mirror of https://github.com/OpenTTD/OpenTTD
Fix 03f5f7145f: Wrong colour used when string POP_COLOURs back to initial colour. (#14468)
Fixing ellipsis colour broke the PUSH_COLOUR/POP_COLOUR system, reverting to the last used colour instead of the initial colour.pull/14006/head
parent
56942a15c7
commit
2cdd50f40e
18
src/gfx.cpp
18
src/gfx.cpp
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@ -580,10 +580,11 @@ static int DrawLayoutLine(const ParagraphLayouter::Line &line, int y, int left,
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const uint shadow_offset = ScaleGUITrad(1);
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auto draw_line = [&](const ParagraphLayouter::Line &line, bool do_shadow, int left, int min_x, int max_x, bool truncation, TextColour &last_colour) {
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auto draw_line = [&](const ParagraphLayouter::Line &line, bool do_shadow, int left, int min_x, int max_x, bool truncation, TextColour initial_colour) {
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const DrawPixelInfo *dpi = _cur_dpi;
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int dpi_left = dpi->left;
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int dpi_right = dpi->left + dpi->width - 1;
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TextColour last_colour = initial_colour;
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for (int run_index = 0; run_index < line.CountRuns(); run_index++) {
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const ParagraphLayouter::VisualRun &run = line.GetVisualRun(run_index);
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@ -593,13 +594,10 @@ static int DrawLayoutLine(const ParagraphLayouter::Line &line, int y, int left,
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FontCache *fc = f->fc;
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TextColour colour = f->colour;
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if (colour == TC_INVALID || HasFlag(last_colour, TC_FORCED)) {
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colour = last_colour;
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} else {
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/* Update the last colour for the truncation ellipsis. */
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last_colour = colour;
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}
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if (colour == TC_INVALID || HasFlag(initial_colour, TC_FORCED)) colour = initial_colour;
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bool colour_has_shadow = (colour & TC_NO_SHADE) == 0 && colour != TC_BLACK;
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/* Update the last colour for the truncation ellipsis. */
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last_colour = colour;
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if (do_shadow && (!fc->GetDrawGlyphShadow() || !colour_has_shadow)) continue;
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SetColourRemap(do_shadow ? TC_BLACK : colour);
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@ -625,16 +623,16 @@ static int DrawLayoutLine(const ParagraphLayouter::Line &line, int y, int left,
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GfxMainBlitter(sprite, begin_x + (do_shadow ? shadow_offset : 0), top + (do_shadow ? shadow_offset : 0), BlitterMode::ColourRemap);
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}
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}
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return last_colour;
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};
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/* Draw shadow, then foreground */
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for (bool do_shadow : {true, false}) {
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TextColour last_colour = default_colour;
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draw_line(line, do_shadow, left - offset_x, min_x, max_x, truncation, last_colour);
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TextColour colour = draw_line(line, do_shadow, left - offset_x, min_x, max_x, truncation, default_colour);
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if (truncation) {
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int x = (_current_text_dir == TD_RTL) ? left : (right - truncation_width);
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draw_line(*truncation_layout->front(), do_shadow, x, INT32_MIN, INT32_MAX, false, last_colour);
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draw_line(*truncation_layout->front(), do_shadow, x, INT32_MIN, INT32_MAX, false, colour);
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}
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}
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