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Author SHA1 Message Date
SamuXarick 829978c0b7
Merge f0382c37ee into 1d38cbafcb 2025-07-13 23:10:26 +00:00
Peter Nelson 1d38cbafcb Codechange: Use unique_ptr for ScriptInfo instances.
Replaces raw pointers, slightly.
2025-07-14 00:10:14 +01:00
Peter Nelson 992d58d799 Codechange: Pass ScriptInfo by reference to IsSameScript. 2025-07-14 00:10:14 +01:00
Peter Nelson 8f34b7a821 Codechange: Keep Squirrel engine in unique_ptr. 2025-07-14 00:10:14 +01:00
Peter Nelson bf6d0c4934
Codechange: Don't pre-fill font metrics when loading fonts. (#14436)
Each font cache implementation sets its own metrics based on the loaded font, so there is no need to pre-fill with (unscaled, invalid) default metrics.
2025-07-13 23:38:31 +01:00
Michael Lutz 3c4fb21a5e
Fix: [Win32] Link failure with newer Windows SDK version due to WinRT changes. (#14432) 2025-07-13 22:34:32 +01:00
SamuXarick f0382c37ee Fix #12193: [YAPF] Don't use the entire docking area when computing closest station tile
Don't use CalcClosestStationTile for ships. Instead, use a specialized GetShipDestinationTiles which creates a list of possible destination tiles. For docks, it only takes into consideration the tiles that pass both IsDockingTile and IsShipDestinationTile tests. For the other cases it just takes the ship's current dest_tile.

Modified CYapfDestinationTileWaterT class to accept multiple destinations. In this manner, the estimate cost is calculated for each of the destination tiles and the shortest estimate is returned. Some adaptation was necessary to make this possible to work for both the high- and low-level pathfinders and the existing functions. ChooseShipTrack and its FindWaterRegionPath brother both will take the same destination tiles which are calculated at either YapfShipChooseTrack or YapfShipCheckReverse.
2025-02-16 20:54:32 +00:00
13 changed files with 167 additions and 102 deletions

View File

@ -90,7 +90,7 @@ template <> SQInteger PushClassName<AIInfo, ScriptType::AI>(HSQUIRRELVM vm) { sq
/* Remove the link to the real instance, else it might get deleted by RegisterAI() */
sq_setinstanceup(vm, 2, nullptr);
/* Register the AI to the base system */
info->GetScanner()->RegisterScript(info);
info->GetScanner()->RegisterScript(std::unique_ptr<AIInfo>{info});
return 0;
}
@ -136,22 +136,21 @@ bool AIInfo::CanLoadFromVersion(int version) const
/* static */ SQInteger AILibrary::Constructor(HSQUIRRELVM vm)
{
/* Create a new library */
AILibrary *library = new AILibrary();
auto library = std::make_unique<AILibrary>();
SQInteger res = ScriptInfo::Constructor(vm, *library);
if (res != 0) {
delete library;
return res;
}
/* Cache the category */
if (!library->CheckMethod("GetCategory") || !library->engine->CallStringMethod(library->SQ_instance, "GetCategory", &library->category, MAX_GET_OPS)) {
delete library;
return SQ_ERROR;
}
/* Register the Library to the base system */
library->GetScanner()->RegisterScript(library);
ScriptScanner *scanner = library->GetScanner();
scanner->RegisterScript(std::move(library));
return 0;
}

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@ -29,7 +29,7 @@ void AIScannerInfo::Initialize()
{
ScriptScanner::Initialize("AIScanner");
ScriptAllocatorScope alloc_scope(this->engine);
ScriptAllocatorScope alloc_scope(this->engine.get());
/* Create the dummy AI */
this->main_script = "%_dummy";

View File

@ -22,9 +22,10 @@
#include "safeguards.h"
/** Default heights for the different sizes of fonts. */
static const int _default_font_height[FS_END] = {10, 6, 18, 10};
static const int _default_font_ascender[FS_END] = { 8, 5, 15, 8};
/** Default unscaled heights for the different sizes of fonts. */
/* static */ const int FontCache::DEFAULT_FONT_HEIGHT[FS_END] = {10, 6, 18, 10};
/** Default unscaled ascenders for the different sizes of fonts. */
/* static */ const int FontCache::DEFAULT_FONT_ASCENDER[FS_END] = {8, 5, 15, 8};
FontCacheSettings _fcsettings;
@ -32,8 +33,7 @@ FontCacheSettings _fcsettings;
* Create a new font cache.
* @param fs The size of the font.
*/
FontCache::FontCache(FontSize fs) : parent(FontCache::Get(fs)), fs(fs), height(_default_font_height[fs]),
ascender(_default_font_ascender[fs]), descender(_default_font_ascender[fs] - _default_font_height[fs])
FontCache::FontCache(FontSize fs) : parent(FontCache::Get(fs)), fs(fs)
{
assert(this->parent == nullptr || this->fs == this->parent->fs);
FontCache::caches[this->fs] = this;
@ -50,7 +50,7 @@ FontCache::~FontCache()
int FontCache::GetDefaultFontHeight(FontSize fs)
{
return _default_font_height[fs];
return FontCache::DEFAULT_FONT_HEIGHT[fs];
}
/**

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@ -23,9 +23,9 @@ protected:
static FontCache *caches[FS_END]; ///< All the font caches.
FontCache *parent; ///< The parent of this font cache.
const FontSize fs; ///< The size of the font.
int height; ///< The height of the font.
int ascender; ///< The ascender value of the font.
int descender; ///< The descender value of the font.
int height = 0; ///< The height of the font.
int ascender = 0; ///< The ascender value of the font.
int descender = 0; ///< The descender value of the font.
public:
FontCache(FontSize fs);
@ -33,6 +33,11 @@ public:
static void InitializeFontCaches();
/** Default unscaled font heights. */
static const int DEFAULT_FONT_HEIGHT[FS_END];
/** Default unscaled font ascenders. */
static const int DEFAULT_FONT_ASCENDER[FS_END];
static int GetDefaultFontHeight(FontSize fs);
/**

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@ -78,7 +78,7 @@ template <> SQInteger PushClassName<GameInfo, ScriptType::GS>(HSQUIRRELVM vm) {
/* Remove the link to the real instance, else it might get deleted by RegisterGame() */
sq_setinstanceup(vm, 2, nullptr);
/* Register the Game to the base system */
info->GetScanner()->RegisterScript(info);
info->GetScanner()->RegisterScript(std::unique_ptr<GameInfo>{info});
return 0;
}
@ -106,22 +106,21 @@ bool GameInfo::CanLoadFromVersion(int version) const
/* static */ SQInteger GameLibrary::Constructor(HSQUIRRELVM vm)
{
/* Create a new library */
GameLibrary *library = new GameLibrary();
auto library = std::make_unique<GameLibrary>();
SQInteger res = ScriptInfo::Constructor(vm, *library);
if (res != 0) {
delete library;
return res;
}
/* Cache the category */
if (!library->CheckMethod("GetCategory") || !library->engine->CallStringMethod(library->SQ_instance, "GetCategory", &library->category, MAX_GET_OPS)) {
delete library;
return SQ_ERROR;
}
/* Register the Library to the base system */
library->GetScanner()->RegisterScript(library);
ScriptScanner *scanner = library->GetScanner();
scanner->RegisterScript(std::move(library));
return 0;
}

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@ -92,8 +92,8 @@ GameLibrary *GameScannerLibrary::FindLibrary(const std::string &library, int ver
std::string library_name = fmt::format("{}.{}", library, version);
/* Check if the library + version exists */
ScriptInfoList::iterator it = this->info_list.find(library_name);
auto it = this->info_list.find(library_name);
if (it == this->info_list.end()) return nullptr;
return static_cast<GameLibrary *>((*it).second);
return static_cast<GameLibrary *>(it->second);
}

View File

@ -12,6 +12,40 @@
#include "../tile_cmd.h"
#include "../waypoint_base.h"
#include "../ship.h"
/**
* Creates a list containing possible destination tiles for a ship.
* @param v The ship
* return Vector of tiles filled with all possible destinations.
*/
inline std::vector<TileIndex> GetShipDestinationTiles(const Ship *v)
{
std::vector<TileIndex> dest_tiles;
if (v->current_order.IsType(OT_GOTO_STATION)) {
const StationID station = v->current_order.GetDestination().ToStationID();
const BaseStation *st = BaseStation::Get(station);
TileArea ta;
st->GetTileArea(&ta, StationType::Dock);
/* If the dock station is (temporarily) not present, use the station sign to drive near the station. */
if (ta.tile == INVALID_TILE) {
dest_tiles.push_back(st->xy);
} else {
for (const TileIndex &docking_tile : ta) {
if (!IsDockingTile(docking_tile) || !IsShipDestinationTile(docking_tile, station)) continue;
dest_tiles.push_back(docking_tile);
}
}
} else {
dest_tiles.push_back(v->dest_tile);
}
assert(!dest_tiles.empty());
return dest_tiles;
}
/**
* Calculates the tile of given station that is closest to a given tile

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@ -33,8 +33,7 @@ public:
typedef typename Node::Key Key; ///< key to hash tables.
protected:
TileIndex dest_tile;
TrackdirBits dest_trackdirs;
std::span<TileIndex> dest_tiles;
StationID dest_station;
bool has_intermediate_dest = false;
@ -42,16 +41,13 @@ protected:
WaterRegionPatchDesc intermediate_dest_region_patch;
public:
void SetDestination(const Ship *v)
void SetDestination(const Ship *v, const std::span<TileIndex> destination_tiles)
{
this->dest_tiles = destination_tiles;
if (v->current_order.IsType(OT_GOTO_STATION)) {
this->dest_station = v->current_order.GetDestination().ToStationID();
this->dest_tile = CalcClosestStationTile(this->dest_station, v->tile, StationType::Dock);
this->dest_trackdirs = INVALID_TRACKDIR_BIT;
} else {
this->dest_station = StationID::Invalid();
this->dest_tile = v->dest_tile;
this->dest_trackdirs = TrackStatusToTrackdirBits(GetTileTrackStatus(v->dest_tile, TRANSPORT_WATER, 0));
}
}
@ -73,11 +69,8 @@ public:
/** Called by YAPF to detect if node ends in the desired destination. */
inline bool PfDetectDestination(Node &n)
{
return this->PfDetectDestinationTile(n.segment_last_tile, n.segment_last_td);
}
const TileIndex tile = n.segment_last_tile;
inline bool PfDetectDestinationTile(TileIndex tile, Trackdir trackdir)
{
if (this->has_intermediate_dest) {
/* GetWaterRegionInfo is much faster than GetWaterRegionPatchInfo so we try that first. */
if (GetWaterRegionInfo(tile) != this->intermediate_dest_region_patch) return false;
@ -86,23 +79,14 @@ public:
if (this->dest_station != StationID::Invalid()) return IsDockingTile(tile) && IsShipDestinationTile(tile, this->dest_station);
return tile == this->dest_tile && ((this->dest_trackdirs & TrackdirToTrackdirBits(trackdir)) != TRACKDIR_BIT_NONE);
assert(this->dest_tiles.size() == 1);
return tile == this->dest_tiles.front();
}
/**
* Called by YAPF to calculate cost estimate. Calculates distance to the destination
* adds it to the actual cost from origin and stores the sum to the Node::estimate.
*/
inline bool PfCalcEstimate(Node &n)
static inline int CalcEstimate(Node &n, TileIndex destination_tile)
{
const TileIndex destination_tile = this->has_intermediate_dest ? this->intermediate_dest_tile : this->dest_tile;
static const int dg_dir_to_x_offs[] = { -1, 0, 1, 0 };
static const int dg_dir_to_y_offs[] = { 0, 1, 0, -1 };
if (this->PfDetectDestination(n)) {
n.estimate = n.cost;
return true;
}
TileIndex tile = n.segment_last_tile;
DiagDirection exitdir = TrackdirToExitdir(n.segment_last_td);
@ -115,8 +99,33 @@ public:
int dmin = std::min(dx, dy);
int dxy = abs(dx - dy);
int d = dmin * YAPF_TILE_CORNER_LENGTH + (dxy - 1) * (YAPF_TILE_LENGTH / 2);
n.estimate = n.cost + d;
assert(n.estimate >= n.parent->estimate);
int estimate = n.cost + d;
assert(estimate >= n.parent->estimate);
return estimate;
}
/**
* Called by YAPF to calculate cost estimate. Calculates distance to the destination
* adds it to the actual cost from origin and stores the sum to the Node::estimate.
*/
inline bool PfCalcEstimate(Node &n)
{
if (this->PfDetectDestination(n)) {
n.estimate = n.cost;
return true;
}
int shortest_estimate = std::numeric_limits<int>::max();
if (this->has_intermediate_dest) {
shortest_estimate = this->CalcEstimate(n, this->intermediate_dest_tile);
} else {
for (const TileIndex &destination_tile : this->dest_tiles) {
int estimate = this->CalcEstimate(n, destination_tile);
if (estimate < shortest_estimate) shortest_estimate = estimate;
}
}
n.estimate = shortest_estimate;
return true;
}
};
@ -211,10 +220,10 @@ public:
return result;
}
static Trackdir ChooseShipTrack(const Ship *v, TileIndex tile, TrackdirBits forward_dirs, TrackdirBits reverse_dirs,
static Trackdir ChooseShipTrack(const Ship *v, TileIndex tile, TrackdirBits forward_dirs, TrackdirBits reverse_dirs, const std::span<TileIndex> dest_tiles,
bool &path_found, ShipPathCache &path_cache, Trackdir &best_origin_dir)
{
const std::vector<WaterRegionPatchDesc> high_level_path = YapfShipFindWaterRegionPath(v, tile, NUMBER_OR_WATER_REGIONS_LOOKAHEAD + 1);
const std::vector<WaterRegionPatchDesc> high_level_path = YapfShipFindWaterRegionPath(v, tile, NUMBER_OR_WATER_REGIONS_LOOKAHEAD + 1, dest_tiles);
if (high_level_path.empty()) {
path_found = false;
/* Make the ship move around aimlessly. This prevents repeated pathfinder calls and clearly indicates that the ship is lost. */
@ -229,7 +238,7 @@ public:
/* Set origin and destination nodes */
pf.SetOrigin(v->tile, forward_dirs | reverse_dirs);
pf.SetDestination(v);
pf.SetDestination(v, dest_tiles);
const bool is_intermediate_destination = static_cast<int>(high_level_path.size()) >= NUMBER_OR_WATER_REGIONS_LOOKAHEAD + 1;
if (is_intermediate_destination) pf.SetIntermediateDestination(high_level_path.back());
@ -297,9 +306,10 @@ public:
* Called when leaving depot.
* @param v Ship.
* @param trackdir [out] the best of all possible reversed trackdirs.
* @param dest_tiles list of destination tiles.
* @return true if the reverse direction is better.
*/
static bool CheckShipReverse(const Ship *v, Trackdir *trackdir)
static bool CheckShipReverse(const Ship *v, Trackdir *trackdir, const std::span<TileIndex> dest_tiles)
{
bool path_found = false;
ShipPathCache dummy_cache;
@ -310,13 +320,13 @@ public:
const Trackdir reverse_dir = ReverseTrackdir(v->GetVehicleTrackdir());
const TrackdirBits forward_dirs = TrackdirToTrackdirBits(v->GetVehicleTrackdir());
const TrackdirBits reverse_dirs = TrackdirToTrackdirBits(reverse_dir);
(void)ChooseShipTrack(v, v->tile, forward_dirs, reverse_dirs, path_found, dummy_cache, best_origin_dir);
(void)ChooseShipTrack(v, v->tile, forward_dirs, reverse_dirs, dest_tiles, path_found, dummy_cache, best_origin_dir);
return path_found && best_origin_dir == reverse_dir;
} else {
/* This gets called when a ship suddenly can't move forward, e.g. due to terraforming. */
const DiagDirection entry = ReverseDiagDir(VehicleExitDir(v->direction, v->state));
const TrackdirBits reverse_dirs = DiagdirReachesTrackdirs(entry) & TrackStatusToTrackdirBits(GetTileTrackStatus(v->tile, TRANSPORT_WATER, 0, entry));
(void)ChooseShipTrack(v, v->tile, TRACKDIR_BIT_NONE, reverse_dirs, path_found, dummy_cache, best_origin_dir);
(void)ChooseShipTrack(v, v->tile, TRACKDIR_BIT_NONE, reverse_dirs, dest_tiles, path_found, dummy_cache, best_origin_dir);
*trackdir = path_found && best_origin_dir != INVALID_TRACKDIR ? best_origin_dir : GetRandomTrackdir(reverse_dirs);
return true;
}
@ -420,13 +430,15 @@ struct CYapfShip : CYapfT<CYapfShip_TypesT<CYapfShip, CFollowTrackWater, CShipNo
/** Ship controller helper - path finder invoker. */
Track YapfShipChooseTrack(const Ship *v, TileIndex tile, bool &path_found, ShipPathCache &path_cache)
{
std::vector<TileIndex> dest_tiles = GetShipDestinationTiles(v);
Trackdir best_origin_dir = INVALID_TRACKDIR;
const TrackdirBits origin_dirs = TrackdirToTrackdirBits(v->GetVehicleTrackdir());
const Trackdir td_ret = CYapfShip::ChooseShipTrack(v, tile, origin_dirs, TRACKDIR_BIT_NONE, path_found, path_cache, best_origin_dir);
const Trackdir td_ret = CYapfShip::ChooseShipTrack(v, tile, origin_dirs, TRACKDIR_BIT_NONE, dest_tiles, path_found, path_cache, best_origin_dir);
return (td_ret != INVALID_TRACKDIR) ? TrackdirToTrack(td_ret) : INVALID_TRACK;
}
bool YapfShipCheckReverse(const Ship *v, Trackdir *trackdir)
{
return CYapfShip::CheckShipReverse(v, trackdir);
std::vector<TileIndex> dest_tiles = GetShipDestinationTiles(v);
return CYapfShip::CheckShipReverse(v, trackdir, dest_tiles);
}

View File

@ -175,7 +175,7 @@ public:
inline char TransportTypeChar() const { return '^'; }
static std::vector<WaterRegionPatchDesc> FindWaterRegionPath(const Ship *v, TileIndex start_tile, int max_returned_path_length)
static std::vector<WaterRegionPatchDesc> FindWaterRegionPath(const Ship *v, TileIndex start_tile, int max_returned_path_length, const std::span<TileIndex> dest_tiles)
{
const WaterRegionPatchDesc start_water_region_patch = GetWaterRegionPatchInfo(start_tile);
@ -184,18 +184,7 @@ public:
Tpf pf(std::min(static_cast<int>(Map::Size() * NODES_PER_REGION) / WATER_REGION_NUMBER_OF_TILES, MAX_NUMBER_OF_NODES));
pf.SetDestination(start_water_region_patch);
if (v->current_order.IsType(OT_GOTO_STATION)) {
StationID station_id = v->current_order.GetDestination().ToStationID();
const BaseStation *station = BaseStation::Get(station_id);
TileArea tile_area;
station->GetTileArea(&tile_area, StationType::Dock);
for (const auto &tile : tile_area) {
if (IsDockingTile(tile) && IsShipDestinationTile(tile, station_id)) {
pf.AddOrigin(GetWaterRegionPatchInfo(tile));
}
}
} else {
TileIndex tile = v->dest_tile;
for (const TileIndex &tile : dest_tiles) {
pf.AddOrigin(GetWaterRegionPatchInfo(tile));
}
@ -292,9 +281,10 @@ struct CYapfRegionWater : CYapfT<CYapfRegion_TypesT<CYapfRegionWater, CRegionNod
* @param v The ship to find a path for.
* @param start_tile The tile to start searching from.
* @param max_returned_path_length The maximum length of the path that will be returned.
* @param dest_tiles List of destination tiles.
* @returns A path of water region patches, or an empty vector if no path was found.
*/
std::vector<WaterRegionPatchDesc> YapfShipFindWaterRegionPath(const Ship *v, TileIndex start_tile, int max_returned_path_length)
std::vector<WaterRegionPatchDesc> YapfShipFindWaterRegionPath(const Ship *v, TileIndex start_tile, int max_returned_path_length, const std::span<TileIndex> dest_tiles)
{
return CYapfRegionWater::FindWaterRegionPath(v, start_tile, max_returned_path_length);
return CYapfRegionWater::FindWaterRegionPath(v, start_tile, max_returned_path_length, dest_tiles);
}

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@ -15,6 +15,6 @@
struct Ship;
std::vector<WaterRegionPatchDesc> YapfShipFindWaterRegionPath(const Ship *v, TileIndex start_tile, int max_returned_path_length);
std::vector<WaterRegionPatchDesc> YapfShipFindWaterRegionPath(const Ship *v, TileIndex start_tile, int max_returned_path_length, const std::span<TileIndex> dest_tiles);
#endif /* YAPF_SHIP_REGIONS_H */

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@ -44,10 +44,7 @@ bool ScriptScanner::AddFile(const std::string &filename, size_t, const std::stri
return true;
}
ScriptScanner::ScriptScanner() :
engine(nullptr)
{
}
ScriptScanner::ScriptScanner() = default;
void ScriptScanner::ResetEngine()
{
@ -58,7 +55,7 @@ void ScriptScanner::ResetEngine()
void ScriptScanner::Initialize(std::string_view name)
{
this->engine = new Squirrel(name);
this->engine = std::make_unique<Squirrel>(name);
this->RescanDir();
@ -68,8 +65,6 @@ void ScriptScanner::Initialize(std::string_view name)
ScriptScanner::~ScriptScanner()
{
this->Reset();
delete this->engine;
}
void ScriptScanner::RescanDir()
@ -83,15 +78,12 @@ void ScriptScanner::RescanDir()
void ScriptScanner::Reset()
{
for (const auto &item : this->info_list) {
delete item.second;
}
this->info_list.clear();
this->info_single_list.clear();
this->info_vector.clear();
}
void ScriptScanner::RegisterScript(ScriptInfo *info)
void ScriptScanner::RegisterScript(std::unique_ptr<ScriptInfo> &&info)
{
std::string script_original_name = this->GetScriptName(*info);
std::string script_name = fmt::format("{}.{}", script_original_name, info->GetVersion());
@ -99,7 +91,6 @@ void ScriptScanner::RegisterScript(ScriptInfo *info)
/* Check if GetShortName follows the rules */
if (info->GetShortName().size() != 4) {
Debug(script, 0, "The script '{}' returned a string from GetShortName() which is not four characters. Unable to load the script.", info->GetName());
delete info;
return;
}
@ -111,7 +102,6 @@ void ScriptScanner::RegisterScript(ScriptInfo *info)
#else
if (it->second->GetMainScript() == info->GetMainScript()) {
#endif
delete info;
return;
}
@ -120,20 +110,20 @@ void ScriptScanner::RegisterScript(ScriptInfo *info)
Debug(script, 1, " 2: {}", info->GetMainScript());
Debug(script, 1, "The first is taking precedence.");
delete info;
return;
}
this->info_list[script_name] = info;
ScriptInfo *script_info = this->info_vector.emplace_back(std::move(info)).get();
this->info_list[script_name] = script_info;
if (!info->IsDeveloperOnly() || _settings_client.gui.ai_developer_tools) {
if (!script_info->IsDeveloperOnly() || _settings_client.gui.ai_developer_tools) {
/* Add the script to the 'unique' script list, where only the highest version
* of the script is registered. */
auto it = this->info_single_list.find(script_original_name);
if (it == this->info_single_list.end()) {
this->info_single_list[script_original_name] = info;
} else if (it->second->GetVersion() < info->GetVersion()) {
it->second = info;
this->info_single_list[script_original_name] = script_info;
} else if (it->second->GetVersion() < script_info->GetVersion()) {
it->second = script_info;
}
}
}
@ -195,17 +185,17 @@ struct ScriptFileChecksumCreator : FileScanner {
* @param info The script to get the shortname and md5 sum from.
* @return True iff they're the same.
*/
static bool IsSameScript(const ContentInfo &ci, bool md5sum, ScriptInfo *info, Subdirectory dir)
static bool IsSameScript(const ContentInfo &ci, bool md5sum, const ScriptInfo &info, Subdirectory dir)
{
uint32_t id = 0;
auto str = std::string_view{info->GetShortName()}.substr(0, 4);
auto str = std::string_view{info.GetShortName()}.substr(0, 4);
for (size_t j = 0; j < str.size(); j++) id |= static_cast<uint8_t>(str[j]) << (8 * j);
if (id != ci.unique_id) return false;
if (!md5sum) return true;
ScriptFileChecksumCreator checksum(dir);
const auto &tar_filename = info->GetTarFile();
const auto &tar_filename = info.GetTarFile();
TarList::iterator iter;
if (!tar_filename.empty() && (iter = _tar_list[dir].find(tar_filename)) != _tar_list[dir].end()) {
/* The main script is in a tar file, so find all files that
@ -224,7 +214,7 @@ static bool IsSameScript(const ContentInfo &ci, bool md5sum, ScriptInfo *info, S
/* There'll always be at least 1 path separator character in a script
* main script name as the search algorithm requires the main script to
* be in a subdirectory of the script directory; so <dir>/<path>/main.nut. */
const std::string &main_script = info->GetMainScript();
const std::string &main_script = info.GetMainScript();
std::string path = main_script.substr(0, main_script.find_last_of(PATHSEPCHAR));
checksum.Scan(".nut", path);
}
@ -235,7 +225,7 @@ static bool IsSameScript(const ContentInfo &ci, bool md5sum, ScriptInfo *info, S
bool ScriptScanner::HasScript(const ContentInfo &ci, bool md5sum)
{
for (const auto &item : this->info_list) {
if (IsSameScript(ci, md5sum, item.second, this->GetDirectory())) return true;
if (IsSameScript(ci, md5sum, *item.second, this->GetDirectory())) return true;
}
return false;
}
@ -243,7 +233,7 @@ bool ScriptScanner::HasScript(const ContentInfo &ci, bool md5sum)
std::optional<std::string_view> ScriptScanner::FindMainScript(const ContentInfo &ci, bool md5sum)
{
for (const auto &item : this->info_list) {
if (IsSameScript(ci, md5sum, item.second, this->GetDirectory())) return item.second->GetMainScript();
if (IsSameScript(ci, md5sum, *item.second, this->GetDirectory())) return item.second->GetMainScript();
}
return std::nullopt;
}

View File

@ -13,7 +13,7 @@
#include "../fileio_func.h"
#include "../string_func.h"
typedef std::map<std::string, class ScriptInfo *, CaseInsensitiveComparator> ScriptInfoList; ///< Type for the list of scripts.
using ScriptInfoList = std::map<std::string, class ScriptInfo *, CaseInsensitiveComparator>; ///< Type for the list of scripts.
/** Scanner to help finding scripts. */
class ScriptScanner : public FileScanner {
@ -26,7 +26,7 @@ public:
/**
* Get the engine of the main squirrel handler (it indexes all available scripts).
*/
class Squirrel *GetEngine() { return this->engine; }
class Squirrel *GetEngine() { return this->engine.get(); }
/**
* Get the current main script the ScanDir is currently tracking.
@ -51,7 +51,7 @@ public:
/**
* Register a ScriptInfo to the scanner.
*/
void RegisterScript(class ScriptInfo *info);
void RegisterScript(std::unique_ptr<class ScriptInfo> &&info);
/**
* Get the list of registered scripts to print on the console.
@ -84,11 +84,13 @@ public:
void RescanDir();
protected:
class Squirrel *engine; ///< The engine we're scanning with.
std::unique_ptr<class Squirrel> engine; ///< The engine we're scanning with.
std::string main_script; ///< The full path of the script.
std::string tar_file; ///< If, which tar file the script was in.
ScriptInfoList info_list; ///< The list of all script.
std::vector<std::unique_ptr<ScriptInfo>> info_vector;
ScriptInfoList info_list; ///< The list of all script.
ScriptInfoList info_single_list; ///< The list of all unique script. The best script (highest version) is shown.
/**

View File

@ -401,6 +401,40 @@ static void CancelIMEComposition(HWND hwnd)
HandleTextInput({}, true);
}
#if defined(_MSC_VER) && defined(NTDDI_WIN10_RS4)
/* We only use WinRT functions on Windows 10 or later. Unfortunately, newer Windows SDKs are now
* linking the two functions below directly instead of using dynamic linking as previously.
* To avoid any runtime linking errors on Windows 7 or older, we stub in our own dynamic
* linking trampoline. */
static LibraryLoader _combase("combase.dll");
extern "C" int32_t __stdcall WINRT_IMPL_RoOriginateLanguageException(int32_t error, void *message, void *languageException) noexcept
{
typedef BOOL(WINAPI *PFNRoOriginateLanguageException)(int32_t, void *, void *);
static PFNRoOriginateLanguageException RoOriginateLanguageException = _combase.GetFunction("RoOriginateLanguageException");
if (RoOriginateLanguageException != nullptr) {
return RoOriginateLanguageException(error, message, languageException);
} else {
return TRUE;
}
}
extern "C" int32_t __stdcall WINRT_IMPL_RoGetActivationFactory(void *classId, winrt::guid const &iid, void **factory) noexcept
{
typedef BOOL(WINAPI *PFNRoGetActivationFactory)(void *, winrt::guid const &, void **);
static PFNRoGetActivationFactory RoGetActivationFactory = _combase.GetFunction("RoGetActivationFactory");
if (RoGetActivationFactory != nullptr) {
return RoGetActivationFactory(classId, iid, factory);
} else {
*factory = nullptr;
return winrt::impl::error_class_not_available;
}
}
#endif
static bool IsDarkModeEnabled()
{
/* Only build if SDK is Windows 10 1803 or later. */