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Author | SHA1 | Date |
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6664921c67 | |
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10eeba86a6 | |
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d99dad9e9e | |
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1e1b2c8037 | |
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632029e277 |
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@ -2859,10 +2859,11 @@ STR_HOUSE_PICKER_CLASS_ZONE3 :Outer Suburbs
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STR_HOUSE_PICKER_CLASS_ZONE4 :Inner Suburbs
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STR_HOUSE_PICKER_CLASS_ZONE4 :Inner Suburbs
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STR_HOUSE_PICKER_CLASS_ZONE5 :Town centre
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STR_HOUSE_PICKER_CLASS_ZONE5 :Town centre
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STR_HOUSE_PICKER_PROTECT_TITLE :Prevent upgrades
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STR_HOUSE_PICKER_PROTECT :Prevent upgrades
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STR_HOUSE_PICKER_PROTECT_TOOLTIP :Choose whether this house will be protected from replacement as the town grows
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STR_HOUSE_PICKER_PROTECT_TOOLTIP :Choose whether this house will be protected from replacement as the town grows
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STR_HOUSE_PICKER_PROTECT_OFF :Off
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STR_HOUSE_PICKER_PROTECT_ON :On
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STR_HOUSE_PICKER_OVERBUILD :Overbuild existing
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STR_HOUSE_PICKER_OVERBUILD_TOOLTIP :Choose whether to automatically remove an existing house on the tile where this house is placed
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STR_STATION_CLASS_DFLT :Default
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STR_STATION_CLASS_DFLT :Default
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STR_STATION_CLASS_DFLT_STATION :Default station
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STR_STATION_CLASS_DFLT_STATION :Default station
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@ -36,10 +36,15 @@
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# define MW(a) {a, PALETTE_TO_STRUCT_WHITE}
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# define MW(a) {a, PALETTE_TO_STRUCT_WHITE}
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# define MC(a) {a, PALETTE_TO_STRUCT_CONCRETE}
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# define MC(a) {a, PALETTE_TO_STRUCT_CONCRETE}
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static const PalSpriteID _aqueduct_sprites[] = {
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/* Sprite table for middle part of aqueduct. */
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{ SPR_AQUEDUCT_MIDDLE_X, PAL_NONE }, { 0x0, PAL_NONE }, { SPR_AQUEDUCT_PILLAR_X, PAL_NONE }, { 0x0, PAL_NONE },
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static const PalSpriteID _aqueduct_sprite_table_middle[] = {
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{ SPR_AQUEDUCT_MIDDLE_Y, PAL_NONE }, { 0x0, PAL_NONE }, { SPR_AQUEDUCT_PILLAR_Y, PAL_NONE }, { 0x0, PAL_NONE },
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{SPR_AQUEDUCT_MIDDLE_X, PAL_NONE}, {0x0, PAL_NONE}, {SPR_AQUEDUCT_PILLAR_X, PAL_NONE}, {0x0, PAL_NONE}, // AXIS_X
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{ SPR_AQUEDUCT_RAMP_SW, PAL_NONE }, { SPR_AQUEDUCT_RAMP_SE, PAL_NONE }, { SPR_AQUEDUCT_RAMP_NE, PAL_NONE }, { SPR_AQUEDUCT_RAMP_NW, PAL_NONE },
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{SPR_AQUEDUCT_MIDDLE_Y, PAL_NONE}, {0x0, PAL_NONE}, {SPR_AQUEDUCT_PILLAR_Y, PAL_NONE}, {0x0, PAL_NONE}, // AIXS_Y
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};
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/* Sprite table for head part of aqueduct. */
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static const PalSpriteID _aqueduct_sprite_table_heads[] = {
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{SPR_AQUEDUCT_RAMP_SW, PAL_NONE}, {SPR_AQUEDUCT_RAMP_SE, PAL_NONE}, {SPR_AQUEDUCT_RAMP_NE, PAL_NONE}, {SPR_AQUEDUCT_RAMP_NW, PAL_NONE},
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};
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};
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static const PalSpriteID _bridge_sprite_table_4_0[] = {
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static const PalSpriteID _bridge_sprite_table_4_0[] = {
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@ -2894,9 +2894,10 @@ static bool TryBuildTownHouse(Town *t, TileIndex tile, TownExpandModes modes)
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* @param tile Tile on which to place the house.
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* @param tile Tile on which to place the house.
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* @param HouseID The HouseID of the house spec.
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* @param HouseID The HouseID of the house spec.
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* @param is_protected Whether the house is protected from the town upgrading it.
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* @param is_protected Whether the house is protected from the town upgrading it.
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* @param overbuild Whether to automatically demolish an existing house on this tile, if present.
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* @return Empty cost or an error.
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* @return Empty cost or an error.
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*/
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*/
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CommandCost CmdPlaceHouse(DoCommandFlags flags, TileIndex tile, HouseID house, bool is_protected)
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CommandCost CmdPlaceHouse(DoCommandFlags flags, TileIndex tile, HouseID house, bool is_protected, bool overbuild)
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{
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{
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if (_game_mode != GM_EDITOR && _settings_game.economy.place_houses == PH_FORBIDDEN) return CMD_ERROR;
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if (_game_mode != GM_EDITOR && _settings_game.economy.place_houses == PH_FORBIDDEN) return CMD_ERROR;
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@ -2906,39 +2907,45 @@ CommandCost CmdPlaceHouse(DoCommandFlags flags, TileIndex tile, HouseID house, b
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const HouseSpec *hs = HouseSpec::Get(house);
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const HouseSpec *hs = HouseSpec::Get(house);
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if (!hs->enabled) return CMD_ERROR;
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if (!hs->enabled) return CMD_ERROR;
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Town *t = ClosestTownFromTile(tile, UINT_MAX);
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/* cannot build on these slopes... */
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Slope slope = GetTileSlope(tile);
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if (IsSteepSlope(slope)) return CommandCost(STR_ERROR_LAND_SLOPED_IN_WRONG_DIRECTION);
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/* building under a bridge? */
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if (IsBridgeAbove(tile)) return CommandCost(STR_ERROR_MUST_DEMOLISH_BRIDGE_FIRST);
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/* can we clear the land? */
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CommandCost cost = Command<CMD_LANDSCAPE_CLEAR>::Do({DoCommandFlag::Auto, DoCommandFlag::NoWater}, tile);
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if (!cost.Succeeded()) return cost;
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int maxz = GetTileMaxZ(tile);
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int maxz = GetTileMaxZ(tile);
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/* Make sure there is no slope? */
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/* Check each tile of a multi-tile house. */
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bool noslope = hs->building_flags.Test(BuildingFlag::NotSloped);
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TileArea ta(tile, 1, 1);
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if (noslope && slope != SLOPE_FLAT) return CommandCost(STR_ERROR_FLAT_LAND_REQUIRED);
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TileArea ta = tile;
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if (hs->building_flags.Test(BuildingFlag::Size2x2)) ta.Add(TileAddXY(tile, 1, 1));
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if (hs->building_flags.Test(BuildingFlag::Size2x2)) ta.Add(TileAddXY(tile, 1, 1));
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if (hs->building_flags.Test(BuildingFlag::Size2x1)) ta.Add(TileAddByDiagDir(tile, DIAGDIR_SW));
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if (hs->building_flags.Test(BuildingFlag::Size2x1)) ta.Add(TileAddByDiagDir(tile, DIAGDIR_SW));
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if (hs->building_flags.Test(BuildingFlag::Size1x2)) ta.Add(TileAddByDiagDir(tile, DIAGDIR_SE));
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if (hs->building_flags.Test(BuildingFlag::Size1x2)) ta.Add(TileAddByDiagDir(tile, DIAGDIR_SE));
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/* Check additional tiles covered by this house. */
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for (const TileIndex subtile : ta) {
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for (const TileIndex &subtile : ta) {
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/* Houses cannot be built on steep slopes. */
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cost = Command<CMD_LANDSCAPE_CLEAR>::Do({DoCommandFlag::Auto, DoCommandFlag::NoWater}, subtile);
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Slope slope = GetTileSlope(subtile);
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if (!cost.Succeeded()) return cost;
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if (IsSteepSlope(slope)) return CommandCost(STR_ERROR_LAND_SLOPED_IN_WRONG_DIRECTION);
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if (!CheckBuildHouseSameZ(subtile, maxz, noslope)) return CommandCost(STR_ERROR_LAND_SLOPED_IN_WRONG_DIRECTION);
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/* Houses cannot be built under bridges. */
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if (IsBridgeAbove(subtile)) return CommandCost(STR_ERROR_MUST_DEMOLISH_BRIDGE_FIRST);
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/* Make sure there is no slope? */
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bool noslope = hs->building_flags.Test(BuildingFlag::NotSloped);
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if (noslope && slope != SLOPE_FLAT) return CommandCost(STR_ERROR_FLAT_LAND_REQUIRED);
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/* All tiles of a multi-tile house must have the same z-level. */
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if (GetTileMaxZ(subtile) != maxz) return CommandCost(STR_ERROR_LAND_SLOPED_IN_WRONG_DIRECTION);
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/* We might be overbuilding an existing house, otherwise check if we can clear land. */
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if (!(overbuild && GetTileType(subtile) == MP_HOUSE)) {
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CommandCost cost = Command<CMD_LANDSCAPE_CLEAR>::Do({DoCommandFlag::Auto, DoCommandFlag::NoWater}, subtile);
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if (!cost.Succeeded()) return cost;
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}
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}
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}
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if (flags.Test(DoCommandFlag::Execute)) {
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if (flags.Test(DoCommandFlag::Execute)) {
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/* If overbuilding, clear any existing houses first. */
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if (overbuild) {
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for (const TileIndex &subtile : ta) {
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if (GetTileType(subtile) == MP_HOUSE) ClearTownHouse(Town::GetByTile(subtile), subtile);
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}
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}
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Town *t = ClosestTownFromTile(tile, UINT_MAX);
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bool house_completed = _settings_game.economy.place_houses == PH_ALLOWED_CONSTRUCTED;
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bool house_completed = _settings_game.economy.place_houses == PH_ALLOWED_CONSTRUCTED;
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BuildTownHouse(t, tile, hs, house, Random(), house_completed, is_protected);
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BuildTownHouse(t, tile, hs, house, Random(), house_completed, is_protected);
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}
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}
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@ -27,7 +27,7 @@ CommandCost CmdTownCargoGoal(DoCommandFlags flags, TownID town_id, TownAcceptanc
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CommandCost CmdTownSetText(DoCommandFlags flags, TownID town_id, const EncodedString &text);
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CommandCost CmdTownSetText(DoCommandFlags flags, TownID town_id, const EncodedString &text);
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CommandCost CmdExpandTown(DoCommandFlags flags, TownID town_id, uint32_t grow_amount, TownExpandModes modes);
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CommandCost CmdExpandTown(DoCommandFlags flags, TownID town_id, uint32_t grow_amount, TownExpandModes modes);
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CommandCost CmdDeleteTown(DoCommandFlags flags, TownID town_id);
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CommandCost CmdDeleteTown(DoCommandFlags flags, TownID town_id);
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CommandCost CmdPlaceHouse(DoCommandFlags flags, TileIndex tile, HouseID house, bool house_protected);
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CommandCost CmdPlaceHouse(DoCommandFlags flags, TileIndex tile, HouseID house, bool house_protected, bool overbuild);
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DEF_CMD_TRAIT(CMD_FOUND_TOWN, CmdFoundTown, CommandFlags({CommandFlag::Deity, CommandFlag::NoTest}), CMDT_LANDSCAPE_CONSTRUCTION) // founding random town can fail only in exec run
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DEF_CMD_TRAIT(CMD_FOUND_TOWN, CmdFoundTown, CommandFlags({CommandFlag::Deity, CommandFlag::NoTest}), CMDT_LANDSCAPE_CONSTRUCTION) // founding random town can fail only in exec run
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DEF_CMD_TRAIT(CMD_RENAME_TOWN, CmdRenameTown, CommandFlags({CommandFlag::Deity, CommandFlag::Server}), CMDT_OTHER_MANAGEMENT)
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DEF_CMD_TRAIT(CMD_RENAME_TOWN, CmdRenameTown, CommandFlags({CommandFlag::Deity, CommandFlag::Server}), CMDT_OTHER_MANAGEMENT)
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@ -1629,6 +1629,7 @@ static CargoTypes GetProducedCargoOfHouse(const HouseSpec *hs)
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struct BuildHouseWindow : public PickerWindow {
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struct BuildHouseWindow : public PickerWindow {
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std::string house_info{};
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std::string house_info{};
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static inline bool house_protected;
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static inline bool house_protected;
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static inline bool overbuild;
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BuildHouseWindow(WindowDesc &desc, Window *parent) : PickerWindow(desc, parent, 0, HousePickerCallbacks::instance)
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BuildHouseWindow(WindowDesc &desc, Window *parent) : PickerWindow(desc, parent, 0, HousePickerCallbacks::instance)
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{
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{
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@ -1733,11 +1734,17 @@ struct BuildHouseWindow : public PickerWindow {
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void OnClick([[maybe_unused]] Point pt, WidgetID widget, [[maybe_unused]] int click_count) override
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void OnClick([[maybe_unused]] Point pt, WidgetID widget, [[maybe_unused]] int click_count) override
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{
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{
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switch (widget) {
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switch (widget) {
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case WID_BH_PROTECT_OFF:
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case WID_BH_PROTECT_TOGGLE:
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case WID_BH_PROTECT_ON:
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BuildHouseWindow::house_protected = !BuildHouseWindow::house_protected;
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BuildHouseWindow::house_protected = (widget == WID_BH_PROTECT_ON);
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this->SetWidgetLoweredState(WID_BH_PROTECT_TOGGLE, BuildHouseWindow::house_protected);
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this->SetWidgetLoweredState(WID_BH_PROTECT_OFF, !BuildHouseWindow::house_protected);
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this->SetWidgetLoweredState(WID_BH_PROTECT_ON, BuildHouseWindow::house_protected);
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if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP);
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this->SetDirty();
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break;
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case WID_BH_OVERBUILD_TOGGLE:
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BuildHouseWindow::overbuild = !BuildHouseWindow::overbuild;
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this->SetWidgetLoweredState(WID_BH_OVERBUILD_TOGGLE, BuildHouseWindow::overbuild);
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if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP);
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if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP);
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this->SetDirty();
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this->SetDirty();
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@ -1766,17 +1773,16 @@ struct BuildHouseWindow : public PickerWindow {
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bool hasflag = spec->extra_flags.Test(HouseExtraFlag::BuildingIsProtected);
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bool hasflag = spec->extra_flags.Test(HouseExtraFlag::BuildingIsProtected);
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if (hasflag) BuildHouseWindow::house_protected = true;
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if (hasflag) BuildHouseWindow::house_protected = true;
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this->SetWidgetLoweredState(WID_BH_PROTECT_OFF, !BuildHouseWindow::house_protected);
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this->SetWidgetLoweredState(WID_BH_PROTECT_TOGGLE, BuildHouseWindow::house_protected);
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this->SetWidgetLoweredState(WID_BH_PROTECT_ON, BuildHouseWindow::house_protected);
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this->SetWidgetLoweredState(WID_BH_OVERBUILD_TOGGLE, BuildHouseWindow::overbuild);
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this->SetWidgetDisabledState(WID_BH_PROTECT_OFF, hasflag);
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this->SetWidgetDisabledState(WID_BH_PROTECT_TOGGLE, hasflag);
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this->SetWidgetDisabledState(WID_BH_PROTECT_ON, hasflag);
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}
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}
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void OnPlaceObject([[maybe_unused]] Point pt, TileIndex tile) override
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void OnPlaceObject([[maybe_unused]] Point pt, TileIndex tile) override
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{
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{
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const HouseSpec *spec = HouseSpec::Get(HousePickerCallbacks::sel_type);
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const HouseSpec *spec = HouseSpec::Get(HousePickerCallbacks::sel_type);
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Command<CMD_PLACE_HOUSE>::Post(STR_ERROR_CAN_T_BUILD_HOUSE, CcPlaySound_CONSTRUCTION_OTHER, tile, spec->Index(), BuildHouseWindow::house_protected);
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Command<CMD_PLACE_HOUSE>::Post(STR_ERROR_CAN_T_BUILD_HOUSE, CcPlaySound_CONSTRUCTION_OTHER, tile, spec->Index(), BuildHouseWindow::house_protected, BuildHouseWindow::overbuild);
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}
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}
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const IntervalTimer<TimerWindow> view_refresh_interval = {std::chrono::milliseconds(2500), [this](auto) {
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const IntervalTimer<TimerWindow> view_refresh_interval = {std::chrono::milliseconds(2500), [this](auto) {
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@ -1806,14 +1812,10 @@ static constexpr NWidgetPart _nested_build_house_widgets[] = {
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NWidget(WWT_PANEL, COLOUR_DARK_GREEN),
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NWidget(WWT_PANEL, COLOUR_DARK_GREEN),
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NWidget(NWID_VERTICAL), SetPIP(0, WidgetDimensions::unscaled.vsep_picker, 0), SetPadding(WidgetDimensions::unscaled.picker),
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NWidget(NWID_VERTICAL), SetPIP(0, WidgetDimensions::unscaled.vsep_picker, 0), SetPadding(WidgetDimensions::unscaled.picker),
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NWidget(WWT_EMPTY, INVALID_COLOUR, WID_BH_INFO), SetFill(1, 1), SetMinimalTextLines(10, 0),
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NWidget(WWT_EMPTY, INVALID_COLOUR, WID_BH_INFO), SetFill(1, 1), SetMinimalTextLines(10, 0),
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NWidget(WWT_LABEL, INVALID_COLOUR), SetStringTip(STR_HOUSE_PICKER_PROTECT_TITLE, STR_NULL), SetFill(1, 0),
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NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_BH_PROTECT_TOGGLE), SetMinimalSize(60, 12), SetStringTip(STR_HOUSE_PICKER_PROTECT, STR_HOUSE_PICKER_PROTECT_TOOLTIP),
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NWidget(NWID_HORIZONTAL), SetPIPRatio(1, 0, 1),
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NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_BH_OVERBUILD_TOGGLE), SetMinimalSize(60, 12), SetStringTip(STR_HOUSE_PICKER_OVERBUILD, STR_HOUSE_PICKER_OVERBUILD_TOOLTIP),
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NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_BH_PROTECT_OFF), SetMinimalSize(60, 12), SetStringTip(STR_HOUSE_PICKER_PROTECT_OFF, STR_HOUSE_PICKER_PROTECT_TOOLTIP),
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NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_BH_PROTECT_ON), SetMinimalSize(60, 12), SetStringTip(STR_HOUSE_PICKER_PROTECT_ON, STR_HOUSE_PICKER_PROTECT_TOOLTIP),
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EndContainer(),
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EndContainer(),
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EndContainer(),
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EndContainer(),
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EndContainer(),
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EndContainer(),
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EndContainer(),
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NWidgetFunction(MakePickerTypeWidgets),
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NWidgetFunction(MakePickerTypeWidgets),
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EndContainer(),
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EndContainer(),
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@ -138,15 +138,58 @@ bool HasBridgeFlatRamp(Slope tileh, Axis axis)
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return (tileh != SLOPE_FLAT);
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return (tileh != SLOPE_FLAT);
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}
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}
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static inline std::span<const PalSpriteID> GetBridgeSpriteTable(int index, BridgePieces table)
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/**
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* Get the sprite table for a rail/road bridge piece.
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* @param bridge_type Bridge type.
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* @param piece Bridge piece.
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* @return Sprite table for the bridge piece.
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*/
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static std::span<const PalSpriteID> GetBridgeSpriteTable(BridgeType bridge_type, BridgePieces piece)
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{
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{
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const BridgeSpec *bridge = GetBridgeSpec(index);
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assert(piece < NUM_BRIDGE_PIECES);
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assert(table < NUM_BRIDGE_PIECES);
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if (table < bridge->sprite_table.size() && !bridge->sprite_table[table].empty()) return bridge->sprite_table[table];
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return _bridge_sprite_table[index][table];
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const BridgeSpec *bridge = GetBridgeSpec(bridge_type);
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if (piece < bridge->sprite_table.size() && !bridge->sprite_table[piece].empty()) return bridge->sprite_table[piece];
|
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return _bridge_sprite_table[bridge_type][piece];
|
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}
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}
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/**
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* Get the sprite table transport type base offset for a rail/road bridge.
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* @param transport_type Transport type of bridge.
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* @param ramp Tile of bridge ramp.
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* @return Offset for transport type.
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*/
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static uint8_t GetBridgeSpriteTableBaseOffset(TransportType transport_type, TileIndex ramp)
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{
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switch (transport_type) {
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case TRANSPORT_RAIL: return GetRailTypeInfo(GetRailType(ramp))->bridge_offset;
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case TRANSPORT_ROAD: return 8;
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default: NOT_REACHED();
|
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}
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||||||
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}
|
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|
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/**
|
||||||
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* Get bridge sprite table base offset for the ramp part of bridge.
|
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* @param diagdir Direction of ramp.
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* @return Offset for direction.
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*/
|
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static uint8_t GetBridgeRampDirectionBaseOffset(DiagDirection diagdir)
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||||||
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{
|
||||||
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/* Bridge ramps are ordered SW, SE, NE, NW instead of NE, SE, SW, NW. */
|
||||||
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static constexpr uint8_t ramp_offsets[DIAGDIR_END] = {2, 1, 0, 3};
|
||||||
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return ramp_offsets[diagdir];
|
||||||
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}
|
||||||
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|
||||||
|
/**
|
||||||
|
* Get bridge sprite table base offset for the middle part of bridge.
|
||||||
|
* @param axis Axis of bridge.
|
||||||
|
* @return Offset for axis.
|
||||||
|
*/
|
||||||
|
static uint8_t GetBridgeMiddleAxisBaseOffset(Axis axis)
|
||||||
|
{
|
||||||
|
return axis == AXIS_X ? 0 : 4;
|
||||||
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Determines the foundation for the bridge head, and tests if the resulting slope is valid.
|
* Determines the foundation for the bridge head, and tests if the resulting slope is valid.
|
||||||
|
@ -1017,10 +1060,10 @@ static CommandCost ClearTile_TunnelBridge(TileIndex tile, DoCommandFlags flags)
|
||||||
* @param h Bounding box size in Y direction
|
* @param h Bounding box size in Y direction
|
||||||
* @param subsprite Optional subsprite for drawing halfpillars
|
* @param subsprite Optional subsprite for drawing halfpillars
|
||||||
*/
|
*/
|
||||||
static inline void DrawPillar(const PalSpriteID *psid, int x, int y, int z, uint8_t w, uint8_t h, const SubSprite *subsprite)
|
static inline void DrawPillar(const PalSpriteID &psid, int x, int y, int z, uint8_t w, uint8_t h, const SubSprite *subsprite)
|
||||||
{
|
{
|
||||||
static const int PILLAR_Z_OFFSET = TILE_HEIGHT - BRIDGE_Z_START; ///< Start offset of pillar wrt. bridge (downwards)
|
static const int PILLAR_Z_OFFSET = TILE_HEIGHT - BRIDGE_Z_START; ///< Start offset of pillar wrt. bridge (downwards)
|
||||||
AddSortableSpriteToDraw(psid->sprite, psid->pal, x, y, z, {{0, 0, -PILLAR_Z_OFFSET}, {w, h, BB_HEIGHT_UNDER_BRIDGE}, {0, 0, PILLAR_Z_OFFSET}}, IsTransparencySet(TO_BRIDGES), subsprite);
|
AddSortableSpriteToDraw(psid.sprite, psid.pal, x, y, z, {{0, 0, -PILLAR_Z_OFFSET}, {w, h, BB_HEIGHT_UNDER_BRIDGE}, {0, 0, PILLAR_Z_OFFSET}}, IsTransparencySet(TO_BRIDGES), subsprite);
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
|
@ -1034,7 +1077,7 @@ static inline void DrawPillar(const PalSpriteID *psid, int x, int y, int z, uint
|
||||||
* @param h Bounding box size in Y direction
|
* @param h Bounding box size in Y direction
|
||||||
* @return Reached Z at the bottom
|
* @return Reached Z at the bottom
|
||||||
*/
|
*/
|
||||||
static int DrawPillarColumn(int z_bottom, int z_top, const PalSpriteID *psid, int x, int y, int w, int h)
|
static int DrawPillarColumn(int z_bottom, int z_top, const PalSpriteID &psid, int x, int y, int w, int h)
|
||||||
{
|
{
|
||||||
int cur_z;
|
int cur_z;
|
||||||
for (cur_z = z_top; cur_z >= z_bottom; cur_z -= TILE_HEIGHT) {
|
for (cur_z = z_top; cur_z >= z_bottom; cur_z -= TILE_HEIGHT) {
|
||||||
|
@ -1054,7 +1097,7 @@ static int DrawPillarColumn(int z_bottom, int z_top, const PalSpriteID *psid, in
|
||||||
* @param y Sprite Y position of front pillar.
|
* @param y Sprite Y position of front pillar.
|
||||||
* @param z_bridge Absolute height of bridge bottom.
|
* @param z_bridge Absolute height of bridge bottom.
|
||||||
*/
|
*/
|
||||||
static void DrawBridgePillars(const PalSpriteID *psid, const TileInfo *ti, Axis axis, bool drawfarpillar, int x, int y, int z_bridge)
|
static void DrawBridgePillars(const PalSpriteID &psid, const TileInfo *ti, Axis axis, bool drawfarpillar, int x, int y, int z_bridge)
|
||||||
{
|
{
|
||||||
static const int bounding_box_size[2] = {16, 2}; ///< bounding box size of pillars along bridge direction
|
static const int bounding_box_size[2] = {16, 2}; ///< bounding box size of pillars along bridge direction
|
||||||
static const int back_pillar_offset[2] = { 0, 9}; ///< sprite position offset of back facing pillar
|
static const int back_pillar_offset[2] = { 0, 9}; ///< sprite position offset of back facing pillar
|
||||||
|
@ -1065,7 +1108,7 @@ static void DrawBridgePillars(const PalSpriteID *psid, const TileInfo *ti, Axis
|
||||||
{ { -INF, -INF, 15, INF }, { 16, -INF, INF, INF } }, // Y axis, north and south
|
{ { -INF, -INF, 15, INF }, { 16, -INF, INF, INF } }, // Y axis, north and south
|
||||||
};
|
};
|
||||||
|
|
||||||
if (psid->sprite == 0) return;
|
if (psid.sprite == 0) return;
|
||||||
|
|
||||||
/* Determine ground height under pillars */
|
/* Determine ground height under pillars */
|
||||||
DiagDirection south_dir = AxisToDiagDir(axis);
|
DiagDirection south_dir = AxisToDiagDir(axis);
|
||||||
|
@ -1404,34 +1447,20 @@ static void DrawTile_TunnelBridge(TileInfo *ti)
|
||||||
|
|
||||||
DrawBridgeMiddle(ti);
|
DrawBridgeMiddle(ti);
|
||||||
} else { // IsBridge(ti->tile)
|
} else { // IsBridge(ti->tile)
|
||||||
const PalSpriteID *psid;
|
|
||||||
int base_offset;
|
|
||||||
bool ice = HasTunnelBridgeSnowOrDesert(ti->tile);
|
|
||||||
|
|
||||||
if (transport_type == TRANSPORT_RAIL) {
|
|
||||||
base_offset = GetRailTypeInfo(GetRailType(ti->tile))->bridge_offset;
|
|
||||||
assert(base_offset != 8); // This one is used for roads
|
|
||||||
} else {
|
|
||||||
base_offset = 8;
|
|
||||||
}
|
|
||||||
|
|
||||||
/* as the lower 3 bits are used for other stuff, make sure they are clear */
|
|
||||||
assert( (base_offset & 0x07) == 0x00);
|
|
||||||
|
|
||||||
DrawFoundation(ti, GetBridgeFoundation(ti->tileh, DiagDirToAxis(tunnelbridge_direction)));
|
DrawFoundation(ti, GetBridgeFoundation(ti->tileh, DiagDirToAxis(tunnelbridge_direction)));
|
||||||
|
|
||||||
/* HACK Wizardry to convert the bridge ramp direction into a sprite offset */
|
uint base_offset = GetBridgeRampDirectionBaseOffset(tunnelbridge_direction);
|
||||||
base_offset += (6 - tunnelbridge_direction) % 4;
|
std::span<const PalSpriteID> psid;
|
||||||
|
|
||||||
/* Table number BRIDGE_PIECE_HEAD always refers to the bridge heads for any bridge type */
|
|
||||||
if (transport_type != TRANSPORT_WATER) {
|
if (transport_type != TRANSPORT_WATER) {
|
||||||
if (ti->tileh == SLOPE_FLAT) base_offset += 4; // sloped bridge head
|
if (ti->tileh == SLOPE_FLAT) base_offset += 4; // sloped bridge head
|
||||||
psid = &GetBridgeSpriteTable(GetBridgeType(ti->tile), BRIDGE_PIECE_HEAD)[base_offset];
|
base_offset += GetBridgeSpriteTableBaseOffset(transport_type, ti->tile);
|
||||||
|
psid = GetBridgeSpriteTable(GetBridgeType(ti->tile), BRIDGE_PIECE_HEAD);
|
||||||
} else {
|
} else {
|
||||||
psid = _aqueduct_sprites + base_offset;
|
psid = _aqueduct_sprite_table_heads;
|
||||||
}
|
}
|
||||||
|
psid = psid.subspan(base_offset, 1);
|
||||||
|
|
||||||
if (!ice) {
|
if (!HasTunnelBridgeSnowOrDesert(ti->tile)) {
|
||||||
TileIndex next = ti->tile + TileOffsByDiagDir(tunnelbridge_direction);
|
TileIndex next = ti->tile + TileOffsByDiagDir(tunnelbridge_direction);
|
||||||
if (ti->tileh != SLOPE_FLAT && ti->z == 0 && HasTileWaterClass(next) && GetWaterClass(next) == WATER_CLASS_SEA) {
|
if (ti->tileh != SLOPE_FLAT && ti->z == 0 && HasTileWaterClass(next) && GetWaterClass(next) == WATER_CLASS_SEA) {
|
||||||
DrawShoreTile(ti->tileh);
|
DrawShoreTile(ti->tileh);
|
||||||
|
@ -1451,7 +1480,7 @@ static void DrawTile_TunnelBridge(TileInfo *ti)
|
||||||
* it doesn't disappear behind it
|
* it doesn't disappear behind it
|
||||||
*/
|
*/
|
||||||
/* Bridge heads are drawn solid no matter how invisibility/transparency is set */
|
/* Bridge heads are drawn solid no matter how invisibility/transparency is set */
|
||||||
AddSortableSpriteToDraw(psid->sprite, psid->pal, *ti, {{}, {TILE_SIZE, TILE_SIZE, static_cast<uint8_t>(ti->tileh == SLOPE_FLAT ? 0 : TILE_HEIGHT)}, {}});
|
AddSortableSpriteToDraw(psid[0].sprite, psid[0].pal, *ti, {{}, {TILE_SIZE, TILE_SIZE, static_cast<uint8_t>(ti->tileh == SLOPE_FLAT ? 0 : TILE_HEIGHT)}, {}});
|
||||||
|
|
||||||
if (transport_type == TRANSPORT_ROAD) {
|
if (transport_type == TRANSPORT_ROAD) {
|
||||||
uint offset = tunnelbridge_direction;
|
uint offset = tunnelbridge_direction;
|
||||||
|
@ -1572,33 +1601,21 @@ void DrawBridgeMiddle(const TileInfo *ti)
|
||||||
TileIndex rampnorth = GetNorthernBridgeEnd(ti->tile);
|
TileIndex rampnorth = GetNorthernBridgeEnd(ti->tile);
|
||||||
TileIndex rampsouth = GetSouthernBridgeEnd(ti->tile);
|
TileIndex rampsouth = GetSouthernBridgeEnd(ti->tile);
|
||||||
TransportType transport_type = GetTunnelBridgeTransportType(rampsouth);
|
TransportType transport_type = GetTunnelBridgeTransportType(rampsouth);
|
||||||
|
|
||||||
Axis axis = GetBridgeAxis(ti->tile);
|
Axis axis = GetBridgeAxis(ti->tile);
|
||||||
BridgePieces piece = CalcBridgePiece(
|
|
||||||
GetTunnelBridgeLength(ti->tile, rampnorth) + 1,
|
|
||||||
GetTunnelBridgeLength(ti->tile, rampsouth) + 1
|
|
||||||
);
|
|
||||||
|
|
||||||
const PalSpriteID *psid;
|
uint base_offset = GetBridgeMiddleAxisBaseOffset(axis);
|
||||||
|
std::span<const PalSpriteID> psid;
|
||||||
bool drawfarpillar;
|
bool drawfarpillar;
|
||||||
if (transport_type != TRANSPORT_WATER) {
|
if (transport_type != TRANSPORT_WATER) {
|
||||||
BridgeType type = GetBridgeType(rampsouth);
|
BridgeType bridge_type = GetBridgeType(rampsouth);
|
||||||
drawfarpillar = !HasBit(GetBridgeSpec(type)->flags, 0);
|
drawfarpillar = !HasBit(GetBridgeSpec(bridge_type)->flags, 0);
|
||||||
|
base_offset += GetBridgeSpriteTableBaseOffset(transport_type, rampsouth);
|
||||||
uint base_offset;
|
psid = GetBridgeSpriteTable(bridge_type, CalcBridgePiece(GetTunnelBridgeLength(ti->tile, rampnorth) + 1, GetTunnelBridgeLength(ti->tile, rampsouth) + 1));
|
||||||
if (transport_type == TRANSPORT_RAIL) {
|
|
||||||
base_offset = GetRailTypeInfo(GetRailType(rampsouth))->bridge_offset;
|
|
||||||
} else {
|
|
||||||
base_offset = 8;
|
|
||||||
}
|
|
||||||
|
|
||||||
psid = &GetBridgeSpriteTable(type, piece)[base_offset];
|
|
||||||
} else {
|
} else {
|
||||||
drawfarpillar = true;
|
drawfarpillar = true;
|
||||||
psid = _aqueduct_sprites;
|
psid = _aqueduct_sprite_table_middle;
|
||||||
}
|
}
|
||||||
|
psid = psid.subspan(base_offset, 3);
|
||||||
if (axis != AXIS_X) psid += 4;
|
|
||||||
|
|
||||||
int x = ti->x;
|
int x = ti->x;
|
||||||
int y = ti->y;
|
int y = ti->y;
|
||||||
|
@ -1614,14 +1631,12 @@ void DrawBridgeMiddle(const TileInfo *ti)
|
||||||
/* Draw floor and far part of bridge*/
|
/* Draw floor and far part of bridge*/
|
||||||
if (!IsInvisibilitySet(TO_BRIDGES)) {
|
if (!IsInvisibilitySet(TO_BRIDGES)) {
|
||||||
if (axis == AXIS_X) {
|
if (axis == AXIS_X) {
|
||||||
AddSortableSpriteToDraw(psid->sprite, psid->pal, x, y, z, {{0, 0, BRIDGE_Z_START}, {TILE_SIZE, 1, 40}, {0, 0, -BRIDGE_Z_START}}, IsTransparencySet(TO_BRIDGES));
|
AddSortableSpriteToDraw(psid[0].sprite, psid[0].pal, x, y, z, {{0, 0, BRIDGE_Z_START}, {TILE_SIZE, 1, 40}, {0, 0, -BRIDGE_Z_START}}, IsTransparencySet(TO_BRIDGES));
|
||||||
} else {
|
} else {
|
||||||
AddSortableSpriteToDraw(psid->sprite, psid->pal, x, y, z, {{0, 0, BRIDGE_Z_START}, {1, TILE_SIZE, 40}, {0, 0, -BRIDGE_Z_START}}, IsTransparencySet(TO_BRIDGES));
|
AddSortableSpriteToDraw(psid[0].sprite, psid[0].pal, x, y, z, {{0, 0, BRIDGE_Z_START}, {1, TILE_SIZE, 40}, {0, 0, -BRIDGE_Z_START}}, IsTransparencySet(TO_BRIDGES));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
psid++;
|
|
||||||
|
|
||||||
if (transport_type == TRANSPORT_ROAD) {
|
if (transport_type == TRANSPORT_ROAD) {
|
||||||
/* DrawBridgeRoadBits() calls EndSpriteCombine() and StartSpriteCombine() */
|
/* DrawBridgeRoadBits() calls EndSpriteCombine() and StartSpriteCombine() */
|
||||||
DrawBridgeRoadBits(rampsouth, x, y, bridge_z, axis ^ 1, false);
|
DrawBridgeRoadBits(rampsouth, x, y, bridge_z, axis ^ 1, false);
|
||||||
|
@ -1654,10 +1669,10 @@ void DrawBridgeMiddle(const TileInfo *ti)
|
||||||
if (!IsInvisibilitySet(TO_BRIDGES)) {
|
if (!IsInvisibilitySet(TO_BRIDGES)) {
|
||||||
if (axis == AXIS_X) {
|
if (axis == AXIS_X) {
|
||||||
y += 12;
|
y += 12;
|
||||||
if (psid->sprite & SPRITE_MASK) AddSortableSpriteToDraw(psid->sprite, psid->pal, x, y, z, {{0, 3, BRIDGE_Z_START}, {TILE_SIZE, 1, 40}, {0, -3, -BRIDGE_Z_START}}, IsTransparencySet(TO_BRIDGES));
|
if (psid[1].sprite & SPRITE_MASK) AddSortableSpriteToDraw(psid[1].sprite, psid[1].pal, x, y, z, {{0, 3, BRIDGE_Z_START}, {TILE_SIZE, 1, 40}, {0, -3, -BRIDGE_Z_START}}, IsTransparencySet(TO_BRIDGES));
|
||||||
} else {
|
} else {
|
||||||
x += 12;
|
x += 12;
|
||||||
if (psid->sprite & SPRITE_MASK) AddSortableSpriteToDraw(psid->sprite, psid->pal, x, y, z, {{3, 0, BRIDGE_Z_START}, {1, TILE_SIZE, 40}, {-3, 0, -BRIDGE_Z_START}}, IsTransparencySet(TO_BRIDGES));
|
if (psid[1].sprite & SPRITE_MASK) AddSortableSpriteToDraw(psid[1].sprite, psid[1].pal, x, y, z, {{3, 0, BRIDGE_Z_START}, {1, TILE_SIZE, 40}, {-3, 0, -BRIDGE_Z_START}}, IsTransparencySet(TO_BRIDGES));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1667,8 +1682,7 @@ void DrawBridgeMiddle(const TileInfo *ti)
|
||||||
/* Do not draw anything more if bridges are invisible */
|
/* Do not draw anything more if bridges are invisible */
|
||||||
if (IsInvisibilitySet(TO_BRIDGES)) return;
|
if (IsInvisibilitySet(TO_BRIDGES)) return;
|
||||||
|
|
||||||
psid++;
|
DrawBridgePillars(psid[2], ti, axis, drawfarpillar, x, y, z);
|
||||||
DrawBridgePillars(psid, ti, axis, drawfarpillar, x, y, z);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
|
@ -77,8 +77,8 @@ enum TownFoundingWidgets : WidgetID {
|
||||||
/** Widgets of the #BuildHouseWindow class. */
|
/** Widgets of the #BuildHouseWindow class. */
|
||||||
enum BuildHouseWidgets : WidgetID {
|
enum BuildHouseWidgets : WidgetID {
|
||||||
WID_BH_INFO, ///< Information panel of selected house.
|
WID_BH_INFO, ///< Information panel of selected house.
|
||||||
WID_BH_PROTECT_OFF, ///< Button to protect the next house built.
|
WID_BH_PROTECT_TOGGLE, ///< Button to toggle protecting the next house built.
|
||||||
WID_BH_PROTECT_ON, ///< Button to not protect the next house built.
|
WID_BH_OVERBUILD_TOGGLE, ///< Button to toggle overbuilding existing houses.
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif /* WIDGETS_TOWN_WIDGET_H */
|
#endif /* WIDGETS_TOWN_WIDGET_H */
|
||||||
|
|
Loading…
Reference in New Issue