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4 Commits

Author SHA1 Message Date
Ivan Pravdin 359694b462
Merge 4672bdb266 into 7546c1acab 2025-07-14 08:03:53 +00:00
Peter Nelson 7546c1acab
Codefix f220ed179d: GetUnicodeGlyph takes a unicode character. (#14438)
Previous change erroneously changed type to GlyphID, based on naming. It should actually be char32_t.
2025-07-14 08:01:42 +00:00
Peter Nelson a6143eea21
Codechange: Include more relevant headers for script_storage. (#14437) 2025-07-14 07:49:50 +01:00
Ivan Pravdin 4672bdb266 Fix #14277: Aircrafts can land when Zeppeliner in the runway 2025-06-07 12:06:16 -04:00
7 changed files with 37 additions and 22 deletions

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@ -1125,6 +1125,15 @@ static bool AircraftController(Aircraft *v)
}
if (amd.flags.Test(AirportMovingDataFlag::Land)) {
if (st->airport.blocks.Test(AirportBlock::Zeppeliner)) {
/* Zeppeliner blocked the runway, abort landing */
v->state = FLYING;
UpdateAircraftCache(v);
SetAircraftPosition(v, gp.x, gp.y, GetAircraftFlightLevel(v));
v->pos = v->previous_pos;
continue;
}
if (st->airport.tile == INVALID_TILE) {
/* Airport has been removed, abort the landing procedure */
v->state = FLYING;
@ -1782,6 +1791,11 @@ static void AirportClearBlock(const Aircraft *v, const AirportFTAClass *apc)
if (apc->layout[v->previous_pos].blocks != apc->layout[v->pos].blocks) {
Station *st = Station::Get(v->targetairport);
if (st->airport.blocks.Test(AirportBlock::Zeppeliner) &&
apc->layout[v->previous_pos].blocks == AirportBlock::RunwayIn) {
return;
}
st->airport.blocks.Reset(apc->layout[v->previous_pos].blocks);
}
}

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@ -127,6 +127,7 @@ enum class AirportBlock : uint8_t {
/* end of new blocks */
Nothing = 30,
Zeppeliner = 62, ///< Block for the zeppeliner disaster vehicle.
AirportClosed = 63, ///< Dummy block for indicating a closed airport.
};
using AirportBlocks = EnumBitSet<AirportBlock, uint64_t>;

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@ -215,7 +215,7 @@ void DisasterVehicle::UpdatePosition(int x, int y, int z)
/**
* Zeppeliner handling, v->state states:
* 0: Zeppeliner initialization has found a small airport, go there and crash
* 0: Zeppeliner initialization has found an airport, go there and crash
* 1: Create crash and animate falling down for extra dramatic effect
* 2: Create more smoke and leave debris on ground
* 2: Clear the runway after some time and remove crashed zeppeliner
@ -263,7 +263,7 @@ static bool DisasterTick_Zeppeliner(DisasterVehicle *v)
if (IsValidTile(v->tile) && IsAirportTile(v->tile)) {
Station *st = Station::GetByTile(v->tile);
st->airport.blocks.Reset(AirportBlock::RunwayIn);
st->airport.blocks.Reset({AirportBlock::Zeppeliner, AirportBlock::RunwayIn});
AI::NewEvent(GetTileOwner(v->tile), new ScriptEventDisasterZeppelinerCleared(st->index));
}
@ -300,7 +300,7 @@ static bool DisasterTick_Zeppeliner(DisasterVehicle *v)
}
if (IsValidTile(v->tile) && IsAirportTile(v->tile)) {
Station::GetByTile(v->tile)->airport.blocks.Set(AirportBlock::RunwayIn);
Station::GetByTile(v->tile)->airport.blocks.Reset({AirportBlock::Zeppeliner, AirportBlock::RunwayIn});
}
return true;
@ -722,14 +722,14 @@ typedef void DisasterInitProc();
/**
* Zeppeliner which crashes on a small airport if one found,
* Zeppeliner which crashes on an airport if one found,
* otherwise crashes on a random tile
*/
static void Disaster_Zeppeliner_Init()
{
if (!Vehicle::CanAllocateItem(2)) return;
/* Pick a random place, unless we find a small airport */
/* Pick a random place, unless we find an airport */
int x = TileX(RandomTile()) * TILE_SIZE + TILE_SIZE / 2;
for (const Station *st : Station::Iterate()) {

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@ -43,26 +43,26 @@ SpriteFontCache::SpriteFontCache(FontSize fs) : FontCache(fs)
}
/**
* Get SpriteID associated with a GlyphID.
* @param key Glyph to find.
* @return SpriteID of glyph, or 0 if not present.
* Get SpriteID associated with a character.
* @param key Character to find.
* @return SpriteID for character, or 0 if not present.
*/
SpriteID SpriteFontCache::GetUnicodeGlyph(GlyphID key)
SpriteID SpriteFontCache::GetUnicodeGlyph(char32_t key)
{
const auto found = this->glyph_to_spriteid_map.find(key & ~SPRITE_GLYPH);
if (found == std::end(this->glyph_to_spriteid_map)) return 0;
const auto found = this->char_map.find(key);
if (found == std::end(this->char_map)) return 0;
return found->second;
}
void SpriteFontCache::SetUnicodeGlyph(char32_t key, SpriteID sprite)
{
this->glyph_to_spriteid_map[key] = sprite;
this->char_map[key] = sprite;
}
void SpriteFontCache::InitializeUnicodeGlyphMap()
{
/* Clear out existing glyph map if it exists */
this->glyph_to_spriteid_map.clear();
this->char_map.clear();
SpriteID base;
switch (this->fs) {

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@ -28,8 +28,8 @@ public:
bool IsBuiltInFont() override { return true; }
private:
std::unordered_map<GlyphID, SpriteID> glyph_to_spriteid_map{}; ///< Mapping of glyphs to sprite IDs.
SpriteID GetUnicodeGlyph(GlyphID key);
std::unordered_map<char32_t, SpriteID> char_map{}; ///< Mapping of characters to sprite IDs.
SpriteID GetUnicodeGlyph(char32_t key);
};
#endif /* SPRITEFONTCACHE_H */

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@ -24,10 +24,12 @@
#include "api/script_event.hpp"
#include "api/script_log.hpp"
#include "../company_base.h"
#include "../company_func.h"
#include "../company_type.h"
#include "../fileio_func.h"
#include "../goal_type.h"
#include "../league_type.h"
#include "../signs_type.h"
#include "../story_type.h"
#include "../misc/endian_buffer.hpp"
#include "../safeguards.h"

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@ -12,12 +12,10 @@
#include <queue>
#include "../signs_func.h"
#include "../vehicle_func.h"
#include "../command_type.h"
#include "../company_type.h"
#include "../rail_type.h"
#include "../road_type.h"
#include "../group.h"
#include "../goal_type.h"
#include "../story_type.h"
#include "script_types.hpp"
#include "script_log_types.hpp"