 @@ void DrawFoundation(TileInfo *ti, Foundation f)
|
|||
} else {
|
||||
if (IsLeveledFoundation(f)) {
|
||||
/* leveled foundation */
|
||||
AddSortableSpriteToDraw(leveled_base + ti->tileh, PAL_NONE, ti->x, ti->y, TILE_SIZE, TILE_SIZE, TILE_HEIGHT - 1, ti->z);
|
||||
static constexpr SpriteBounds bounds{{}, {TILE_SIZE, TILE_SIZE, TILE_HEIGHT - 1}, {}};
|
||||
AddSortableSpriteToDraw(leveled_base + ti->tileh, PAL_NONE, *ti, bounds);
|
||||
OffsetGroundSprite(0, -(int)TILE_HEIGHT);
|
||||
} else if (IsNonContinuousFoundation(f)) {
|
||||
/* halftile foundation */
|
||||
Corner halftile_corner = GetHalftileFoundationCorner(f);
|
||||
int x_bb = (((halftile_corner == CORNER_W) || (halftile_corner == CORNER_S)) ? TILE_SIZE / 2 : 0);
|
||||
int y_bb = (((halftile_corner == CORNER_S) || (halftile_corner == CORNER_E)) ? TILE_SIZE / 2 : 0);
|
||||
int8_t x_bb = (((halftile_corner == CORNER_W) || (halftile_corner == CORNER_S)) ? TILE_SIZE / 2 : 0);
|
||||
int8_t y_bb = (((halftile_corner == CORNER_S) || (halftile_corner == CORNER_E)) ? TILE_SIZE / 2 : 0);
|
||||
|
||||
AddSortableSpriteToDraw(halftile_base + halftile_corner, PAL_NONE, ti->x + x_bb, ti->y + y_bb, TILE_SIZE / 2, TILE_SIZE / 2, TILE_HEIGHT - 1, ti->z);
|
||||
SpriteBounds bounds{{x_bb, y_bb, 0}, {TILE_SIZE / 2, TILE_SIZE / 2, TILE_HEIGHT - 1}, {}};
|
||||
AddSortableSpriteToDraw(halftile_base + halftile_corner, PAL_NONE, *ti, bounds);
|
||||
/* Reposition ground sprite back to original position after bounding box change above. This is similar to
|
||||
* RemapCoords() but without zoom scaling. */
|
||||
Point pt = {(y_bb - x_bb) * 2, y_bb + x_bb};
|
||||
|
@ -511,17 +513,17 @@ void DrawFoundation(TileInfo *ti, Foundation f)
|
|||
/* tile-slope = sloped along X/Y, foundation-slope = three corners raised */
|
||||
spr = inclined_base + 2 * GetRailFoundationCorner(f) + ((ti->tileh == SLOPE_SW || ti->tileh == SLOPE_NE) ? 1 : 0);
|
||||
}
|
||||
AddSortableSpriteToDraw(spr, PAL_NONE, ti->x, ti->y, TILE_SIZE, TILE_SIZE, TILE_HEIGHT - 1, ti->z);
|
||||
static constexpr SpriteBounds bounds{{}, {TILE_SIZE, TILE_SIZE, TILE_HEIGHT - 1}, {}};
|
||||
AddSortableSpriteToDraw(spr, PAL_NONE, *ti, bounds);
|
||||
OffsetGroundSprite(0, 0);
|
||||
} else {
|
||||
/* inclined foundation */
|
||||
uint8_t inclined = GetHighestSlopeCorner(ti->tileh) * 2 + (f == FOUNDATION_INCLINED_Y ? 1 : 0);
|
||||
|
||||
AddSortableSpriteToDraw(inclined_base + inclined, PAL_NONE, ti->x, ti->y,
|
||||
f == FOUNDATION_INCLINED_X ? TILE_SIZE : 1,
|
||||
f == FOUNDATION_INCLINED_Y ? TILE_SIZE : 1,
|
||||
TILE_HEIGHT, ti->z
|
||||
);
|
||||
SpriteBounds bounds{{}, {1, 1, TILE_HEIGHT}, {}};
|
||||
if (f == FOUNDATION_INCLINED_X) bounds.extent.x = TILE_SIZE;
|
||||
if (f == FOUNDATION_INCLINED_Y) bounds.extent.y = TILE_SIZE;
|
||||
AddSortableSpriteToDraw(inclined_base + inclined, PAL_NONE, *ti, bounds);
|
||||
OffsetGroundSprite(0, 0);
|
||||
}
|
||||
ti->z += ApplyPixelFoundationToSlope(f, ti->tileh);
|
||||
|
|
|
@ -634,9 +634,11 @@ STR_GRAPH_CARGO_TOOLTIP_DISABLE_ALL :{BLACK}Display
|
|||
STR_GRAPH_CARGO_PAYMENT_TOGGLE_CARGO :{BLACK}Toggle graph of this cargo type
|
||||
STR_GRAPH_CARGO_PAYMENT_CARGO :{TINY_FONT}{BLACK}{STRING}
|
||||
|
||||
STR_GRAPH_INDUSTRY_PRODUCTION_CAPTION :{WHITE}{INDUSTRY} - Production History
|
||||
STR_GRAPH_INDUSTRY_CAPTION :{WHITE}{INDUSTRY} - Cargo History
|
||||
STR_GRAPH_INDUSTRY_RANGE_PRODUCED :Produced
|
||||
STR_GRAPH_INDUSTRY_RANGE_TRANSPORTED :Transported
|
||||
STR_GRAPH_INDUSTRY_RANGE_DELIVERED :Delivered
|
||||
STR_GRAPH_INDUSTRY_RANGE_WAITING :Waiting
|
||||
|
||||
STR_GRAPH_PERFORMANCE_DETAIL_TOOLTIP :{BLACK}Show detailed performance ratings
|
||||
|
||||
|
@ -4024,8 +4026,8 @@ STR_INDUSTRY_VIEW_PRODUCTION_LAST_MONTH_TITLE :{BLACK}Producti
|
|||
STR_INDUSTRY_VIEW_PRODUCTION_LAST_MINUTE_TITLE :{BLACK}Production last minute:
|
||||
STR_INDUSTRY_VIEW_TRANSPORTED :{YELLOW}{CARGO_LONG}{RAW_STRING}{BLACK} ({COMMA}% transported)
|
||||
STR_INDUSTRY_VIEW_LOCATION_TOOLTIP :{BLACK}Centre the main view on industry location. Ctrl+Click to open a new viewport on industry location
|
||||
STR_INDUSTRY_VIEW_PRODUCTION_GRAPH :{BLACK}Production Graph
|
||||
STR_INDUSTRY_VIEW_PRODUCTION_GRAPH_TOOLTIP :{BLACK}Shows the graph of industry production history
|
||||
STR_INDUSTRY_VIEW_CARGO_GRAPH :{BLACK}Cargo Graph
|
||||
STR_INDUSTRY_VIEW_CARGO_GRAPH_TOOLTIP :{BLACK}Shows the graph of industry cargo history
|
||||
STR_INDUSTRY_VIEW_PRODUCTION_LEVEL :{BLACK}Production level: {YELLOW}{COMMA}%
|
||||
STR_INDUSTRY_VIEW_INDUSTRY_ANNOUNCED_CLOSURE :{YELLOW}The industry has announced imminent closure!
|
||||
|
||||
|
|
|
@ -11,6 +11,8 @@
|
|||
#define HISTORY_FUNC_HPP
|
||||
|
||||
#include "../core/bitmath_func.hpp"
|
||||
#include "../core/math_func.hpp"
|
||||
#include "../timer/timer_game_economy.h"
|
||||
#include "history_type.hpp"
|
||||
|
||||
/**
|
||||
|
@ -34,6 +36,19 @@ void RotateHistory(HistoryData<T> &history)
|
|||
history[THIS_MONTH] = {};
|
||||
}
|
||||
|
||||
/**
|
||||
* Get an average value for the previous month, as reset for the next month.
|
||||
* @param total Accrued total to average. Will be reset to zero.
|
||||
* @return Average value for the month.
|
||||
*/
|
||||
template <typename T, typename Taccrued>
|
||||
T GetAndResetAccumulatedAverage(Taccrued &total)
|
||||
{
|
||||
T result = ClampTo<T>(total / std::max(1U, TimerGameEconomy::days_since_last_month));
|
||||
total = 0;
|
||||
return result;
|
||||
}
|
||||
|
||||
/**
|
||||
* Fill some data with historical data.
|
||||
* @param history Historical data to fill from.
|
||||
|
@ -53,4 +68,21 @@ void FillFromHistory(const HistoryData<T> &history, ValidHistoryMask valid_histo
|
|||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Fill some data with empty records.
|
||||
* @param valid_history Mask of valid history records.
|
||||
* @param fillers Fillers to fill with history data.
|
||||
*/
|
||||
template <uint N, typename... Tfillers>
|
||||
void FillFromEmpty(ValidHistoryMask valid_history, Tfillers... fillers)
|
||||
{
|
||||
for (uint i = 0; i != N; ++i) {
|
||||
if (HasBit(valid_history, N - i)) {
|
||||
(fillers.MakeZero(i), ...);
|
||||
} else {
|
||||
(fillers.MakeInvalid(i), ...);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#endif /* HISTORY_FUNC_HPP */
|
||||
|
|
|
@ -79,7 +79,6 @@ static constexpr auto _callback_tuple = std::make_tuple(
|
|||
&CcCreateGroup,
|
||||
&CcFoundRandomTown,
|
||||
&CcRoadStop,
|
||||
&CcBuildIndustry,
|
||||
&CcStartStopVehicle,
|
||||
&CcGame,
|
||||
&CcAddVehicleNewGroup
|
||||
|
|
|
@ -90,12 +90,12 @@ static ChangeInfoResult StationChangeInfo(uint first, uint last, int prop, ByteR
|
|||
|
||||
/* no relative bounding box support */
|
||||
DrawTileSeqStruct &dtss = tmp_layout.emplace_back();
|
||||
dtss.delta_x = delta_x;
|
||||
dtss.delta_y = buf.ReadByte();
|
||||
dtss.delta_z = buf.ReadByte();
|
||||
dtss.size_x = buf.ReadByte();
|
||||
dtss.size_y = buf.ReadByte();
|
||||
dtss.size_z = buf.ReadByte();
|
||||
dtss.origin.x = delta_x;
|
||||
dtss.origin.y = buf.ReadByte();
|
||||
dtss.origin.z = buf.ReadByte();
|
||||
dtss.extent.x = buf.ReadByte();
|
||||
dtss.extent.y = buf.ReadByte();
|
||||
dtss.extent.z = buf.ReadByte();
|
||||
|
||||
ReadSpriteLayoutSprite(buf, false, true, false, GSF_STATIONS, &dtss.image);
|
||||
/* On error, bail out immediately. Temporary GRF data was already freed */
|
||||
|
|
|
@ -207,15 +207,15 @@ bool ReadSpriteLayout(ByteReader &buf, uint num_building_sprites, bool use_cur_s
|
|||
return true;
|
||||
}
|
||||
|
||||
seq->delta_x = buf.ReadByte();
|
||||
seq->delta_y = buf.ReadByte();
|
||||
seq->origin.x = buf.ReadByte();
|
||||
seq->origin.y = buf.ReadByte();
|
||||
|
||||
if (!no_z_position) seq->delta_z = buf.ReadByte();
|
||||
if (!no_z_position) seq->origin.z = buf.ReadByte();
|
||||
|
||||
if (seq->IsParentSprite()) {
|
||||
seq->size_x = buf.ReadByte();
|
||||
seq->size_y = buf.ReadByte();
|
||||
seq->size_z = buf.ReadByte();
|
||||
seq->extent.x = buf.ReadByte();
|
||||
seq->extent.y = buf.ReadByte();
|
||||
seq->extent.z = buf.ReadByte();
|
||||
}
|
||||
|
||||
ReadSpriteLayoutRegisters(buf, flags, seq->IsParentSprite(), dts, i + 1);
|
||||
|
|
|
@ -609,7 +609,7 @@ SpriteLayoutProcessor::SpriteLayoutProcessor(const NewGRFSpriteLayout &raw_layou
|
|||
* Also include the groundsprite into the sequence for easier processing. */
|
||||
DrawTileSeqStruct © = this->result_seq.emplace_back();
|
||||
copy.image = this->raw_layout->ground;
|
||||
copy.delta_z = static_cast<int8_t>(0x80);
|
||||
copy.origin.z = static_cast<int8_t>(0x80);
|
||||
|
||||
this->result_seq.insert(this->result_seq.end(), this->raw_layout->seq.begin(), this->raw_layout->seq.end());
|
||||
|
||||
|
@ -692,13 +692,13 @@ void SpriteLayoutProcessor::ProcessRegisters(const ResolverObject &object, uint8
|
|||
|
||||
if (result.IsParentSprite()) {
|
||||
if (flags & TLF_BB_XY_OFFSET) {
|
||||
result.delta_x += object.GetRegister(regs->delta.parent[0]);
|
||||
result.delta_y += object.GetRegister(regs->delta.parent[1]);
|
||||
result.origin.x += object.GetRegister(regs->delta.parent[0]);
|
||||
result.origin.y += object.GetRegister(regs->delta.parent[1]);
|
||||
}
|
||||
if (flags & TLF_BB_Z_OFFSET) result.delta_z += object.GetRegister(regs->delta.parent[2]);
|
||||
if (flags & TLF_BB_Z_OFFSET) result.origin.z += object.GetRegister(regs->delta.parent[2]);
|
||||
} else {
|
||||
if (flags & TLF_CHILD_X_OFFSET) result.delta_x += object.GetRegister(regs->delta.child[0]);
|
||||
if (flags & TLF_CHILD_Y_OFFSET) result.delta_y += object.GetRegister(regs->delta.child[1]);
|
||||
if (flags & TLF_CHILD_X_OFFSET) result.origin.x += object.GetRegister(regs->delta.child[0]);
|
||||
if (flags & TLF_CHILD_Y_OFFSET) result.origin.y += object.GetRegister(regs->delta.child[1]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -476,13 +476,7 @@ static void DrawTile_Object(TileInfo *ti)
|
|||
|
||||
if (!IsInvisibilitySet(TO_STRUCTURES)) {
|
||||
for (const DrawTileSeqStruct &dtss : dts->GetSequence()) {
|
||||
AddSortableSpriteToDraw(
|
||||
dtss.image.sprite, palette,
|
||||
ti->x + dtss.delta_x, ti->y + dtss.delta_y,
|
||||
dtss.size_x, dtss.size_y,
|
||||
dtss.size_z, ti->z + dtss.delta_z,
|
||||
IsTransparencySet(TO_STRUCTURES)
|
||||
);
|
||||
AddSortableSpriteToDraw(dtss.image.sprite, palette, *ti, dtss, IsTransparencySet(TO_STRUCTURES));
|
||||
}
|
||||
}
|
||||
} else {
|
||||
|
|
|
@ -1899,7 +1899,7 @@ static void DrawSingleSignal(TileIndex tile, const RailTypeInfo *rti, Track trac
|
|||
sprite += type * 16 + variant * 64 + image * 2 + condition + (type > SIGTYPE_LAST_NOPBS ? 64 : 0);
|
||||
}
|
||||
|
||||
AddSortableSpriteToDraw(sprite, PAL_NONE, x, y, 1, 1, BB_HEIGHT_UNDER_BRIDGE, GetSaveSlopeZ(x, y, track));
|
||||
AddSortableSpriteToDraw(sprite, PAL_NONE, x, y, GetSaveSlopeZ(x, y, track), {{}, {1, 1, BB_HEIGHT_UNDER_BRIDGE}, {}});
|
||||
}
|
||||
|
||||
static uint32_t _drawtile_track_palette;
|
||||
|
@ -1907,12 +1907,11 @@ static uint32_t _drawtile_track_palette;
|
|||
|
||||
|
||||
/** Offsets for drawing fences */
|
||||
struct FenceOffset {
|
||||
Corner height_ref; //!< Corner to use height offset from.
|
||||
int x_offs; //!< Bounding box X offset.
|
||||
int y_offs; //!< Bounding box Y offset.
|
||||
int x_size; //!< Bounding box X size.
|
||||
int y_size; //!< Bounding box Y size.
|
||||
struct FenceOffset : SpriteBounds {
|
||||
Corner height_ref; ///< Corner to use height offset from.
|
||||
|
||||
constexpr FenceOffset(Corner height_ref, int8_t origin_x, int8_t origin_y, uint8_t extent_x, uint8_t extent_y) :
|
||||
SpriteBounds({origin_x, origin_y, 0}, {extent_x, extent_y, 4}, {}), height_ref(height_ref) {}
|
||||
};
|
||||
|
||||
/** Offsets for drawing fences */
|
||||
|
@ -1948,12 +1947,7 @@ static void DrawTrackFence(const TileInfo *ti, SpriteID base_image, uint num_spr
|
|||
if (_fence_offsets[rfo].height_ref != CORNER_INVALID) {
|
||||
z += GetSlopePixelZInCorner(RemoveHalftileSlope(ti->tileh), _fence_offsets[rfo].height_ref);
|
||||
}
|
||||
AddSortableSpriteToDraw(base_image + (rfo % num_sprites), _drawtile_track_palette,
|
||||
ti->x + _fence_offsets[rfo].x_offs,
|
||||
ti->y + _fence_offsets[rfo].y_offs,
|
||||
_fence_offsets[rfo].x_size,
|
||||
_fence_offsets[rfo].y_size,
|
||||
4, z);
|
||||
AddSortableSpriteToDraw(base_image + (rfo % num_sprites), _drawtile_track_palette, ti->x, ti->y, z, _fence_offsets[rfo]);
|
||||
}
|
||||
|
||||
/**
|
||||
|
|
|
@ -1418,7 +1418,7 @@ void DrawRoadTypeCatenary(const TileInfo *ti, RoadType rt, RoadBits rb)
|
|||
* For tiles with OWNER_TOWN or OWNER_NONE, recolour CC to grey as a neutral colour. */
|
||||
Owner owner = GetRoadOwner(ti->tile, GetRoadTramType(rt));
|
||||
PaletteID pal = (owner == OWNER_NONE || owner == OWNER_TOWN ? GetColourPalette(COLOUR_GREY) : GetCompanyPalette(owner));
|
||||
int z_wires = (ti->tileh == SLOPE_FLAT ? 0 : TILE_HEIGHT) + BB_HEIGHT_UNDER_BRIDGE;
|
||||
uint8_t z_wires = (ti->tileh == SLOPE_FLAT ? 0 : TILE_HEIGHT) + BB_HEIGHT_UNDER_BRIDGE;
|
||||
if (back != 0) {
|
||||
/* The "back" sprite contains the west, north and east pillars.
|
||||
* We cut the sprite at 3/8 of the west/east edges to create 3 sprites.
|
||||
|
@ -1427,13 +1427,16 @@ void DrawRoadTypeCatenary(const TileInfo *ti, RoadType rt, RoadBits rb)
|
|||
static const SubSprite west = { -INF, -INF, -12, INF };
|
||||
static const SubSprite north = { -12, -INF, 12, INF };
|
||||
static const SubSprite east = { 12, -INF, INF, INF };
|
||||
AddSortableSpriteToDraw(back, pal, ti->x, ti->y, 16, 1, z_wires, ti->z, IsTransparencySet(TO_CATENARY), 15, 0, GetSlopePixelZInCorner(ti->tileh, CORNER_W), &west);
|
||||
AddSortableSpriteToDraw(back, pal, ti->x, ti->y, 1, 1, z_wires, ti->z, IsTransparencySet(TO_CATENARY), 0, 0, GetSlopePixelZInCorner(ti->tileh, CORNER_N), &north);
|
||||
AddSortableSpriteToDraw(back, pal, ti->x, ti->y, 1, 16, z_wires, ti->z, IsTransparencySet(TO_CATENARY), 0, 15, GetSlopePixelZInCorner(ti->tileh, CORNER_E), &east);
|
||||
int8_t west_z = GetSlopePixelZInCorner(ti->tileh, CORNER_W);
|
||||
int8_t north_z = GetSlopePixelZInCorner(ti->tileh, CORNER_N);
|
||||
int8_t east_z = GetSlopePixelZInCorner(ti->tileh, CORNER_E);
|
||||
AddSortableSpriteToDraw(back, pal, *ti, {{15, 0, west_z}, {1, 1, z_wires}, {-15, 0, static_cast<int8_t>(-west_z)}}, IsTransparencySet(TO_CATENARY), &west);
|
||||
AddSortableSpriteToDraw(back, pal, *ti, {{0, 0, north_z}, {1, 1, z_wires}, {0, 0, static_cast<int8_t>(-north_z)}}, IsTransparencySet(TO_CATENARY), &north);
|
||||
AddSortableSpriteToDraw(back, pal, *ti, {{0, 15, east_z}, {1, 1, z_wires}, {0, -15, static_cast<int8_t>(-east_z)}}, IsTransparencySet(TO_CATENARY), &east);
|
||||
}
|
||||
if (front != 0) {
|
||||
/* Draw the "front" sprite (containing south pillar and wires) at a Z height that is both above the vehicles and above the "back" pillars. */
|
||||
AddSortableSpriteToDraw(front, pal, ti->x, ti->y, 16, 16, z_wires + 1, ti->z, IsTransparencySet(TO_CATENARY), 0, 0, z_wires);
|
||||
AddSortableSpriteToDraw(front, pal, *ti, {{0, 0, static_cast<int8_t>(z_wires)}, {TILE_SIZE, TILE_SIZE, 1}, {0, 0, static_cast<int8_t>(-z_wires)}}, IsTransparencySet(TO_CATENARY));
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1487,13 +1490,13 @@ void DrawRoadCatenary(const TileInfo *ti)
|
|||
* @param h the height of the sprite to draw
|
||||
* @param transparent whether the sprite should be transparent (used for roadside trees)
|
||||
*/
|
||||
static void DrawRoadDetail(SpriteID img, const TileInfo *ti, int dx, int dy, int h, bool transparent)
|
||||
static void DrawRoadDetail(SpriteID img, const TileInfo *ti, int8_t dx, int8_t dy, uint8_t h, bool transparent)
|
||||
{
|
||||
int x = ti->x | dx;
|
||||
int y = ti->y | dy;
|
||||
int z = ti->z;
|
||||
if (ti->tileh != SLOPE_FLAT) z = GetSlopePixelZ(x, y);
|
||||
AddSortableSpriteToDraw(img, PAL_NONE, x, y, 2, 2, h, z, transparent);
|
||||
AddSortableSpriteToDraw(img, PAL_NONE, ti->x, ti->y, z, {{dx, dy, 0}, {2, 2, h}, {}}, transparent);
|
||||
}
|
||||
|
||||
/**
|
||||
|
|
|
@ -405,29 +405,56 @@ void RoadVehicle::MarkDirty()
|
|||
|
||||
void RoadVehicle::UpdateDeltaXY()
|
||||
{
|
||||
static const int8_t _delta_xy_table[8][10] = {
|
||||
/* y_extent, x_extent, y_offs, x_offs, y_bb_offs, x_bb_offs, y_extent_shorten, x_extent_shorten, y_bb_offs_shorten, x_bb_offs_shorten */
|
||||
{3, 3, -1, -1, 0, 0, -1, -1, -1, -1}, // N
|
||||
{3, 7, -1, -3, 0, -1, 0, -1, 0, 0}, // NE
|
||||
{3, 3, -1, -1, 0, 0, 1, -1, 1, -1}, // E
|
||||
{7, 3, -3, -1, -1, 0, 0, 0, 1, 0}, // SE
|
||||
{3, 3, -1, -1, 0, 0, 1, 1, 1, 1}, // S
|
||||
{3, 7, -1, -3, 0, -1, 0, 0, 0, 1}, // SW
|
||||
{3, 3, -1, -1, 0, 0, -1, 1, -1, 1}, // W
|
||||
{7, 3, -3, -1, -1, 0, -1, 0, 0, 0}, // NW
|
||||
};
|
||||
/* Set common defaults. */
|
||||
this->bounds = {{-1, -1, 0}, {3, 3, 6}, {}};
|
||||
|
||||
int shorten = VEHICLE_LENGTH - this->gcache.cached_veh_length;
|
||||
if (!IsDiagonalDirection(this->direction)) shorten >>= 1;
|
||||
if (!IsDiagonalDirection(this->direction)) {
|
||||
static const Point _sign_table[] = {
|
||||
/* x, y */
|
||||
{-1, -1}, // DIR_N
|
||||
{-1, 1}, // DIR_E
|
||||
{ 1, 1}, // DIR_S
|
||||
{ 1, -1}, // DIR_W
|
||||
};
|
||||
|
||||
const int8_t *bb = _delta_xy_table[this->direction];
|
||||
this->x_bb_offs = bb[5] + bb[9] * shorten;
|
||||
this->y_bb_offs = bb[4] + bb[8] * shorten;;
|
||||
this->x_offs = bb[3];
|
||||
this->y_offs = bb[2];
|
||||
this->x_extent = bb[1] + bb[7] * shorten;
|
||||
this->y_extent = bb[0] + bb[6] * shorten;
|
||||
this->z_extent = 6;
|
||||
int half_shorten = (VEHICLE_LENGTH - this->gcache.cached_veh_length) / 2;
|
||||
|
||||
/* For all straight directions, move the bound box to the centre of the vehicle, but keep the size. */
|
||||
this->bounds.offset.x -= half_shorten * _sign_table[DirToDiagDir(this->direction)].x;
|
||||
this->bounds.offset.y -= half_shorten * _sign_table[DirToDiagDir(this->direction)].y;
|
||||
} else {
|
||||
/* Unlike trains, road vehicles do not have their offsets moved to the centre. */
|
||||
switch (this->direction) {
|
||||
/* Shorten southern corner of the bounding box according the vehicle length. */
|
||||
case DIR_NE:
|
||||
this->bounds.origin.x = -3;
|
||||
this->bounds.extent.x = this->gcache.cached_veh_length;
|
||||
this->bounds.offset.x = 1;
|
||||
break;
|
||||
|
||||
case DIR_NW:
|
||||
this->bounds.origin.y = -3;
|
||||
this->bounds.extent.y = this->gcache.cached_veh_length;
|
||||
this->bounds.offset.y = 1;
|
||||
break;
|
||||
|
||||
/* Move northern corner of the bounding box down according to vehicle length. */
|
||||
case DIR_SW:
|
||||
this->bounds.origin.x = -3 + (VEHICLE_LENGTH - this->gcache.cached_veh_length);
|
||||
this->bounds.extent.x = this->gcache.cached_veh_length;
|
||||
this->bounds.offset.x = 1 - (VEHICLE_LENGTH - this->gcache.cached_veh_length);
|
||||
break;
|
||||
|
||||
case DIR_SE:
|
||||
this->bounds.origin.y = -3 + (VEHICLE_LENGTH - this->gcache.cached_veh_length);
|
||||
this->bounds.extent.y = this->gcache.cached_veh_length;
|
||||
this->bounds.offset.y = 1 - (VEHICLE_LENGTH - this->gcache.cached_veh_length);
|
||||
break;
|
||||
|
||||
default:
|
||||
NOT_REACHED();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
|
|
|
@ -19,12 +19,50 @@
|
|||
|
||||
static OldPersistentStorage _old_ind_persistent_storage;
|
||||
|
||||
class SlIndustryAcceptedHistory : public DefaultSaveLoadHandler<SlIndustryAcceptedHistory, Industry::AcceptedCargo> {
|
||||
public:
|
||||
static inline const SaveLoad description[] = {
|
||||
SLE_VAR(Industry::AcceptedHistory, accepted, SLE_UINT16),
|
||||
SLE_VAR(Industry::AcceptedHistory, waiting, SLE_UINT16),
|
||||
};
|
||||
static inline const SaveLoadCompatTable compat_description = _industry_produced_history_sl_compat;
|
||||
|
||||
void Save(Industry::AcceptedCargo *a) const override
|
||||
{
|
||||
if (!IsValidCargoType(a->cargo) || a->history == nullptr) {
|
||||
/* Don't save any history if cargo slot isn't used. */
|
||||
SlSetStructListLength(0);
|
||||
return;
|
||||
}
|
||||
|
||||
SlSetStructListLength(a->history->size());
|
||||
|
||||
for (auto &h : *a->history) {
|
||||
SlObject(&h, this->GetDescription());
|
||||
}
|
||||
}
|
||||
|
||||
void Load(Industry::AcceptedCargo *a) const override
|
||||
{
|
||||
size_t len = SlGetStructListLength(UINT32_MAX);
|
||||
if (len == 0) return;
|
||||
|
||||
auto &history = a->GetOrCreateHistory();
|
||||
for (auto &h : history) {
|
||||
if (--len > history.size()) break; // unsigned so wraps after hitting zero.
|
||||
SlObject(&h, this->GetDescription());
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
class SlIndustryAccepted : public VectorSaveLoadHandler<SlIndustryAccepted, Industry, Industry::AcceptedCargo, INDUSTRY_NUM_INPUTS> {
|
||||
public:
|
||||
static inline const SaveLoad description[] = {
|
||||
SLE_VAR(Industry::AcceptedCargo, cargo, SLE_UINT8),
|
||||
SLE_VAR(Industry::AcceptedCargo, waiting, SLE_UINT16),
|
||||
SLE_VAR(Industry::AcceptedCargo, last_accepted, SLE_INT32),
|
||||
SLE_CONDVAR(Industry::AcceptedCargo, accumulated_waiting, SLE_UINT32, SLV_INDUSTRY_ACCEPTED_HISTORY, SL_MAX_VERSION),
|
||||
SLEG_CONDSTRUCTLIST("history", SlIndustryAcceptedHistory, SLV_INDUSTRY_ACCEPTED_HISTORY, SL_MAX_VERSION),
|
||||
};
|
||||
static inline const SaveLoadCompatTable compat_description = _industry_accepts_sl_compat;
|
||||
|
||||
|
|
|
@ -858,7 +858,7 @@ static bool LoadOldIndustry(LoadgameState &ls, int num)
|
|||
|
||||
if (i->location.tile != 0) {
|
||||
/* Copy data from old fixed arrays to industry. */
|
||||
std::copy(std::begin(_old_accepted), std::end(_old_accepted), std::back_inserter(i->accepted));
|
||||
std::move(std::begin(_old_accepted), std::end(_old_accepted), std::back_inserter(i->accepted));
|
||||
std::copy(std::begin(_old_produced), std::end(_old_produced), std::back_inserter(i->produced));
|
||||
|
||||
i->town = RemapTown(i->location.tile);
|
||||
|
|
|
@ -405,6 +405,7 @@ enum SaveLoadVersion : uint16_t {
|
|||
|
||||
SLV_FACE_STYLES, ///< 355 PR#14319 Addition of face styles, replacing gender and ethnicity.
|
||||
SLV_INDUSTRY_NUM_VALID_HISTORY, ///< 356 PR#14416 Store number of valid history records for industries.
|
||||
SLV_INDUSTRY_ACCEPTED_HISTORY, ///< 357 PR#14321 Add per-industry history of cargo delivered and waiting.
|
||||
|
||||
SL_MAX_VERSION, ///< Highest possible saveload version
|
||||
};
|
||||
|
|
|
@ -330,32 +330,26 @@ TileIndex Ship::GetOrderStationLocation(StationID station)
|
|||
|
||||
void Ship::UpdateDeltaXY()
|
||||
{
|
||||
static const int8_t _delta_xy_table[8][4] = {
|
||||
/* y_extent, x_extent, y_offs, x_offs */
|
||||
{ 6, 6, -3, -3}, // N
|
||||
{ 6, 32, -3, -16}, // NE
|
||||
{ 6, 6, -3, -3}, // E
|
||||
{32, 6, -16, -3}, // SE
|
||||
{ 6, 6, -3, -3}, // S
|
||||
{ 6, 32, -3, -16}, // SW
|
||||
{ 6, 6, -3, -3}, // W
|
||||
{32, 6, -16, -3}, // NW
|
||||
static constexpr SpriteBounds ship_bounds[DIR_END] = {
|
||||
{{ -3, -3, 0}, { 6, 6, 6}, {}}, // N
|
||||
{{-16, -3, 0}, {32, 6, 6}, {}}, // NE
|
||||
{{ -3, -3, 0}, { 6, 6, 6}, {}}, // E
|
||||
{{ -3, -16, 0}, { 6, 32, 6}, {}}, // SE
|
||||
{{ -3, -3, 0}, { 6, 6, 6}, {}}, // S
|
||||
{{-16, -3, 0}, {32, 6, 6}, {}}, // SW
|
||||
{{ -3, -3, 0}, { 6, 6, 6}, {}}, // W
|
||||
{{ -3, -16, 0}, { 6, 32, 6}, {}}, // NW
|
||||
};
|
||||
|
||||
const int8_t *bb = _delta_xy_table[this->rotation];
|
||||
this->x_offs = bb[3];
|
||||
this->y_offs = bb[2];
|
||||
this->x_extent = bb[1];
|
||||
this->y_extent = bb[0];
|
||||
this->z_extent = 6;
|
||||
this->bounds = ship_bounds[this->rotation];
|
||||
|
||||
if (this->direction != this->rotation) {
|
||||
/* If we are rotating, then it is possible the ship was moved to its next position. In that
|
||||
* case, because we are still showing the old direction, the ship will appear to glitch sideways
|
||||
* slightly. We can work around this by applying an additional offset to make the ship appear
|
||||
* where it was before it moved. */
|
||||
this->x_offs -= this->x_pos - this->rotation_x_pos;
|
||||
this->y_offs -= this->y_pos - this->rotation_y_pos;
|
||||
this->bounds.origin.x -= this->x_pos - this->rotation_x_pos;
|
||||
this->bounds.origin.y -= this->y_pos - this->rotation_y_pos;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -54,16 +54,11 @@ void DrawCommonTileSeq(const TileInfo *ti, const DrawTileSprites *dts, Transpare
|
|||
|
||||
if (dtss.IsParentSprite()) {
|
||||
parent_sprite_encountered = true;
|
||||
AddSortableSpriteToDraw(
|
||||
image, pal,
|
||||
ti->x + dtss.delta_x, ti->y + dtss.delta_y,
|
||||
dtss.size_x, dtss.size_y,
|
||||
dtss.size_z, ti->z + dtss.delta_z,
|
||||
!HasBit(image, SPRITE_MODIFIER_OPAQUE) && IsTransparencySet(to)
|
||||
AddSortableSpriteToDraw(image, pal, *ti, dtss, !HasBit(image, SPRITE_MODIFIER_OPAQUE) && IsTransparencySet(to)
|
||||
);
|
||||
} else {
|
||||
int offs_x = child_offset_is_unsigned ? static_cast<uint8_t>(dtss.delta_x) : dtss.delta_x;
|
||||
int offs_y = child_offset_is_unsigned ? static_cast<uint8_t>(dtss.delta_y) : dtss.delta_y;
|
||||
int offs_x = child_offset_is_unsigned ? static_cast<uint8_t>(dtss.origin.x) : dtss.origin.x;
|
||||
int offs_y = child_offset_is_unsigned ? static_cast<uint8_t>(dtss.origin.y) : dtss.origin.y;
|
||||
bool transparent = !HasBit(image, SPRITE_MODIFIER_OPAQUE) && IsTransparencySet(to);
|
||||
if (parent_sprite_encountered) {
|
||||
AddChildSpriteScreen(image, pal, offs_x, offs_y, transparent);
|
||||
|
@ -114,15 +109,15 @@ void DrawCommonTileSeqInGUI(int x, int y, const DrawTileSprites *dts, int32_t or
|
|||
pal = SpriteLayoutPaletteTransform(image, pal, default_palette);
|
||||
|
||||
if (dtss.IsParentSprite()) {
|
||||
Point pt = RemapCoords(dtss.delta_x, dtss.delta_y, dtss.delta_z);
|
||||
Point pt = RemapCoords(dtss.origin.x, dtss.origin.y, dtss.origin.z);
|
||||
DrawSprite(image, pal, x + UnScaleGUI(pt.x), y + UnScaleGUI(pt.y));
|
||||
|
||||
const Sprite *spr = GetSprite(image & SPRITE_MASK, SpriteType::Normal);
|
||||
child_offset.x = UnScaleGUI(pt.x + spr->x_offs);
|
||||
child_offset.y = UnScaleGUI(pt.y + spr->y_offs);
|
||||
} else {
|
||||
int offs_x = child_offset_is_unsigned ? static_cast<uint8_t>(dtss.delta_x) : dtss.delta_x;
|
||||
int offs_y = child_offset_is_unsigned ? static_cast<uint8_t>(dtss.delta_y) : dtss.delta_y;
|
||||
int offs_x = child_offset_is_unsigned ? static_cast<uint8_t>(dtss.origin.x) : dtss.origin.x;
|
||||
int offs_y = child_offset_is_unsigned ? static_cast<uint8_t>(dtss.origin.y) : dtss.origin.y;
|
||||
DrawSprite(image, pal, x + child_offset.x + ScaleSpriteTrad(offs_x), y + child_offset.y + ScaleSpriteTrad(offs_y));
|
||||
}
|
||||
}
|
||||
|
|
36
src/sprite.h
36
src/sprite.h
|
@ -10,28 +10,37 @@
|
|||
#ifndef SPRITE_H
|
||||
#define SPRITE_H
|
||||
|
||||
#include "core/geometry_type.hpp"
|
||||
#include "transparency.h"
|
||||
|
||||
#include "table/sprites.h"
|
||||
|
||||
struct SpriteBounds {
|
||||
Coord3D<int8_t> origin; ///< Position of northern corner within tile.
|
||||
Coord3D<uint8_t> extent; ///< Size of bounding box.
|
||||
Coord3D<int8_t> offset; ///< Relative position of sprite from bounding box.
|
||||
|
||||
constexpr SpriteBounds() = default;
|
||||
constexpr SpriteBounds(const Coord3D<int8_t> &origin, const Coord3D<uint8_t> &extent, const Coord3D<int8_t> &offset) :
|
||||
origin(origin), extent(extent), offset(offset) {}
|
||||
};
|
||||
|
||||
/* The following describes bunch of sprites to be drawn together in a single 3D
|
||||
* bounding box. Used especially for various multi-sprite buildings (like
|
||||
* depots or stations): */
|
||||
|
||||
/** A tile child sprite and palette to draw for stations etc, with 3D bounding box */
|
||||
struct DrawTileSeqStruct {
|
||||
int8_t delta_x = 0;
|
||||
int8_t delta_y = 0;
|
||||
int8_t delta_z = 0; ///< \c 0x80 identifies child sprites
|
||||
uint8_t size_x = 0;
|
||||
uint8_t size_y = 0;
|
||||
uint8_t size_z = 0;
|
||||
PalSpriteID image{};
|
||||
struct DrawTileSeqStruct : SpriteBounds {
|
||||
PalSpriteID image;
|
||||
|
||||
constexpr DrawTileSeqStruct() = default;
|
||||
constexpr DrawTileSeqStruct(int8_t origin_x, int8_t origin_y, int8_t origin_z, uint8_t extent_x, uint8_t extent_y, uint8_t extent_z, PalSpriteID image) :
|
||||
SpriteBounds({origin_x, origin_y, origin_z}, {extent_x, extent_y, extent_z}, {}), image(image) {}
|
||||
|
||||
/** Check whether this is a parent sprite with a boundingbox. */
|
||||
bool IsParentSprite() const
|
||||
inline bool IsParentSprite() const
|
||||
{
|
||||
return (uint8_t)this->delta_z != 0x80;
|
||||
return static_cast<uint8_t>(this->origin.z) != 0x80;
|
||||
}
|
||||
};
|
||||
|
||||
|
@ -69,14 +78,9 @@ struct DrawTileSpriteSpan : DrawTileSprites {
|
|||
* This structure is the same for both Industries and Houses.
|
||||
* Buildings here reference a general type of construction
|
||||
*/
|
||||
struct DrawBuildingsTileStruct {
|
||||
struct DrawBuildingsTileStruct : SpriteBounds {
|
||||
PalSpriteID ground;
|
||||
PalSpriteID building;
|
||||
uint8_t subtile_x;
|
||||
uint8_t subtile_y;
|
||||
uint8_t width;
|
||||
uint8_t height;
|
||||
uint8_t dz;
|
||||
uint8_t draw_proc; // this allows to specify a special drawing procedure.
|
||||
};
|
||||
|
||||
|
|
|
@ -3184,7 +3184,7 @@ static void DrawTile_Station(TileInfo *ti)
|
|||
7, 8, 9 // SLOPE_NE, SLOPE_ENW, SLOPE_SEN
|
||||
};
|
||||
|
||||
AddSortableSpriteToDraw(image + foundation_parts[ti->tileh], PAL_NONE, ti->x, ti->y, 16, 16, 7, ti->z);
|
||||
AddSortableSpriteToDraw(image + foundation_parts[ti->tileh], PAL_NONE, *ti, {{}, {TILE_SIZE, TILE_SIZE, 7}, {}});
|
||||
} else {
|
||||
/* Draw simple foundations, built up from 8 possible foundation sprites. */
|
||||
|
||||
|
@ -3218,7 +3218,7 @@ static void DrawTile_Station(TileInfo *ti)
|
|||
StartSpriteCombine();
|
||||
for (int i = 0; i < 8; i++) {
|
||||
if (HasBit(parts, i)) {
|
||||
AddSortableSpriteToDraw(image + i, PAL_NONE, ti->x, ti->y, 16, 16, 7, ti->z);
|
||||
AddSortableSpriteToDraw(image + i, PAL_NONE, *ti, {{}, {TILE_SIZE, TILE_SIZE, 7}, {}});
|
||||
}
|
||||
}
|
||||
EndSpriteCombine();
|
||||
|
|
|
@ -313,14 +313,12 @@ enum WireSpriteOffset : uint8_t {
|
|||
WSO_ENTRANCE_SE,
|
||||
};
|
||||
|
||||
struct SortableSpriteStruct {
|
||||
struct SortableSpriteStruct : SpriteBounds {
|
||||
uint8_t image_offset;
|
||||
int8_t x_offset;
|
||||
int8_t y_offset;
|
||||
int8_t x_size;
|
||||
int8_t y_size;
|
||||
int8_t z_size;
|
||||
int8_t z_offset;
|
||||
|
||||
constexpr SortableSpriteStruct(uint8_t image_offset, const SpriteBounds &bounds) : SpriteBounds(bounds), image_offset(image_offset) {}
|
||||
constexpr SortableSpriteStruct(uint8_t image_offset, int8_t x_offset, int8_t y_offset, uint8_t x_size, uint8_t y_size, uint8_t z_size, int8_t z_offset) :
|
||||
SpriteBounds({x_offset, y_offset, z_offset}, {x_size, y_size, z_size}, {}), image_offset(image_offset) {}
|
||||
};
|
||||
|
||||
/** Distance between wire and rail */
|
||||
|
@ -398,11 +396,17 @@ static const SortableSpriteStruct _rail_catenary_sprite_data_depot[] = {
|
|||
{ WSO_ENTRANCE_NW, 7, 0, 1, 15, 1, ELRAIL_ELEVATION } //! Wire for NW depot exit
|
||||
};
|
||||
|
||||
/**
|
||||
* In tunnelheads, the bounding box for wires covers nearly the full tile, and is lowered a bit.
|
||||
* ELRAIL_TUNNEL_OFFSET is the difference between visual position and bounding box.
|
||||
*/
|
||||
static const int8_t ELRAIL_TUNNEL_OFFSET = ELRAIL_ELEVATION - BB_Z_SEPARATOR;
|
||||
|
||||
static const SortableSpriteStruct _rail_catenary_sprite_data_tunnel[] = {
|
||||
{ WSO_ENTRANCE_SW, 0, 7, 15, 1, 1, ELRAIL_ELEVATION }, //! Wire for NE tunnel (SW facing exit)
|
||||
{ WSO_ENTRANCE_NW, 7, 0, 1, 15, 1, ELRAIL_ELEVATION }, //! Wire for SE tunnel (NW facing exit)
|
||||
{ WSO_ENTRANCE_NE, 0, 7, 15, 1, 1, ELRAIL_ELEVATION }, //! Wire for SW tunnel (NE facing exit)
|
||||
{ WSO_ENTRANCE_SE, 7, 0, 1, 15, 1, ELRAIL_ELEVATION } //! Wire for NW tunnel (SE facing exit)
|
||||
{ WSO_ENTRANCE_SW, {{0, 0, BB_Z_SEPARATOR}, {16, 15, 1}, {0, 7, ELRAIL_TUNNEL_OFFSET}} }, //! Wire for NE tunnel (SW facing exit)
|
||||
{ WSO_ENTRANCE_NW, {{0, 0, BB_Z_SEPARATOR}, {15, 16, 1}, {7, 0, ELRAIL_TUNNEL_OFFSET}} }, //! Wire for SE tunnel (NW facing exit)
|
||||
{ WSO_ENTRANCE_NE, {{0, 0, BB_Z_SEPARATOR}, {16, 15, 1}, {0, 7, ELRAIL_TUNNEL_OFFSET}} }, //! Wire for SW tunnel (NE facing exit)
|
||||
{ WSO_ENTRANCE_SE, {{0, 0, BB_Z_SEPARATOR}, {15, 16, 1}, {7, 0, ELRAIL_TUNNEL_OFFSET}} } //! Wire for NW tunnel (SE facing exit)
|
||||
};
|
||||
|
||||
|
||||
|
|
|
@ -37,15 +37,15 @@ struct DrawIndustryCoordinates {
|
|||
* @param p1 palette ID of ground sprite
|
||||
* @param s2 sprite ID of building sprite
|
||||
* @param p2 palette ID of building sprite
|
||||
* @param sx coordinate x of the sprite
|
||||
* @param sy coordinate y of the sprite
|
||||
* @param w width of the sprite
|
||||
* @param h height of the sprite
|
||||
* @param dz virtual height of the sprite
|
||||
* @param dx The x-position of the sprite within the tile.
|
||||
* @param dy the y-position of the sprite within the tile.
|
||||
* @param sx the x-extent of the sprite.
|
||||
* @param sy the y-extent of the sprite.
|
||||
* @param sz the z-extent of the sprite.
|
||||
* @param p this allows to specify a special drawing procedure.
|
||||
* @see DrawBuildingsTileStruct
|
||||
*/
|
||||
#define M(s1, p1, s2, p2, sx, sy, w, h, dz, p) { { s1, p1 }, { s2, p2 }, sx, sy, w, h, dz, p }
|
||||
#define M(s1, p1, s2, p2, dx, dy, sx, sy, sz, p) { {{dx, dy, 0}, {sx, sy, sz}, {}}, { s1, p1 }, { s2, p2 }, p}
|
||||
|
||||
/** Structure for industry tiles drawing */
|
||||
static const DrawBuildingsTileStruct _industry_draw_tile_data[NEW_INDUSTRYTILEOFFSET * 4] = {
|
||||
|
|
|
@ -13,15 +13,15 @@
|
|||
* @param p1 The first sprite's palette of the building, mostly the ground sprite
|
||||
* @param s2 The second sprite of the building.
|
||||
* @param p2 The second sprite's palette of the building.
|
||||
* @param sx The x-position of the sprite within the tile
|
||||
* @param sy the y-position of the sprite within the tile
|
||||
* @param w the width of the sprite
|
||||
* @param h the height of the sprite
|
||||
* @param dz the virtual height of the sprite
|
||||
* @param dx The x-position of the sprite within the tile.
|
||||
* @param dy the y-position of the sprite within the tile.
|
||||
* @param sx the x-extent of the sprite.
|
||||
* @param sy the y-extent of the sprite.
|
||||
* @param sz the z-extent of the sprite.
|
||||
* @param p set to 1 if a lift is present ()
|
||||
* @see DrawBuildingsTileStruct
|
||||
*/
|
||||
#define M(s1, p1, s2, p2, sx, sy, w, h, dz, p) { { s1, p1 }, { s2, p2 }, sx, sy, w, h, dz, p}
|
||||
#define M(s1, p1, s2, p2, dx, dy, sx, sy, sz, p) { {{dx, dy, 0}, {sx, sy, sz}, {}}, { s1, p1 }, { s2, p2 }, p}
|
||||
|
||||
/** structure of houses graphics*/
|
||||
static const DrawBuildingsTileStruct _town_draw_tile_data[] = {
|
||||
|
|
|
@ -10,6 +10,7 @@
|
|||
#ifndef TILE_CMD_H
|
||||
#define TILE_CMD_H
|
||||
|
||||
#include "core/geometry_type.hpp"
|
||||
#include "command_type.h"
|
||||
#include "vehicle_type.h"
|
||||
#include "cargo_type.h"
|
||||
|
@ -26,12 +27,9 @@ enum class VehicleEnterTileState : uint8_t {
|
|||
using VehicleEnterTileStates = EnumBitSet<VehicleEnterTileState, uint8_t>;
|
||||
|
||||
/** Tile information, used while rendering the tile */
|
||||
struct TileInfo {
|
||||
int x; ///< X position of the tile in unit coordinates
|
||||
int y; ///< Y position of the tile in unit coordinates
|
||||
struct TileInfo : Coord3D<int> {
|
||||
Slope tileh; ///< Slope of the tile
|
||||
TileIndex tile; ///< Tile index
|
||||
int z; ///< Height
|
||||
};
|
||||
|
||||
/** Tile description for the 'land area information' tool */
|
||||
|
|
|
@ -12,29 +12,29 @@
|
|||
|
||||
#include "core/strong_typedef_type.hpp"
|
||||
|
||||
static const uint TILE_SIZE = 16; ///< Tile size in world coordinates.
|
||||
static const uint TILE_UNIT_MASK = TILE_SIZE - 1; ///< For masking in/out the inner-tile world coordinate units.
|
||||
static const uint TILE_PIXELS = 32; ///< Pixel distance between tile columns/rows in #ZOOM_BASE.
|
||||
static const uint TILE_HEIGHT = 8; ///< Height of a height level in world coordinate AND in pixels in #ZOOM_BASE.
|
||||
static constexpr uint TILE_SIZE = 16; ///< Tile size in world coordinates.
|
||||
static constexpr uint TILE_UNIT_MASK = TILE_SIZE - 1; ///< For masking in/out the inner-tile world coordinate units.
|
||||
static constexpr uint TILE_PIXELS = 32; ///< Pixel distance between tile columns/rows in #ZOOM_BASE.
|
||||
static constexpr uint TILE_HEIGHT = 8; ///< Height of a height level in world coordinate AND in pixels in #ZOOM_BASE.
|
||||
|
||||
static const uint MAX_BUILDING_PIXELS = 200; ///< Maximum height of a building in pixels in #ZOOM_BASE. (Also applies to "bridge buildings" on the bridge floor.)
|
||||
static const int MAX_VEHICLE_PIXEL_X = 192; ///< Maximum width of a vehicle in pixels in #ZOOM_BASE.
|
||||
static const int MAX_VEHICLE_PIXEL_Y = 96; ///< Maximum height of a vehicle in pixels in #ZOOM_BASE.
|
||||
static constexpr uint MAX_BUILDING_PIXELS = 200; ///< Maximum height of a building in pixels in #ZOOM_BASE. (Also applies to "bridge buildings" on the bridge floor.)
|
||||
static constexpr int MAX_VEHICLE_PIXEL_X = 192; ///< Maximum width of a vehicle in pixels in #ZOOM_BASE.
|
||||
static constexpr int MAX_VEHICLE_PIXEL_Y = 96; ///< Maximum height of a vehicle in pixels in #ZOOM_BASE.
|
||||
|
||||
static const uint MAX_TILE_HEIGHT = 255; ///< Maximum allowed tile height
|
||||
static constexpr uint MAX_TILE_HEIGHT = 255; ///< Maximum allowed tile height
|
||||
|
||||
static const uint MIN_HEIGHTMAP_HEIGHT = 1; ///< Lowest possible peak value for heightmap creation
|
||||
static const uint MIN_CUSTOM_TERRAIN_TYPE = 1; ///< Lowest possible peak value for world generation
|
||||
static constexpr uint MIN_HEIGHTMAP_HEIGHT = 1; ///< Lowest possible peak value for heightmap creation
|
||||
static constexpr uint MIN_CUSTOM_TERRAIN_TYPE = 1; ///< Lowest possible peak value for world generation
|
||||
|
||||
static const uint MIN_MAP_HEIGHT_LIMIT = 15; ///< Lower bound of maximum allowed heightlevel (in the construction settings)
|
||||
static const uint MAX_MAP_HEIGHT_LIMIT = MAX_TILE_HEIGHT; ///< Upper bound of maximum allowed heightlevel (in the construction settings)
|
||||
static constexpr uint MIN_MAP_HEIGHT_LIMIT = 15; ///< Lower bound of maximum allowed heightlevel (in the construction settings)
|
||||
static constexpr uint MAX_MAP_HEIGHT_LIMIT = MAX_TILE_HEIGHT; ///< Upper bound of maximum allowed heightlevel (in the construction settings)
|
||||
|
||||
static const uint MIN_SNOWLINE_HEIGHT = 2; ///< Minimum snowline height
|
||||
static const uint DEF_SNOWLINE_HEIGHT = 10; ///< Default snowline height
|
||||
static const uint MAX_SNOWLINE_HEIGHT = (MAX_TILE_HEIGHT - 2); ///< Maximum allowed snowline height
|
||||
static constexpr uint MIN_SNOWLINE_HEIGHT = 2; ///< Minimum snowline height
|
||||
static constexpr uint DEF_SNOWLINE_HEIGHT = 10; ///< Default snowline height
|
||||
static constexpr uint MAX_SNOWLINE_HEIGHT = (MAX_TILE_HEIGHT - 2); ///< Maximum allowed snowline height
|
||||
|
||||
static const uint DEF_SNOW_COVERAGE = 40; ///< Default snow coverage.
|
||||
static const uint DEF_DESERT_COVERAGE = 50; ///< Default desert coverage.
|
||||
static constexpr uint DEF_SNOW_COVERAGE = 40; ///< Default snow coverage.
|
||||
static constexpr uint DEF_DESERT_COVERAGE = 50; ///< Default desert coverage.
|
||||
|
||||
|
||||
/**
|
||||
|
|
|
@ -37,6 +37,7 @@ TimerGameEconomy::Year TimerGameEconomy::year = {};
|
|||
TimerGameEconomy::Month TimerGameEconomy::month = {};
|
||||
TimerGameEconomy::Date TimerGameEconomy::date = {};
|
||||
TimerGameEconomy::DateFract TimerGameEconomy::date_fract = {};
|
||||
uint TimerGameEconomy::days_since_last_month = {};
|
||||
|
||||
/**
|
||||
* Converts a Date to a Year, Month & Day.
|
||||
|
@ -133,6 +134,7 @@ bool TimerManager<TimerGameEconomy>::Elapsed([[maybe_unused]] TimerGameEconomy::
|
|||
|
||||
/* increase day counter */
|
||||
TimerGameEconomy::date++;
|
||||
++TimerGameEconomy::days_since_last_month;
|
||||
|
||||
TimerGameEconomy::YearMonthDay ymd = TimerGameEconomy::ConvertDateToYMD(TimerGameEconomy::date);
|
||||
|
||||
|
@ -177,6 +179,8 @@ bool TimerManager<TimerGameEconomy>::Elapsed([[maybe_unused]] TimerGameEconomy::
|
|||
}
|
||||
}
|
||||
|
||||
if (new_month) TimerGameEconomy::days_since_last_month = 0;
|
||||
|
||||
/* check if we reached the maximum year, decrement dates by a year */
|
||||
if (TimerGameEconomy::year == EconomyTime::MAX_YEAR + 1) {
|
||||
TimerGameEconomy::year--;
|
||||
|
|
|
@ -37,6 +37,8 @@ public:
|
|||
static Date date; ///< Current date in days (day counter).
|
||||
static DateFract date_fract; ///< Fractional part of the day.
|
||||
|
||||
static uint days_since_last_month; ///< Number of days that have elapsed since the last month.
|
||||
|
||||
static YearMonthDay ConvertDateToYMD(Date date);
|
||||
static Date ConvertYMDToDate(Year year, Month month, Day day);
|
||||
static void SetDate(Date date, DateFract fract);
|
||||
|
|
|
@ -284,15 +284,7 @@ static void DrawTile_Town(TileInfo *ti)
|
|||
/* Add a house on top of the ground? */
|
||||
SpriteID image = dcts->building.sprite;
|
||||
if (image != 0) {
|
||||
AddSortableSpriteToDraw(image, dcts->building.pal,
|
||||
ti->x + dcts->subtile_x,
|
||||
ti->y + dcts->subtile_y,
|
||||
dcts->width,
|
||||
dcts->height,
|
||||
dcts->dz,
|
||||
ti->z,
|
||||
IsTransparencySet(TO_HOUSES)
|
||||
);
|
||||
AddSortableSpriteToDraw(image, dcts->building.pal, *ti, *dcts, IsTransparencySet(TO_HOUSES));
|
||||
|
||||
if (IsTransparencySet(TO_HOUSES)) return;
|
||||
}
|
||||
|
|
|
@ -1376,7 +1376,7 @@ void DrawHouseInGUI(int x, int y, HouseID house_id, int view)
|
|||
|
||||
/* Add a house on top of the ground? */
|
||||
if (dcts.building.sprite != 0) {
|
||||
Point pt = RemapCoords(dcts.subtile_x, dcts.subtile_y, 0);
|
||||
Point pt = RemapCoords(dcts.origin.x, dcts.origin.y, dcts.origin.z);
|
||||
DrawSprite(dcts.building.sprite, dcts.building.pal, x + UnScaleGUI(pt.x), y + UnScaleGUI(pt.y));
|
||||
}
|
||||
};
|
||||
|
|
|
@ -1491,13 +1491,7 @@ CommandCost CmdSellRailWagon(DoCommandFlags flags, Vehicle *t, bool sell_chain,
|
|||
void Train::UpdateDeltaXY()
|
||||
{
|
||||
/* Set common defaults. */
|
||||
this->x_offs = -1;
|
||||
this->y_offs = -1;
|
||||
this->x_extent = 3;
|
||||
this->y_extent = 3;
|
||||
this->z_extent = 6;
|
||||
this->x_bb_offs = 0;
|
||||
this->y_bb_offs = 0;
|
||||
this->bounds = {{-1, -1, 0}, {3, 3, 6}, {}};
|
||||
|
||||
/* Set if flipped and engine is NOT flagged with custom flip handling. */
|
||||
int flipped = this->flags.Test(VehicleRailFlag::Flipped) && !EngInfo(this->engine_type)->misc_flags.Test(EngineMiscFlag::RailFlips);
|
||||
|
@ -1508,50 +1502,47 @@ void Train::UpdateDeltaXY()
|
|||
if (flipped) dir = ReverseDir(dir);
|
||||
|
||||
if (!IsDiagonalDirection(dir)) {
|
||||
static const int _sign_table[] =
|
||||
{
|
||||
static const Point _sign_table[] = {
|
||||
/* x, y */
|
||||
-1, -1, // DIR_N
|
||||
-1, 1, // DIR_E
|
||||
1, 1, // DIR_S
|
||||
1, -1, // DIR_W
|
||||
{-1, -1}, // DIR_N
|
||||
{-1, 1}, // DIR_E
|
||||
{ 1, 1}, // DIR_S
|
||||
{ 1, -1}, // DIR_W
|
||||
};
|
||||
|
||||
int half_shorten = (VEHICLE_LENGTH - this->gcache.cached_veh_length + flipped) / 2;
|
||||
|
||||
/* For all straight directions, move the bound box to the centre of the vehicle, but keep the size. */
|
||||
this->x_offs -= half_shorten * _sign_table[dir];
|
||||
this->y_offs -= half_shorten * _sign_table[dir + 1];
|
||||
this->x_extent += this->x_bb_offs = half_shorten * _sign_table[dir];
|
||||
this->y_extent += this->y_bb_offs = half_shorten * _sign_table[dir + 1];
|
||||
this->bounds.offset.x -= half_shorten * _sign_table[DirToDiagDir(dir)].x;
|
||||
this->bounds.offset.y -= half_shorten * _sign_table[DirToDiagDir(dir)].y;
|
||||
} else {
|
||||
switch (dir) {
|
||||
/* Shorten southern corner of the bounding box according the vehicle length
|
||||
* and center the bounding box on the vehicle. */
|
||||
case DIR_NE:
|
||||
this->x_offs = 1 - (this->gcache.cached_veh_length + 1) / 2 + flip_offs;
|
||||
this->x_extent = this->gcache.cached_veh_length - 1;
|
||||
this->x_bb_offs = -1;
|
||||
this->bounds.origin.x = -(this->gcache.cached_veh_length + 1) / 2 + flip_offs;
|
||||
this->bounds.extent.x = this->gcache.cached_veh_length;
|
||||
this->bounds.offset.x = 1;
|
||||
break;
|
||||
|
||||
case DIR_NW:
|
||||
this->y_offs = 1 - (this->gcache.cached_veh_length + 1) / 2 + flip_offs;
|
||||
this->y_extent = this->gcache.cached_veh_length - 1;
|
||||
this->y_bb_offs = -1;
|
||||
this->bounds.origin.y = -(this->gcache.cached_veh_length + 1) / 2 + flip_offs;
|
||||
this->bounds.extent.y = this->gcache.cached_veh_length;
|
||||
this->bounds.offset.y = 1;
|
||||
break;
|
||||
|
||||
/* Move northern corner of the bounding box down according to vehicle length
|
||||
* and center the bounding box on the vehicle. */
|
||||
case DIR_SW:
|
||||
this->x_offs = 1 + (this->gcache.cached_veh_length + 1) / 2 - VEHICLE_LENGTH - flip_offs;
|
||||
this->x_extent = VEHICLE_LENGTH - 1;
|
||||
this->x_bb_offs = VEHICLE_LENGTH - this->gcache.cached_veh_length - 1;
|
||||
this->bounds.origin.x = -(this->gcache.cached_veh_length) / 2 - flip_offs;
|
||||
this->bounds.extent.x = this->gcache.cached_veh_length;
|
||||
this->bounds.offset.x = 1 - (VEHICLE_LENGTH - this->gcache.cached_veh_length);
|
||||
break;
|
||||
|
||||
case DIR_SE:
|
||||
this->y_offs = 1 + (this->gcache.cached_veh_length + 1) / 2 - VEHICLE_LENGTH - flip_offs;
|
||||
this->y_extent = VEHICLE_LENGTH - 1;
|
||||
this->y_bb_offs = VEHICLE_LENGTH - this->gcache.cached_veh_length - 1;
|
||||
this->bounds.origin.y = -(this->gcache.cached_veh_length) / 2 - flip_offs;
|
||||
this->bounds.extent.y = this->gcache.cached_veh_length;
|
||||
this->bounds.offset.y = 1 - (VEHICLE_LENGTH - this->gcache.cached_veh_length);
|
||||
break;
|
||||
|
||||
default:
|
||||
|
|
|
@ -635,7 +635,7 @@ CommandCost CmdPlantTree(DoCommandFlags flags, TileIndex tile, TileIndex start_t
|
|||
}
|
||||
|
||||
struct TreeListEnt : PalSpriteID {
|
||||
uint8_t x, y;
|
||||
int8_t x, y;
|
||||
};
|
||||
|
||||
static void DrawTile_Trees(TileInfo *ti)
|
||||
|
@ -699,7 +699,8 @@ static void DrawTile_Trees(TileInfo *ti)
|
|||
}
|
||||
}
|
||||
|
||||
AddSortableSpriteToDraw(te[mi].sprite, te[mi].pal, ti->x + te[mi].x, ti->y + te[mi].y, 16 - te[mi].x, 16 - te[mi].y, 0x30, z, IsTransparencySet(TO_TREES), -te[mi].x, -te[mi].y);
|
||||
SpriteBounds bounds{{}, {TILE_SIZE, TILE_SIZE, 48}, {te[mi].x, te[mi].y, 0}};
|
||||
AddSortableSpriteToDraw(te[mi].sprite, te[mi].pal, ti->x, ti->y, z, bounds, IsTransparencySet(TO_TREES));
|
||||
|
||||
/* replace the removed one with the last one */
|
||||
te[mi] = te[trees - 1];
|
||||
|
|
|
@ -1017,10 +1017,10 @@ static CommandCost ClearTile_TunnelBridge(TileIndex tile, DoCommandFlags flags)
|
|||
* @param h Bounding box size in Y direction
|
||||
* @param subsprite Optional subsprite for drawing halfpillars
|
||||
*/
|
||||
static inline void DrawPillar(const PalSpriteID *psid, int x, int y, int z, int w, int h, const SubSprite *subsprite)
|
||||
static inline void DrawPillar(const PalSpriteID *psid, int x, int y, int z, uint8_t w, uint8_t h, const SubSprite *subsprite)
|
||||
{
|
||||
static const int PILLAR_Z_OFFSET = TILE_HEIGHT - BRIDGE_Z_START; ///< Start offset of pillar wrt. bridge (downwards)
|
||||
AddSortableSpriteToDraw(psid->sprite, psid->pal, x, y, w, h, BB_HEIGHT_UNDER_BRIDGE - PILLAR_Z_OFFSET, z, IsTransparencySet(TO_BRIDGES), 0, 0, -PILLAR_Z_OFFSET, subsprite);
|
||||
AddSortableSpriteToDraw(psid->sprite, psid->pal, x, y, z, {{0, 0, -PILLAR_Z_OFFSET}, {w, h, BB_HEIGHT_UNDER_BRIDGE}, {0, 0, PILLAR_Z_OFFSET}}, IsTransparencySet(TO_BRIDGES), subsprite);
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -1194,18 +1194,20 @@ static void DrawBridgeRoadBits(TileIndex head_tile, int x, int y, int z, int off
|
|||
}
|
||||
}
|
||||
|
||||
static const uint size_x[6] = { 1, 16, 16, 1, 16, 1 };
|
||||
static const uint size_y[6] = { 16, 1, 1, 16, 1, 16 };
|
||||
static const uint front_bb_offset_x[6] = { 15, 0, 0, 15, 0, 15 };
|
||||
static const uint front_bb_offset_y[6] = { 0, 15, 15, 0, 15, 0 };
|
||||
static constexpr SpriteBounds back_bounds[6] = {
|
||||
{{}, {0, TILE_SIZE, 40}, {}},
|
||||
{{}, {TILE_SIZE, 0, 40}, {}},
|
||||
{{}, {TILE_SIZE, 0, 40}, {}},
|
||||
{{}, {0, TILE_SIZE, 40}, {}},
|
||||
{{}, {TILE_SIZE, 0, 40}, {}},
|
||||
{{}, {0, TILE_SIZE, 40}, {}},
|
||||
};
|
||||
|
||||
/* The sprites under the vehicles are drawn as SpriteCombine. StartSpriteCombine() has already been called
|
||||
* The bounding boxes here are the same as for bridge front/roof */
|
||||
for (uint i = 0; i < lengthof(seq_back); ++i) {
|
||||
if (seq_back[i] != 0) {
|
||||
AddSortableSpriteToDraw(seq_back[i], PAL_NONE,
|
||||
x, y, size_x[offset], size_y[offset], 0x28, z,
|
||||
trans_back[i]);
|
||||
AddSortableSpriteToDraw(seq_back[i], PAL_NONE, x, y, z, back_bounds[offset], trans_back[i]);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1213,12 +1215,18 @@ static void DrawBridgeRoadBits(TileIndex head_tile, int x, int y, int z, int off
|
|||
EndSpriteCombine();
|
||||
StartSpriteCombine();
|
||||
|
||||
static constexpr SpriteBounds front_bounds[6] = {
|
||||
{{15, 0, 0}, {0, TILE_SIZE, 40}, {-15, 0, 0}},
|
||||
{{0, 15, 0}, {TILE_SIZE, 0, 40}, {0, -15, 0}},
|
||||
{{0, 15, 0}, {TILE_SIZE, 0, 40}, {0, -15, 0}},
|
||||
{{15, 0, 0}, {0, TILE_SIZE, 40}, {-15, 0, 0}},
|
||||
{{0, 15, 0}, {TILE_SIZE, 0, 40}, {0, -15, 0}},
|
||||
{{15, 0, 0}, {0, TILE_SIZE, 40}, {-15, 0, 0}},
|
||||
};
|
||||
|
||||
for (uint i = 0; i < lengthof(seq_front); ++i) {
|
||||
if (seq_front[i] != 0) {
|
||||
AddSortableSpriteToDraw(seq_front[i], PAL_NONE,
|
||||
x, y, size_x[offset] + front_bb_offset_x[offset], size_y[offset] + front_bb_offset_y[offset], 0x28, z,
|
||||
trans_front[i],
|
||||
front_bb_offset_x[offset], front_bb_offset_y[offset]);
|
||||
AddSortableSpriteToDraw(seq_front[i], PAL_NONE, x, y, z, front_bounds[offset], trans_front[i]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1251,15 +1259,35 @@ static void DrawTile_TunnelBridge(TileInfo *ti)
|
|||
*
|
||||
*/
|
||||
|
||||
static const int _tunnel_BB[4][12] = {
|
||||
/* tunnnel-roof | Z-separator | tram-catenary
|
||||
* w h bb_x bb_y| x y w h |bb_x bb_y w h */
|
||||
{ 1, 0, -15, -14, 0, 15, 16, 1, 0, 1, 16, 15 }, // NE
|
||||
{ 0, 1, -14, -15, 15, 0, 1, 16, 1, 0, 15, 16 }, // SE
|
||||
{ 1, 0, -15, -14, 0, 15, 16, 1, 0, 1, 16, 15 }, // SW
|
||||
{ 0, 1, -14, -15, 15, 0, 1, 16, 1, 0, 15, 16 }, // NW
|
||||
/* Tunnel sprites are positioned at 15,15, but the bounding box covers most of the tile. */
|
||||
static constexpr SpriteBounds roof_bounds[DIAGDIR_END] = {
|
||||
{{0, 1, BB_Z_SEPARATOR}, {TILE_SIZE, TILE_SIZE - 1, 1}, {TILE_SIZE - 1, TILE_SIZE - 2, -BB_Z_SEPARATOR}}, // NE
|
||||
{{1, 0, BB_Z_SEPARATOR}, {TILE_SIZE - 1, TILE_SIZE, 1}, {TILE_SIZE - 2, TILE_SIZE - 1, -BB_Z_SEPARATOR}}, // SE
|
||||
{{0, 1, BB_Z_SEPARATOR}, {TILE_SIZE, TILE_SIZE - 1, 1}, {TILE_SIZE - 1, TILE_SIZE - 2, -BB_Z_SEPARATOR}}, // SW
|
||||
{{1, 0, BB_Z_SEPARATOR}, {TILE_SIZE - 1, TILE_SIZE, 1}, {TILE_SIZE - 2, TILE_SIZE - 1, -BB_Z_SEPARATOR}}, // NW
|
||||
};
|
||||
|
||||
/* Catenary sprites are positioned at 0,0, with the same bounding box as above. */
|
||||
static constexpr SpriteBounds catenary_bounds[DIAGDIR_END] = {
|
||||
{{0, 1, BB_Z_SEPARATOR}, {TILE_SIZE, TILE_SIZE - 1, 1}, {0, -1, -BB_Z_SEPARATOR}}, // NE
|
||||
{{1, 0, BB_Z_SEPARATOR}, {TILE_SIZE - 1, TILE_SIZE, 1}, {-1, 0, -BB_Z_SEPARATOR}}, // SE
|
||||
{{0, 1, BB_Z_SEPARATOR}, {TILE_SIZE, TILE_SIZE - 1, 1}, {0, -1, -BB_Z_SEPARATOR}}, // SW
|
||||
{{1, 0, BB_Z_SEPARATOR}, {TILE_SIZE - 1, TILE_SIZE, 1}, {-1, 0, -BB_Z_SEPARATOR}}, // NW
|
||||
};
|
||||
|
||||
static constexpr SpriteBounds rear_sep[DIAGDIR_END] = {
|
||||
{{}, {TILE_SIZE, 1, TILE_HEIGHT}, {}}, // NE
|
||||
{{}, {1, TILE_SIZE, TILE_HEIGHT}, {}}, // SE
|
||||
{{}, {TILE_SIZE, 1, TILE_HEIGHT}, {}}, // SW
|
||||
{{}, {1, TILE_SIZE, TILE_HEIGHT}, {}}, // NW
|
||||
};
|
||||
|
||||
static constexpr SpriteBounds front_sep[DIAGDIR_END] = {
|
||||
{{0, TILE_SIZE - 1, 0}, {TILE_SIZE, 1, TILE_HEIGHT}, {}}, // NE
|
||||
{{TILE_SIZE - 1, 0, 0}, {1, TILE_SIZE, TILE_HEIGHT}, {}}, // SE
|
||||
{{0, TILE_SIZE - 1, 0}, {TILE_SIZE, 1, TILE_HEIGHT}, {}}, // SW
|
||||
{{TILE_SIZE - 1, 0, 0}, {1, TILE_SIZE, TILE_HEIGHT}, {}}, // NW
|
||||
};
|
||||
const int *BB_data = _tunnel_BB[tunnelbridge_direction];
|
||||
|
||||
bool catenary = false;
|
||||
|
||||
|
@ -1332,7 +1360,7 @@ static void DrawTile_TunnelBridge(TileInfo *ti)
|
|||
if (catenary_sprite_base != 0) {
|
||||
catenary = true;
|
||||
StartSpriteCombine();
|
||||
AddSortableSpriteToDraw(catenary_sprite_base + tunnelbridge_direction, PAL_NONE, ti->x, ti->y, BB_data[10], BB_data[11], TILE_HEIGHT, ti->z, IsTransparencySet(TO_CATENARY), BB_data[8], BB_data[9], BB_Z_SEPARATOR);
|
||||
AddSortableSpriteToDraw(catenary_sprite_base + tunnelbridge_direction, PAL_NONE, *ti, catenary_bounds[tunnelbridge_direction], IsTransparencySet(TO_CATENARY));
|
||||
}
|
||||
} else {
|
||||
const RailTypeInfo *rti = GetRailTypeInfo(GetRailType(ti->tile));
|
||||
|
@ -1364,15 +1392,15 @@ static void DrawTile_TunnelBridge(TileInfo *ti)
|
|||
|
||||
if (railtype_overlay != 0 && !catenary) StartSpriteCombine();
|
||||
|
||||
AddSortableSpriteToDraw(image + 1, PAL_NONE, ti->x + TILE_SIZE - 1, ti->y + TILE_SIZE - 1, BB_data[0], BB_data[1], TILE_HEIGHT, ti->z, false, BB_data[2], BB_data[3], BB_Z_SEPARATOR);
|
||||
AddSortableSpriteToDraw(image + 1, PAL_NONE, *ti, roof_bounds[tunnelbridge_direction], false);
|
||||
/* Draw railtype tunnel portal overlay if defined. */
|
||||
if (railtype_overlay != 0) AddSortableSpriteToDraw(railtype_overlay + tunnelbridge_direction, PAL_NONE, ti->x + TILE_SIZE - 1, ti->y + TILE_SIZE - 1, BB_data[0], BB_data[1], TILE_HEIGHT, ti->z, false, BB_data[2], BB_data[3], BB_Z_SEPARATOR);
|
||||
if (railtype_overlay != 0) AddSortableSpriteToDraw(railtype_overlay + tunnelbridge_direction, PAL_NONE, *ti, roof_bounds[tunnelbridge_direction], false);
|
||||
|
||||
if (catenary || railtype_overlay != 0) EndSpriteCombine();
|
||||
|
||||
/* Add helper BB for sprite sorting that separates the tunnel from things beside of it. */
|
||||
AddSortableSpriteToDraw(SPR_EMPTY_BOUNDING_BOX, PAL_NONE, ti->x, ti->y, BB_data[6], BB_data[7], TILE_HEIGHT, ti->z);
|
||||
AddSortableSpriteToDraw(SPR_EMPTY_BOUNDING_BOX, PAL_NONE, ti->x + BB_data[4], ti->y + BB_data[5], BB_data[6], BB_data[7], TILE_HEIGHT, ti->z);
|
||||
AddSortableSpriteToDraw(SPR_EMPTY_BOUNDING_BOX, PAL_NONE, *ti, rear_sep[tunnelbridge_direction]);
|
||||
AddSortableSpriteToDraw(SPR_EMPTY_BOUNDING_BOX, PAL_NONE, *ti, front_sep[tunnelbridge_direction]);
|
||||
|
||||
DrawBridgeMiddle(ti);
|
||||
} else { // IsBridge(ti->tile)
|
||||
|
@ -1423,7 +1451,7 @@ static void DrawTile_TunnelBridge(TileInfo *ti)
|
|||
* it doesn't disappear behind it
|
||||
*/
|
||||
/* Bridge heads are drawn solid no matter how invisibility/transparency is set */
|
||||
AddSortableSpriteToDraw(psid->sprite, psid->pal, ti->x, ti->y, 16, 16, ti->tileh == SLOPE_FLAT ? 0 : 8, ti->z);
|
||||
AddSortableSpriteToDraw(psid->sprite, psid->pal, *ti, {{}, {TILE_SIZE, TILE_SIZE, static_cast<uint8_t>(ti->tileh == SLOPE_FLAT ? 0 : TILE_HEIGHT)}, {}});
|
||||
|
||||
if (transport_type == TRANSPORT_ROAD) {
|
||||
uint offset = tunnelbridge_direction;
|
||||
|
@ -1445,9 +1473,9 @@ static void DrawTile_TunnelBridge(TileInfo *ti)
|
|||
SpriteID surface = GetCustomRailSprite(rti, ti->tile, RTSG_BRIDGE);
|
||||
if (surface != 0) {
|
||||
if (HasBridgeFlatRamp(ti->tileh, DiagDirToAxis(tunnelbridge_direction))) {
|
||||
AddSortableSpriteToDraw(surface + ((DiagDirToAxis(tunnelbridge_direction) == AXIS_X) ? RTBO_X : RTBO_Y), PAL_NONE, ti->x, ti->y, 16, 16, 0, ti->z + 8);
|
||||
AddSortableSpriteToDraw(surface + ((DiagDirToAxis(tunnelbridge_direction) == AXIS_X) ? RTBO_X : RTBO_Y), PAL_NONE, *ti, {{0, 0, TILE_HEIGHT}, {TILE_SIZE, TILE_SIZE, 0}, {}});
|
||||
} else {
|
||||
AddSortableSpriteToDraw(surface + RTBO_SLOPE + tunnelbridge_direction, PAL_NONE, ti->x, ti->y, 16, 16, 8, ti->z);
|
||||
AddSortableSpriteToDraw(surface + RTBO_SLOPE + tunnelbridge_direction, PAL_NONE, *ti, {{}, {TILE_SIZE, TILE_SIZE, TILE_HEIGHT}, {}});
|
||||
}
|
||||
}
|
||||
/* Don't fallback to non-overlay sprite -- the spec states that
|
||||
|
@ -1460,15 +1488,15 @@ static void DrawTile_TunnelBridge(TileInfo *ti)
|
|||
if (rti->UsesOverlay()) {
|
||||
SpriteID overlay = GetCustomRailSprite(rti, ti->tile, RTSG_OVERLAY);
|
||||
if (HasBridgeFlatRamp(ti->tileh, DiagDirToAxis(tunnelbridge_direction))) {
|
||||
AddSortableSpriteToDraw(overlay + RTO_X + DiagDirToAxis(tunnelbridge_direction), PALETTE_CRASH, ti->x, ti->y, 16, 16, 0, ti->z + 8);
|
||||
AddSortableSpriteToDraw(overlay + RTO_X + DiagDirToAxis(tunnelbridge_direction), PALETTE_CRASH, *ti, {{0, 0, TILE_HEIGHT}, {TILE_SIZE, TILE_SIZE, 0}, {}});
|
||||
} else {
|
||||
AddSortableSpriteToDraw(overlay + RTO_SLOPE_NE + tunnelbridge_direction, PALETTE_CRASH, ti->x, ti->y, 16, 16, 8, ti->z);
|
||||
AddSortableSpriteToDraw(overlay + RTO_SLOPE_NE + tunnelbridge_direction, PALETTE_CRASH, *ti, {{}, {TILE_SIZE, TILE_SIZE, TILE_HEIGHT}, {}});
|
||||
}
|
||||
} else {
|
||||
if (HasBridgeFlatRamp(ti->tileh, DiagDirToAxis(tunnelbridge_direction))) {
|
||||
AddSortableSpriteToDraw(DiagDirToAxis(tunnelbridge_direction) == AXIS_X ? rti->base_sprites.single_x : rti->base_sprites.single_y, PALETTE_CRASH, ti->x, ti->y, 16, 16, 0, ti->z + 8);
|
||||
AddSortableSpriteToDraw(DiagDirToAxis(tunnelbridge_direction) == AXIS_X ? rti->base_sprites.single_x : rti->base_sprites.single_y, PALETTE_CRASH, *ti, {{0, 0, TILE_HEIGHT}, {TILE_SIZE, TILE_SIZE, 0}, {}});
|
||||
} else {
|
||||
AddSortableSpriteToDraw(rti->base_sprites.single_sloped + tunnelbridge_direction, PALETTE_CRASH, ti->x, ti->y, 16, 16, 8, ti->z);
|
||||
AddSortableSpriteToDraw(rti->base_sprites.single_sloped + tunnelbridge_direction, PALETTE_CRASH, *ti, {{}, {TILE_SIZE, TILE_SIZE, TILE_HEIGHT}, {}});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1578,7 +1606,7 @@ void DrawBridgeMiddle(const TileInfo *ti)
|
|||
int z = bridge_z - BRIDGE_Z_START;
|
||||
|
||||
/* Add a bounding box that separates the bridge from things below it. */
|
||||
AddSortableSpriteToDraw(SPR_EMPTY_BOUNDING_BOX, PAL_NONE, x, y, 16, 16, 1, bridge_z - TILE_HEIGHT + BB_Z_SEPARATOR);
|
||||
AddSortableSpriteToDraw(SPR_EMPTY_BOUNDING_BOX, PAL_NONE, x, y, bridge_z - TILE_HEIGHT + BB_Z_SEPARATOR, {{}, {TILE_SIZE, TILE_SIZE, 1}, {}});
|
||||
|
||||
/* Draw Trambits as SpriteCombine */
|
||||
if (transport_type == TRANSPORT_ROAD || transport_type == TRANSPORT_RAIL) StartSpriteCombine();
|
||||
|
@ -1586,9 +1614,9 @@ void DrawBridgeMiddle(const TileInfo *ti)
|
|||
/* Draw floor and far part of bridge*/
|
||||
if (!IsInvisibilitySet(TO_BRIDGES)) {
|
||||
if (axis == AXIS_X) {
|
||||
AddSortableSpriteToDraw(psid->sprite, psid->pal, x, y, 16, 1, 0x28, z, IsTransparencySet(TO_BRIDGES), 0, 0, BRIDGE_Z_START);
|
||||
AddSortableSpriteToDraw(psid->sprite, psid->pal, x, y, z, {{0, 0, BRIDGE_Z_START}, {TILE_SIZE, 1, 40}, {0, 0, -BRIDGE_Z_START}}, IsTransparencySet(TO_BRIDGES));
|
||||
} else {
|
||||
AddSortableSpriteToDraw(psid->sprite, psid->pal, x, y, 1, 16, 0x28, z, IsTransparencySet(TO_BRIDGES), 0, 0, BRIDGE_Z_START);
|
||||
AddSortableSpriteToDraw(psid->sprite, psid->pal, x, y, z, {{0, 0, BRIDGE_Z_START}, {1, TILE_SIZE, 40}, {0, 0, -BRIDGE_Z_START}}, IsTransparencySet(TO_BRIDGES));
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1602,16 +1630,16 @@ void DrawBridgeMiddle(const TileInfo *ti)
|
|||
if (rti->UsesOverlay() && !IsInvisibilitySet(TO_BRIDGES)) {
|
||||
SpriteID surface = GetCustomRailSprite(rti, rampsouth, RTSG_BRIDGE, TCX_ON_BRIDGE);
|
||||
if (surface != 0) {
|
||||
AddSortableSpriteToDraw(surface + axis, PAL_NONE, x, y, 16, 16, 0, bridge_z, IsTransparencySet(TO_BRIDGES));
|
||||
AddSortableSpriteToDraw(surface + axis, PAL_NONE, x, y, bridge_z, {{}, {TILE_SIZE, TILE_SIZE, 0}, {}}, IsTransparencySet(TO_BRIDGES));
|
||||
}
|
||||
}
|
||||
|
||||
if (_game_mode != GM_MENU && _settings_client.gui.show_track_reservation && !IsInvisibilitySet(TO_BRIDGES) && HasTunnelBridgeReservation(rampnorth)) {
|
||||
if (rti->UsesOverlay()) {
|
||||
SpriteID overlay = GetCustomRailSprite(rti, ti->tile, RTSG_OVERLAY);
|
||||
AddSortableSpriteToDraw(overlay + RTO_X + axis, PALETTE_CRASH, ti->x, ti->y, 16, 16, 0, bridge_z, IsTransparencySet(TO_BRIDGES));
|
||||
AddSortableSpriteToDraw(overlay + RTO_X + axis, PALETTE_CRASH, ti->x, ti->y, bridge_z, {{}, {TILE_SIZE, TILE_SIZE, 0}, {}}, IsTransparencySet(TO_BRIDGES));
|
||||
} else {
|
||||
AddSortableSpriteToDraw(axis == AXIS_X ? rti->base_sprites.single_x : rti->base_sprites.single_y, PALETTE_CRASH, ti->x, ti->y, 16, 16, 0, bridge_z, IsTransparencySet(TO_BRIDGES));
|
||||
AddSortableSpriteToDraw(axis == AXIS_X ? rti->base_sprites.single_x : rti->base_sprites.single_y, PALETTE_CRASH, ti->x, ti->y, bridge_z, {{}, {TILE_SIZE, TILE_SIZE, 0}, {}}, IsTransparencySet(TO_BRIDGES));
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1626,10 +1654,10 @@ void DrawBridgeMiddle(const TileInfo *ti)
|
|||
if (!IsInvisibilitySet(TO_BRIDGES)) {
|
||||
if (axis == AXIS_X) {
|
||||
y += 12;
|
||||
if (psid->sprite & SPRITE_MASK) AddSortableSpriteToDraw(psid->sprite, psid->pal, x, y, 16, 4, 0x28, z, IsTransparencySet(TO_BRIDGES), 0, 3, BRIDGE_Z_START);
|
||||
if (psid->sprite & SPRITE_MASK) AddSortableSpriteToDraw(psid->sprite, psid->pal, x, y, z, {{0, 3, BRIDGE_Z_START}, {TILE_SIZE, 1, 40}, {0, -3, -BRIDGE_Z_START}}, IsTransparencySet(TO_BRIDGES));
|
||||
} else {
|
||||
x += 12;
|
||||
if (psid->sprite & SPRITE_MASK) AddSortableSpriteToDraw(psid->sprite, psid->pal, x, y, 4, 16, 0x28, z, IsTransparencySet(TO_BRIDGES), 3, 0, BRIDGE_Z_START);
|
||||
if (psid->sprite & SPRITE_MASK) AddSortableSpriteToDraw(psid->sprite, psid->pal, x, y, z, {{3, 0, BRIDGE_Z_START}, {1, TILE_SIZE, 40}, {-3, 0, -BRIDGE_Z_START}}, IsTransparencySet(TO_BRIDGES));
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -1109,8 +1109,7 @@ static void DoDrawVehicle(const Vehicle *v)
|
|||
for (uint i = 0; i < v->sprite_cache.sprite_seq.count; ++i) {
|
||||
PaletteID pal2 = v->sprite_cache.sprite_seq.seq[i].pal;
|
||||
if (!pal2 || v->vehstatus.Test(VehState::Crashed)) pal2 = pal;
|
||||
AddSortableSpriteToDraw(v->sprite_cache.sprite_seq.seq[i].sprite, pal2, v->x_pos + v->x_offs, v->y_pos + v->y_offs,
|
||||
v->x_extent, v->y_extent, v->z_extent, v->z_pos, shadowed, v->x_bb_offs, v->y_bb_offs);
|
||||
AddSortableSpriteToDraw(v->sprite_cache.sprite_seq.seq[i].sprite, pal2, v->x_pos, v->y_pos, v->z_pos, v->bounds, shadowed);
|
||||
}
|
||||
EndSpriteCombine();
|
||||
}
|
||||
|
@ -1674,12 +1673,24 @@ void Vehicle::UpdateBoundingBoxCoordinates(bool update_cache) const
|
|||
Rect new_coord;
|
||||
this->sprite_cache.sprite_seq.GetBounds(&new_coord);
|
||||
|
||||
Point pt = RemapCoords(this->x_pos + this->x_offs, this->y_pos + this->y_offs, this->z_pos);
|
||||
/* z-bounds are not used. */
|
||||
Point pt = RemapCoords(this->x_pos + this->bounds.origin.x + this->bounds.offset.x, this->y_pos + this->bounds.origin.y + this->bounds.offset.y, this->z_pos);
|
||||
new_coord.left += pt.x;
|
||||
new_coord.top += pt.y;
|
||||
new_coord.right += pt.x + 2 * ZOOM_BASE;
|
||||
new_coord.bottom += pt.y + 2 * ZOOM_BASE;
|
||||
|
||||
extern bool _draw_bounding_boxes;
|
||||
if (_draw_bounding_boxes) {
|
||||
int x = this->x_pos + this->bounds.origin.x;
|
||||
int y = this->y_pos + this->bounds.origin.y;
|
||||
int z = this->z_pos + this->bounds.origin.z;
|
||||
new_coord.left = std::min(new_coord.left, RemapCoords(x + bounds.extent.x, y, z).x);
|
||||
new_coord.right = std::max(new_coord.right, RemapCoords(x, y + bounds.extent.y, z).x + 1);
|
||||
new_coord.top = std::min(new_coord.top, RemapCoords(x, y, z + bounds.extent.z).y);
|
||||
new_coord.bottom = std::max(new_coord.bottom, RemapCoords(x + bounds.extent.x, y + bounds.extent.y, z).y + 1);
|
||||
}
|
||||
|
||||
if (update_cache) {
|
||||
/*
|
||||
* If the old coordinates are invalid, set the cache to the new coordinates for correct
|
||||
|
|
|
@ -10,6 +10,7 @@
|
|||
#ifndef VEHICLE_BASE_H
|
||||
#define VEHICLE_BASE_H
|
||||
|
||||
#include "sprite.h"
|
||||
#include "track_type.h"
|
||||
#include "command_type.h"
|
||||
#include "order_base.h"
|
||||
|
@ -293,13 +294,7 @@ public:
|
|||
* 0xff == reserved for another custom sprite
|
||||
*/
|
||||
uint8_t spritenum = 0;
|
||||
uint8_t x_extent = 0; ///< x-extent of vehicle bounding box
|
||||
uint8_t y_extent = 0; ///< y-extent of vehicle bounding box
|
||||
uint8_t z_extent = 0; ///< z-extent of vehicle bounding box
|
||||
int8_t x_bb_offs = 0; ///< x offset of vehicle bounding box
|
||||
int8_t y_bb_offs = 0; ///< y offset of vehicle bounding box
|
||||
int8_t x_offs = 0; ///< x offset for vehicle sprite
|
||||
int8_t y_offs = 0; ///< y offset for vehicle sprite
|
||||
SpriteBounds bounds{}; ///< Bounding box of vehicle.
|
||||
EngineID engine_type = EngineID::Invalid(); ///< The type of engine used for this vehicle.
|
||||
|
||||
TextEffectID fill_percent_te_id = INVALID_TE_ID; ///< a text-effect id to a loading indicator object
|
||||
|
|
|
@ -660,12 +660,17 @@ static void AddCombinedSprite(SpriteID image, PaletteID pal, int x, int y, int z
|
|||
* @param bb_offset_z bounding box extent towards negative Z (world)
|
||||
* @param sub Only draw a part of the sprite.
|
||||
*/
|
||||
void AddSortableSpriteToDraw(SpriteID image, PaletteID pal, int x, int y, int w, int h, int dz, int z, bool transparent, int bb_offset_x, int bb_offset_y, int bb_offset_z, const SubSprite *sub)
|
||||
void AddSortableSpriteToDraw(SpriteID image, PaletteID pal, int x, int y, int z, const SpriteBounds &bounds, bool transparent, const SubSprite *sub)
|
||||
{
|
||||
int32_t left, right, top, bottom;
|
||||
|
||||
assert((image & SPRITE_MASK) < MAX_SPRITES);
|
||||
|
||||
/* Move to bounding box. */
|
||||
x += bounds.origin.x;
|
||||
y += bounds.origin.y;
|
||||
z += bounds.origin.z;
|
||||
|
||||
/* make the sprites transparent with the right palette */
|
||||
if (transparent) {
|
||||
SetBit(image, PALETTE_MODIFIER_TRANSPARENT);
|
||||
|
@ -673,21 +678,21 @@ void AddSortableSpriteToDraw(SpriteID image, PaletteID pal, int x, int y, int w,
|
|||
}
|
||||
|
||||
if (_vd.combine_sprites == SPRITE_COMBINE_ACTIVE) {
|
||||
AddCombinedSprite(image, pal, x, y, z, sub);
|
||||
AddCombinedSprite(image, pal, x + bounds.offset.x, y + bounds.offset.y, z + bounds.offset.z, sub);
|
||||
return;
|
||||
}
|
||||
|
||||
_vd.last_child = LAST_CHILD_NONE;
|
||||
|
||||
Point pt = RemapCoords(x, y, z);
|
||||
Point pt = RemapCoords(x + bounds.offset.x, y + bounds.offset.y, z + bounds.offset.z);
|
||||
int tmp_left, tmp_top, tmp_x = pt.x, tmp_y = pt.y;
|
||||
|
||||
/* Compute screen extents of sprite */
|
||||
if (image == SPR_EMPTY_BOUNDING_BOX) {
|
||||
left = tmp_left = RemapCoords(x + w , y + bb_offset_y, z + bb_offset_z).x;
|
||||
right = RemapCoords(x + bb_offset_x, y + h , z + bb_offset_z).x + 1;
|
||||
top = tmp_top = RemapCoords(x + bb_offset_x, y + bb_offset_y, z + dz ).y;
|
||||
bottom = RemapCoords(x + w , y + h , z + bb_offset_z).y + 1;
|
||||
left = tmp_left = RemapCoords(x + bounds.extent.x, y, z).x;
|
||||
right = RemapCoords(x, y + bounds.extent.y, z).x + 1;
|
||||
top = tmp_top = RemapCoords(x, y, z + bounds.extent.z).y;
|
||||
bottom = RemapCoords(x + bounds.extent.x, y + bounds.extent.y, z).y + 1;
|
||||
} else {
|
||||
const Sprite *spr = GetSprite(image & SPRITE_MASK, SpriteType::Normal);
|
||||
left = tmp_left = (pt.x += spr->x_offs);
|
||||
|
@ -698,10 +703,10 @@ void AddSortableSpriteToDraw(SpriteID image, PaletteID pal, int x, int y, int w,
|
|||
|
||||
if (_draw_bounding_boxes && (image != SPR_EMPTY_BOUNDING_BOX)) {
|
||||
/* Compute maximal extents of sprite and its bounding box */
|
||||
left = std::min(left , RemapCoords(x + w , y + bb_offset_y, z + bb_offset_z).x);
|
||||
right = std::max(right , RemapCoords(x + bb_offset_x, y + h , z + bb_offset_z).x + 1);
|
||||
top = std::min(top , RemapCoords(x + bb_offset_x, y + bb_offset_y, z + dz ).y);
|
||||
bottom = std::max(bottom, RemapCoords(x + w , y + h , z + bb_offset_z).y + 1);
|
||||
left = std::min(left , RemapCoords(x + bounds.extent.x, y, z).x);
|
||||
right = std::max(right , RemapCoords(x, y + bounds.extent.y, z).x + 1);
|
||||
top = std::min(top , RemapCoords(x, y, z + bounds.extent.z).y);
|
||||
bottom = std::max(bottom, RemapCoords(x + bounds.extent.x, y + bounds.extent.y, z).y + 1);
|
||||
}
|
||||
|
||||
/* Do not add the sprite to the viewport, if it is outside */
|
||||
|
@ -722,14 +727,14 @@ void AddSortableSpriteToDraw(SpriteID image, PaletteID pal, int x, int y, int w,
|
|||
ps.image = image;
|
||||
ps.pal = pal;
|
||||
ps.sub = sub;
|
||||
ps.xmin = x + bb_offset_x;
|
||||
ps.xmax = x + std::max(bb_offset_x, w) - 1;
|
||||
ps.xmin = x;
|
||||
ps.xmax = x + bounds.extent.x - 1;
|
||||
|
||||
ps.ymin = y + bb_offset_y;
|
||||
ps.ymax = y + std::max(bb_offset_y, h) - 1;
|
||||
ps.ymin = y;
|
||||
ps.ymax = y + bounds.extent.y - 1;
|
||||
|
||||
ps.zmin = z + bb_offset_z;
|
||||
ps.zmax = z + std::max(bb_offset_z, dz) - 1;
|
||||
ps.zmin = z;
|
||||
ps.zmax = z + bounds.extent.z - 1;
|
||||
|
||||
ps.first_child = LAST_CHILD_NONE;
|
||||
|
||||
|
|
|
@ -11,6 +11,7 @@
|
|||
#define VIEWPORT_FUNC_H
|
||||
|
||||
#include "gfx_type.h"
|
||||
#include "sprite.h"
|
||||
#include "viewport_type.h"
|
||||
#include "window_type.h"
|
||||
#include "tile_map.h"
|
||||
|
@ -51,10 +52,14 @@ void OffsetGroundSprite(int x, int y);
|
|||
|
||||
void DrawGroundSprite(SpriteID image, PaletteID pal, const SubSprite *sub = nullptr, int extra_offs_x = 0, int extra_offs_y = 0);
|
||||
void DrawGroundSpriteAt(SpriteID image, PaletteID pal, int32_t x, int32_t y, int z, const SubSprite *sub = nullptr, int extra_offs_x = 0, int extra_offs_y = 0);
|
||||
void AddSortableSpriteToDraw(SpriteID image, PaletteID pal, int x, int y, int w, int h, int dz, int z, bool transparent = false, int bb_offset_x = 0, int bb_offset_y = 0, int bb_offset_z = 0, const SubSprite *sub = nullptr);
|
||||
void AddSortableSpriteToDraw(SpriteID image, PaletteID pal, int x, int y, int z, const SpriteBounds &bounds, bool transparent = false, const SubSprite *sub = nullptr);
|
||||
void AddChildSpriteScreen(SpriteID image, PaletteID pal, int x, int y, bool transparent = false, const SubSprite *sub = nullptr, bool scale = true, bool relative = true);
|
||||
std::string *ViewportAddString(const DrawPixelInfo *dpi, const ViewportSign *sign, ViewportStringFlags flags, Colours colour);
|
||||
|
||||
inline void AddSortableSpriteToDraw(SpriteID image, PaletteID pal, const Coord3D<int32_t> &world, const SpriteBounds &bounds, bool transparent = false, const SubSprite *sub = nullptr)
|
||||
{
|
||||
AddSortableSpriteToDraw(image, pal, world.x, world.y, world.z, bounds, transparent, sub);
|
||||
}
|
||||
|
||||
void StartSpriteCombine();
|
||||
void EndSpriteCombine();
|
||||
|
|
|
@ -89,8 +89,8 @@ enum ZoomStateChange : uint8_t {
|
|||
* z=6 reserved, currently unused.
|
||||
* z=7 Z separator between bridge/tunnel and the things under/above it.
|
||||
*/
|
||||
static const uint BB_HEIGHT_UNDER_BRIDGE = 6; ///< Everything that can be built under low bridges, must not exceed this Z height.
|
||||
static const uint BB_Z_SEPARATOR = 7; ///< Separates the bridge/tunnel from the things under/above it.
|
||||
static constexpr int BB_HEIGHT_UNDER_BRIDGE = 6; ///< Everything that can be built under low bridges, must not exceed this Z height.
|
||||
static constexpr int BB_Z_SEPARATOR = 7; ///< Separates the bridge/tunnel from the things under/above it.
|
||||
|
||||
/** Viewport place method (type of highlighted area and placed objects) */
|
||||
enum ViewportPlaceMethod : uint8_t {
|
||||
|
|
|
@ -806,11 +806,7 @@ static void DrawWaterTileStruct(const TileInfo *ti, std::span<const DrawTileSeqS
|
|||
for (const DrawTileSeqStruct &dtss : seq) {
|
||||
uint tile_offs = offset + dtss.image.sprite;
|
||||
if (feature < CF_END) tile_offs = GetCanalSpriteOffset(feature, ti->tile, tile_offs);
|
||||
AddSortableSpriteToDraw(base + tile_offs, palette,
|
||||
ti->x + dtss.delta_x, ti->y + dtss.delta_y,
|
||||
dtss.size_x, dtss.size_y,
|
||||
dtss.size_z, ti->z + dtss.delta_z,
|
||||
IsTransparencySet(TO_BUILDINGS));
|
||||
AddSortableSpriteToDraw(base + tile_offs, palette, *ti, dtss, IsTransparencySet(TO_BUILDINGS));
|
||||
}
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in New Issue